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Update appearance name before reassemble callback
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Original file line number | Diff line number | Diff line change |
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@addField(gameLightComponent) | ||
native let emissiveOnly: Bool; | ||
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@addField(gameLightComponent) | ||
native let materialZone: gameEMaterialZone; | ||
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@addField(gameLightComponent) | ||
native let meshBrokenAppearance: CName; | ||
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@addField(gameLightComponent) | ||
native let onStrength: Float; | ||
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@addField(gameLightComponent) | ||
native let turnOnByDefault: Bool; | ||
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@addField(gameLightComponent) | ||
native let turnOnTime: Float; | ||
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@addField(gameLightComponent) | ||
native let turnOnCurve: CName; | ||
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@addField(gameLightComponent) | ||
native let turnOffTime: Float; | ||
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@addField(gameLightComponent) | ||
native let turnOffCurve: CName; | ||
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@addField(gameLightComponent) | ||
native let loopTime: Float; | ||
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@addField(gameLightComponent) | ||
native let loopCurve: CName; | ||
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@addField(gameLightComponent) | ||
native let synchronizedLoop: Bool; | ||
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@addField(gameLightComponent) | ||
native let isDestructible: Bool; | ||
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@addField(gameLightComponent) | ||
native let colliderName: CName; | ||
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@addField(gameLightComponent) | ||
native let colliderTag: CName; | ||
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@addField(gameLightComponent) | ||
native let destructionEffect: ResourceAsyncRef; // raRef<worldEffect> | ||
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@addField(gameLightComponent) | ||
native let genericCurveSetOverride: ResourceRef; // rRef<CurveSet> | ||
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