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Update alpha-lab/gaze-on-face/index.md
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N-M-T authored Apr 2, 2024
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Expand Up @@ -50,7 +50,7 @@ When setting up your experiment, accurate mapping of gaze on facial landmarks de

For example, a wearer too far from the target face can result in facial landmarks appearing too small in the scene video. At the same time, sub-optimal viewing angles can cause AOIs on facial landmarks to be too small, and/or overlap. A wearer that is both close and directly facing the target face is therefore more optimal.

It is therefore important to optimize the AOI radius depending on the target’s proximity and viewing angle. A small AOI radius might not cover the whole facial landmark of interest, leading to inaccurate gaze mapping. Conversely, a larger AOI radius might cause AOIs to overlap. Overlap can make it difficult to distinguish exactly which landmark was being gazed at.
It is also important to optimize the AOI radius depending on the target’s proximity and viewing angle. A small AOI radius might not cover the whole facial landmark of interest. Conversely, a larger AOI radius might cause AOIs to overlap. Overlap can make it difficult to distinguish exactly which landmark was being gazed at.

## Steps To Recreate
1. Download a [Timeseries Data + Scene video]() from your project in Pupil Cloud.
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