Fix memory allocation issue for ci textures #18
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When using
This results in a memory next error. Due to this line:
It's still using the default of 32x32 to allocate memory. However, this texture is 128x32. Therefore, we need to read the .png's dimension metadata earlier to allocate memory based on that.
Adds
-m
argument (stands for magic number or magic filler) to specify what value to fill palettes with. This way the tail end of the palette will match.