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register at upm (issue #131).
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release a minor version to sync.
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qiankanglai committed Apr 23, 2022
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12 changes: 10 additions & 2 deletions CHANGELOG.md
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# Changelog

## [v1.1.0] - 2022-03-25
## [1.1.1] - 2022-04-23
### Added
- Register at OpenUPM.
### Changed
- Fix `RefreshCells` when `totalCount` increases.

## [1.1.0] - 2022-03-25
### Added
- Changelog
- Add support for different sources.
- More complex demo from @SyaoranChang
- More complex demo from @SyaoranChang (Great thanks for valuable suggestion)
### Changed
- ReOrganize Project with Unity Package.
- Improve scrolling within tiny steps.
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### Changed
- Continue seperating data source and prefab source.
- Fix padding from @CodingFishWu.
- Fix issue when grid is not full from @zxsean.

## [1.0.5] - 2020-10-06
### Changed
- Seperate data source.
- Improve performance with more skippable cases and better pooling.
- Implement `fillViewRect` in `RefillCells` from @roointan.

## [1.0.4] - 2018-01-04
### Added
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4 changes: 4 additions & 0 deletions README.md
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[![openupm](https://img.shields.io/npm/v/me.qiankanglai.loopscrollrect?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/me.qiankanglai.loopscrollrect/)

# Loop Scroll Rect

These scripts help make your ScrollRect `Reusable`, because it will only build cells when needed. If you have a large number of cells in a scroll rect, you absolutely need it! It will save a lot of time loading and draw call, along with memory in use, while still working smoothly.
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Open Package Manager and Add package from git URL `https://github.com/qiankanglai/LoopScrollRect.git`.

With [OpenUPM](https://openupm.com/), just one command `openupm add me.qiankanglai.loopscrollrect`.

With older Unity version, just clone the repo and put into `Assets/`.

## Demo
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "me.qiankanglai.loopscrollrect",
"version": "1.1.0",
"version": "1.1.1",
"displayName": "LoopScrollRect",
"description": "make your ScrollRect `Reusable`",
"repository": {
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