Unreal Chat SDK offers a set of handy methods to create your own feature-rich chat or add a chat to your existing application through Blueprints and C++ code.
Unreal Chat SDK offers a wide range of features to build direct, group, and public chats.
Explore these documentation sections for details:
- Channels - manage channels, join or leave them, invite other chat members, or reference channel names in messages through hashtags.
- Users - manage users, track user's presence, mention users, manage permissions, or report users for misbehaving.
- Messages - manage messages, add reactions, forward messages to others, pin them to channels, add quotes or links, create threads or report offensive messages, or show users how many messages they missed while offline through unread messages.
Also, add typing indicators and more.
You'll find all the information about working with Unreal Chat SDK in the official PubNub Unreal Engine Chat SDK documentation. All PubNub chat APIs are available through Blueprints and C++ code.
You can copy the Blueprints from the docs and paste them into your Unreal Editor.
If you need help or have a general question, contact [email protected].
This project is licensed under a custom MIT license. For more details about the license, refer to the License FAQ.