Releases: pysamp/PySAMP
Releases · pysamp/PySAMP
2.1.0-rc5
- Fix CallRemoteFunction including format as part of the arguments
- Allow disabling PySAMP loading screen by setting env var:
Windows:
SET PYSAMP_DISABLE_LOADING_SCREEN=1
UNIX:
export PYSAMP_DISABLE_LOADING_SCREEN=1
Full Changelog: v2.1.0-rc4...v2.1.0-rc5
2.1.0-rc4
2.1.0-rc3
Hotfix for Linux... still yet to be committed to repo - link dynamically against Python despite using manylinux docker image.
v2.1.0-rc2
v2.1.0-rc1
Version 2.1.0-rc1 - OO API pre-release, many bugfixes
2.0.1
2.0.0
- Complete refactor of the entire codebase
- Many bugfixes and improvements
- API breakage PySAMP module is now called
samp
and charset conversions are done at C level - API breakage PySAMP now imports
python
module from server root directly (instead ofgamemode
frompython
directory under server root) - Add CallNativeFunction
- Add RegisterCallback
- Add
pysamp.config(encoding=target_encoding)
to set encoding charset for functions taking strings as input/output
Usage:
- Download the appropriate plugin file for your platform below.
- Note the associated Python version and install a matching 32 bits release.
- Rename the downloaded file to PySAMP.so/PySAMP.dll as appropriate.
- Put it in plugins/ folder of your SA-MP server.
- Add PySAMP (or PySAMP.so) to the plugins line of your server.cfg (either first, or right after crashdetect if you use it).
Alternatively (and preferably), use the docker setup available on the repository ; clone the repository, then cd docker/ && ./run.sh
1.2.0
PRE-1.1.1-rc.2
- Support reloading of the python gamemode with rcon command
pyreload
1.1.0-rc.1
- Non-ASCII characters should work now