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Related to #22
data("World", package = "tmap") leaflet() |> addPolylines(data = World, weight = 4, opacity = 1) leaflet() |> addGlPolylines(data = World |> st_cast("POLYGON") |> st_cast("LINESTRING"), weight = 1)
These maps look similar, but the weight has to 4 times smaller than with standard leaflet layers. Can this be made consistent?
The text was updated successfully, but these errors were encountered:
webGL working for polygon borders (r-spatial/leafgl#100) and lines ma…
8d96d0e
…de consistent (r-spatial/leafgl#101)
Yeah, in mapview I use lwd / 2 when using leafgl rendering. The upstream lib produces thicker lines by default, not sure why...
lwd / 2
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Ok, thx. A bigger upstream problem is the sharpness of the lines (and point border lines), probably because of the semi-transparency?
Its probably different from leaflet as all these are shaders rather than svgs...
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Related to #22
These maps look similar, but the weight has to 4 times smaller than with standard leaflet layers. Can this be made consistent?
The text was updated successfully, but these errors were encountered: