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Double Down 1.0.0

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@pshriwise pshriwise released this 09 Nov 16:02
· 48 commits to develop since this release

The initial release of Double-Down, a double-precision interface to Embree.

Primary Features

  • Ability to build and use Embree's BVH ray-tracing kernel for MOAB meshes.
  • Automatic extension of bounding boxes based on scene size (assumes rays are fired internally, traveling no farther than the longest chord across a closed body.)
  • Wrappers for point containment, nearest point, surface normals, and nearest ray intersections methods for closed bodies (volumes) as part of the RTI class.