Double Down 1.0.0
The initial release of Double-Down, a double-precision interface to Embree.
Primary Features
- Ability to build and use Embree's BVH ray-tracing kernel for MOAB meshes.
- Automatic extension of bounding boxes based on scene size (assumes rays are fired internally, traveling no farther than the longest chord across a closed body.)
- Wrappers for point containment, nearest point, surface normals, and nearest ray intersections methods for closed bodies (volumes) as part of the
RTI
class.