v0.9.2
Pre-releasev0.9.2
Rules
AC & Armor
I've clarified the Armor & AC table. Before Arms & Legs were in the same row, which indicated that the AC bonus was for wearing arm AND leg armor.
However, the intent is that Arm and Leg armor provide their own AC bonus.
Additionally, I clarified that wearing pieces from different armor sets still provides the AC from the armor, but you do not get any set bonuses.
In a future patch, I plan to expand this further and make the set bonuses based on the number of pieces you are wearing.
Classes
Multiclassing proficiency gains have been improved for the following classes:
- Engineer, Assualt Rifles and Medium Armor
- Infiltrator, Sniper Rifles and Melee Weapons
- Sentinel, Medium and Heavy Armor, and 1 weapon type from Assault Rifles, Melee, Shotguns, or SMGs
- Soldier, Medium and Heavy Armor, and 2 weapon types
- Vanguard, Medium Armor and Shotguns
Races
Descriptions have been added to each race, largely sourced from Races from the Relay by /u/thestray.
Race changes below have been made for 2 reasons: Balance, based on Detect Balance: a 5e Homebrew Race Guide by Eleazzaar,
and because the pervasiveness of starting feats for each race diluted the uniqueness of each race.
Asari
- Removed Skill Versatility replaced with Natural Diplomat
- combined Biotic Initiate and Innate Biotics into a single trait
- Added Ardat-Yakshi as a variant
Batarian
- Removed feat options
- Added Four Eyes
Drell
- Removed feat options
- Removed Hallucinogen as it is primarily flavor with very little game impact
- Removed Darkvision as there is no indication that Drell can see in the dark
- Replaced Keen Senses with Natural Hunter providing 2 skill proficiencies from a list
- Added Raw Agility allowing speed boosts
Elcor
- Removed Unstealthy, given some technology they could be stealthy and quiet
- Removed Stability, for balancing reasons. High AC already assists in their defensive capabilities
- Changed Thick Hide, bonus is not restricted to not wearing armor. Use Con instead of Dex
- Added Shoulder Mounts, explains how elcor use ranged weapons.
Geth
- Changed Repair Matrix, geth cannot be healed by medi-gel or spells that target organic creature. Instead they can spend
hit die as an action.
Hanar
- Completely reworked.
Humans
- Made humans in line with D&D 5th Edition. The variant human is available.
Krogan
- Adjusted ability score increases to +2 CON and +1 STR
- Removed Natural Armor, replaced with Toughness. Wanted Krogans to be tough to kill, not tough to hit.
- Replaced Rage with Blood Rage, as it better represents their relentlessness.
- Removed Relentless as it is better reflected by Blood Rage
- Added Extremophile from Races from the Relay, as it better represents their ability to survive
Prothean
- All eyes on you and Avatar moved to the flavor/about section as they had little game impact.
Quarian
- Ability scores reduce to two +1's (DEX and INT). Additional scores are gained from the cybernetic enhancements
- Cybernetic Enhancement adds greater variety (thanks to Races from the Relay for the ideas).
- Hermetic suit now requires critical damage to be of puncture or slashing type to breach the suit.
Salarian
- Removed starting feat. Replaced with Twice as Bright which provides skill and tool proficiencies.
Turian
- Changed ability score increase to +1 of all the body traits
- Removed Turian Toughness
- Added Brothers-in-Arms (basically pack tactics)
- Added Athletics proficiency to martial training.
Unshackled AI
- Removed, now are a variant race of geth.
Volus
- Added Hermetic Suit because they have one.
Vorcha
- Removed Hungry Jaws and Bloodlust Neither had much to do with Vorcha.
- Added Adaptation providing some unique benefits based on the vorcha's environment
Spells
- Hawk Missile Launcher. Cooldown increased to once per short rest (instead of twice).
Bestiary
- Blood Pack correctly labeled with "Blood Pack" faction
Backgrounds
Some of the backgrounds were missing starting credits.
- Criminal now has starting credits (1,500)
- Scholar now has starting credits (2,000)
Omni-tool Programs
- Cognition booster uncommon -> rare
- Threat Assessment uncommon -> rare
- Trace Signal Jammer clarified advantage on saving throw against heavy weapons that require targeting
Feats
New feats from RJ:
- Card Shark
- Come Get Me
- Grace Under Fire
- Nerves of Steel
New Racial Feats from Races from the Relay by /u/thestray:
- Additional Augmentation
- Cranial Bruiser
- Warlord's Blood Rage
Misc
- All class features now indicate at which level you receive them.
- Class features correctly appear on the class features tab.
- Navigation between classes & races has been added to the individual class/race pages
- Finally squashed the remaining bugs in the grunt generator.
- Alert Boxes now have WCAG 2.0 contrast compliance
- Race page direct links work again