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New: PBR rendering, materials and colormaps.
New: PBR metallic-roughness workflow pipeline, demo_pbr.c New: able to work without the art/tools folder (which eliminates the cooking stage completely) New: window_lock() fps, time_ns(), sleep_ns(), --with-adaptive-vsync New: rebase sprite camera origin to center of screen, which eases camera panning/zooming (@SushilRagoonath), update demo_sprite.c, New: ui_bits8/16(), va(), use high-resolution timers now, New: smooth sprite scaling (hopefully), battery(), New: rotatex3(), rotatey3(), rotatez3(), New: data_find(), New: dialog_load(), dialog_save(), New: IMAGE_FLOAT, colormap_t, pbr_material_t, New: shader_bool(), shader_uint(), shader_texture(), shader_colormap(), New: camera_orbit(), New: ui_color3f(), ui_color4f(), ui_radio(), ui_colormap(), ui_labelf(), New: window_frame(), Fix: Add ART= symbol support in fwk.ini, unclutter root folder again, >64k shader logs, Fix: potential strsplit() overflow, billboards, ui_hovering(), Fix: .hdr pipeline, linux cooking TOOLS folder, fxFXAA3, Ren: fwk.x > fwk, shader_texture() -> shader_texture_unit(), Chg: profile(x) -> profile("x") Chg: ui_image() signature, tile() signature, Del: mesh_push_state(), mesh_pop_state(),
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