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blitzENGINE

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Roadmap

Pre-Release

v0.7 Pre-Alpha [We are here]

  • Add Proper Deinitialization for Manager classes, SDL, and Lua
  • Find and remove any arbitrary decisions stemming from spec
  • Configure CMake build system for project
  • Reorganize all libraries (primarily SDL to a more consistent structure)
  • Update All Dependencies
  • Add proper documentation comments to full repo
  • Create add-on for LuaLS for code-completion in VSCode

v0.8 Alpha

  • Bring Transform into C++
  • Bring SpriteRenderer into C++
  • Create more Tween shortcut functions for native components
  • Add Rigidbody interpolation

v0.9 Beta

  • Add Haptic Feedback
  • Add Gyro Support
  • Add Multi-Controller Support
  • Switch to Glaze
  • Create Preliminary GUI (No Editor Yet)
  • Create pipeline to make .EXE/.app files for games made with blitzEN

v1.0 Release

Post-Release

  • Swap out Rendering Backend
  • Add Functional Editor
  • Add Particle System
  • Create CI/CD Pipeline

v1.1

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