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Updated release notes and readme
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qjgn committed Apr 8, 2021
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25 changes: 25 additions & 0 deletions Qualisys/ReleaseNotes.txt
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Package 11

- Tested with Unity 2019.4.23f1
- Updated the QAvatar with rigged hands and fingers.
- Enabled hand/finger retargeting in RTSkeleton.cs (can be disabled by commenting out #FINGERS)

Package 10

- Tested with Unity 2019.4.15f1 (LTS)
- Arqus support
- Custom Avatar
- Updated RTClientSDK.Net
- New thread handling
- New connection handling (non blocking alternative)

Package 9

- Tested with Unity 2019.3.1f1
- Update QAvatar.fbx to fix right hand issue

Package 8

- Tested with Unity 2018.4.16f1
- Fixed T-Pose rotation issue

Package 7

- Added support for mecanim skeleton animation for QTM streaming skeleton data (available in QTM 2019)
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -21,6 +21,7 @@ Note that you can also use the editor window to connect to QTM. It's located und

The scripts below can be attached to GameObjects for streaming data from QTM. They are built using the [Qualisys Real-time Client SDK for .NET](https://github.com/qualisys/RTClientSDK.Net).

* **RTGenericSkeleton.cs** - Control a generic Unity rig using custom skeleton streaming from QTM.
* **RTSkeleton.cs** - Add this script to use qtm skeleton data to drive mecanim humanoid character in Unity.
* **RTMarker.cs** - Add this script to a Game object to set the position of game object from a specific labeled marker name.
* **RTUnlabeledMarker.cs** - Add this script to a Game object to set the position of game object from a specific unlabeled marker id.
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