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Merge pull request #77 from justinfagnani/async-computed
Proposal: Add AsyncComputed
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@@ -80,7 +80,7 @@ | |
}, | ||
"packageManager": "[email protected]", | ||
"volta": { | ||
"node": "20.12.2", | ||
"node": "22.0.0", | ||
"pnpm": "9.0.6" | ||
} | ||
} |
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import { Signal } from "signal-polyfill"; | ||
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export type AsyncComputedStatus = "initial" | "pending" | "complete" | "error"; | ||
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export interface AsyncComputedOptions<T> { | ||
/** | ||
* The initial value of the AsyncComputed. | ||
*/ | ||
initialValue?: T; | ||
} | ||
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/** | ||
* A signal-like object that represents an asynchronous computation. | ||
* | ||
* AsyncComputed takes a compute function that performs an asynchronous | ||
* computation and runs it inside a computed signal, while tracking the status | ||
* of the computation, including its most recent completion value and error. | ||
* | ||
* Compute functions are run when the `value`, `error`, or `complete` properties | ||
* are read, or when `get()` or `run()` are called, and are re-run when any | ||
* signals that they read change. | ||
* | ||
* If a new run of the compute function is started before the previous run has | ||
* completed, the previous run will have its AbortSignal aborted, and the result | ||
* of the previous run will be ignored. | ||
*/ | ||
export class AsyncComputed<T> { | ||
// Whether we have been notified of a pending update from the watcher. This is | ||
// set synchronously when any dependencies of the compute function change. | ||
#isNotified = false; | ||
#status = new Signal.State<AsyncComputedStatus>("initial"); | ||
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/** | ||
* The current status of the AsyncComputed, which is one of 'initial', | ||
* 'pending', 'complete', or 'error'. | ||
* | ||
* The status will be 'initial' until the compute function is first run. | ||
* | ||
* The status will be 'pending' while the compute function is running. If the | ||
* status is 'pending', the `value` and `error` properties will be the result | ||
* of the previous run of the compute function. | ||
* | ||
* The status will be 'complete' when the compute function has completed | ||
* successfully. If the status is 'complete', the `value` property will be the | ||
* result of the previous run of the compute function and the `error` property | ||
* will be `undefined`. | ||
* | ||
* The status will be 'error' when the compute function has completed with an | ||
* error. If the status is 'error', the `error` property will be the error | ||
* that was thrown by the previous run of the compute function and the `value` | ||
* property will be `undefined`. | ||
* | ||
* This value is read from a signal, so any signals that read it will be | ||
* tracked as dependents of it. | ||
* | ||
* Accessing this property will cause the compute function to run if it hasn't | ||
* already. | ||
*/ | ||
get status() { | ||
// Unconditionally read the status signal to ensure that any signals that | ||
// read it are tracked as dependents. | ||
const currentState = this.#status.get(); | ||
// Read from the non-signal #isNotified field, which can be set by the | ||
// watcher synchronously. | ||
return this.#isNotified ? "pending" : currentState; | ||
} | ||
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#value: Signal.State<T | undefined>; | ||
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/** | ||
* The last value that the compute function resolved with, or `undefined` if | ||
* the last run of the compute function threw an error. If the compute | ||
* function has not yet been run `value` will be the value of the | ||
* `initialValue` or `undefined`. | ||
* | ||
* This value is read from a signal, so any signals that read it will be | ||
* tracked as dependents of it. | ||
* | ||
* Accessing this property will cause the compute function to run if it hasn't | ||
* already. | ||
*/ | ||
get value() { | ||
this.run(); | ||
return this.#value.get(); | ||
} | ||
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#error = new Signal.State<unknown | undefined>(undefined); | ||
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/** | ||
* The last error that the compute function threw, or `undefined` if the last | ||
* run of the compute function resolved successfully, or if the compute | ||
* function has not yet been run. | ||
* | ||
* This value is read from a signal, so any signals that read it will be | ||
* tracked as dependents of it. | ||
* | ||
* Accessing this property will cause the compute function to run if it hasn't | ||
* already. | ||
*/ | ||
get error() { | ||
this.run(); | ||
return this.#error.get(); | ||
} | ||
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#deferred = new Signal.State<PromiseWithResolvers<T> | undefined>(undefined); | ||
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/** | ||
* A promise that resolves when the compute function has completed, or rejects | ||
* if the compute function throws an error. | ||
* | ||
* If a new run of the compute function is started before the previous run has | ||
* completed, the promise will resolve with the result of the new run. | ||
* | ||
* This value is read from a signal, so any signals that read it will be | ||
* tracked as dependents of it. The identity of the promise will change if the | ||
* compute function is re-run after having completed or errored. | ||
* | ||
* Accessing this property will cause the compute function to run if it hasn't | ||
* already. | ||
*/ | ||
get complete(): Promise<T> { | ||
this.run(); | ||
// run() will have created a new deferred if needed. | ||
return this.#deferred.get()!.promise; | ||
} | ||
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#computed: Signal.Computed<void>; | ||
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#watcher: Signal.subtle.Watcher; | ||
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// A unique ID for the current run. This is used to ensure that runs that have | ||
// been preempted by a new run do not update state or resolve the deferred | ||
// with the wrong result. | ||
#currentRunId = 0; | ||
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#currentAbortController?: AbortController; | ||
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/** | ||
* Creates a new AsyncComputed signal. | ||
* | ||
* @param fn The function that performs the asynchronous computation. Any | ||
* signals read synchronously - that is, before the first await - will be | ||
* tracked as dependencies of the AsyncComputed, and cause the function to | ||
* re-run when they change. | ||
* | ||
* @param options.initialValue The initial value of the AsyncComputed. | ||
*/ | ||
constructor( | ||
fn: (abortSignal: AbortSignal) => Promise<T>, | ||
options?: AsyncComputedOptions<T>, | ||
) { | ||
this.#value = new Signal.State(options?.initialValue); | ||
this.#computed = new Signal.Computed(() => { | ||
const runId = ++this.#currentRunId; | ||
// Untrack reading the status signal to avoid triggering the computed when | ||
// the status changes. | ||
const status = Signal.subtle.untrack(() => this.#status.get()); | ||
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// If we're not already pending, create a new deferred to track the | ||
// completion of the run. | ||
if (status !== "pending") { | ||
this.#deferred.set(Promise.withResolvers()); | ||
} | ||
this.#isNotified = false; | ||
this.#status.set("pending"); | ||
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this.#currentAbortController?.abort(); | ||
this.#currentAbortController = new AbortController(); | ||
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fn(this.#currentAbortController.signal).then( | ||
(result) => { | ||
// If we've been preempted by a new run, don't update the status or | ||
// resolve the deferred. | ||
if (runId !== this.#currentRunId) { | ||
return; | ||
} | ||
this.#status.set("complete"); | ||
this.#value.set(result); | ||
this.#error.set(undefined); | ||
this.#deferred.get()!.resolve(result); | ||
}, | ||
(error) => { | ||
// If we've been preempted by a new run, don't update the status or | ||
// resolve the deferred. | ||
if (runId !== this.#currentRunId) { | ||
return; | ||
} | ||
this.#status.set("error"); | ||
this.#error.set(error); | ||
this.#value.set(undefined); | ||
this.#deferred.get()!.reject(error); | ||
}, | ||
); | ||
}); | ||
this.#watcher = new Signal.subtle.Watcher(async () => { | ||
// Set the #isNotified flag synchronously when any dependencies change, so | ||
// that it can be read synchronously by the status getter. | ||
this.#isNotified = true; | ||
this.#watcher.watch(); | ||
}); | ||
this.#watcher.watch(this.#computed); | ||
} | ||
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/** | ||
* Returns the last value that the compute function resolved with, or | ||
* the initial value if the compute function has not yet been run. | ||
* | ||
* @throws The last error that the compute function threw, is the last run of | ||
* the compute function threw an error. | ||
*/ | ||
get() { | ||
const status = this.status; | ||
if ( | ||
status === "error" || | ||
(status === "pending" && this.error !== undefined) | ||
) { | ||
throw this.error; | ||
} | ||
return this.value; | ||
} | ||
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/** | ||
* Runs the compute function if it is not already running and its dependencies | ||
* have changed. | ||
*/ | ||
run() { | ||
this.#computed.get(); | ||
} | ||
} |
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