A simple CPU ray tracing renderer, based on Ray Tracing in One Weekend
- CPU-based ray tracing
- Simple and easy to understand
- Based on the popular 'Ray Tracing in One Weekend' book
- No dependencies required
- Camera system
- Basic shapes (spheres)
- Basic material system (diffuse)
- Basic multiple-thread speedup
- PPM image generator
- Math system
- Basic Log system
To get started with the Huan Renderer CPU, follow these steps:
- Clone the repository:
$ git clone https://github.com/qiyuewuyi2333/Huan_Renderer_CPU.git
- Navigate to the project directory:
$ cd Huan_Renderer_CPU
- Build the project using your preferred build system.
Contributions are welcome! Please fork the repository and submit a pull request.
This project is licensed under the MIT License - see the LICENSE file for details.