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v4.4.1
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r-e-d committed May 16, 2021
1 parent 8ee2a4b commit bc73600
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Showing 3 changed files with 19 additions and 3 deletions.
2 changes: 1 addition & 1 deletion LeUI/LeUI.tp2
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@@ -1,6 +1,6 @@
BACKUP ~LeUI/backup~
AUTHOR ~lefreut~
VERSION ~4.4~
VERSION ~4.4.1~
LANGUAGE
~English~ ~en_US~ ~LeUI/lang/en_US/setup.tra~

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18 changes: 17 additions & 1 deletion LeUI/copy/UI.menu
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Expand Up @@ -4272,7 +4272,7 @@ menu
modal
onOpen
"
Infinity_PlaySound('GAM_03')
-- Infinity_PlaySound('GAM_03')
computeSplitPosition(itemDesc.item.description, 'itemDescriptionSplit')
"
onClose
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area 327 638 201 44
text "DONE_BUTTON"
text style "button"
sound ""
action
"
Infinity_PopMenu()
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hidehighlight
table "makeTable(math.ceil(#bookSpells / 4))"
var currentBookSpell
sound ""
action
"
local idx = 4 * (currentBookSpell - 1) + cellNumber
Expand Down Expand Up @@ -8145,6 +8147,7 @@ menu
hidehighlight
table "makeTable(math.ceil(#bottomSpellsPlaceHolder / 4))"
var currentBottomSpell
sound ""
action
"
local idx = 4 * (currentBottomSpell - 1) + cellNumber
Expand Down Expand Up @@ -8408,6 +8411,7 @@ menu
hidehighlight
table "bookSpells"
var currentBookSpell
sound ""
action
"
contingencyDescription = mageBookStrings[contingencyResRef].tip
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hidehighlight
table "bottomSpells"
var currentBottomSpell
sound ""
action
"
if bottomSpells[currentBottomSpell] then
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modal
onOpen
"
Infinity_PlaySound('GAM_03')
if(e:GetActiveEngine() == worldScreen) then
worldScreenWasPaused = worldScreen:CheckIfPaused()
if worldScreenWasPaused == false then
Expand All @@ -8717,6 +8723,7 @@ menu
end
worldScreenWasPaused = false
end
Infinity_PlaySound('GAM_04')
"
label
{
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bam GUIOSTUM
text "DONE_BUTTON"
text style "button"
sound ""
action "Infinity_PopMenu('SPELL_DESCRIPTION')"
}
button
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modal
onOpen
"
Infinity_PlaySound('GAM_03')
computeSplitPosition(Infinity_FetchString(PopupDetails.description), 'popupDetailsSplit')
"
onClose
"
Infinity_PlaySound('GAM_04')
"
label
{
area 0 0 864 710
Expand Down Expand Up @@ -9105,6 +9118,7 @@ menu
text "DONE_BUTTON"
text style "button"
on escape
sound ""
action
"
Infinity_PopMenu('POPUP_DETAILS')
Expand Down Expand Up @@ -9394,6 +9408,7 @@ menu
hidehighlight
table "makeTable(math.ceil(#characters[id].priestSpells[currentSpellLevel] / 4))"
var currentBookSpell
sound ""
action
"
local idx = 4 * (currentBookSpell - 1) + cellNumber
Expand Down Expand Up @@ -9651,6 +9666,7 @@ menu
hidehighlight
table "makeTable(math.ceil(#bottomSpellsPlaceHolder / 4))"
var currentBottomSpell
sound ""
action
"
local idx = 4 * (currentBottomSpell - 1) + cellNumber
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -4,7 +4,7 @@ The goal of this mod is to provide an unified and improved UI for Baldur's Gate

## Compatibility

For EE version 2.6, use the v4.4 version of this mod.
For EE version 2.6, use the v4.4.1 version of this mod.

For EE version 2.5, use the v4.3.2 version of this mod.

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