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Issues: randomPoison/mahjong
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Determine how to handle client desyncs
client
Changes that affect the client codebase
discussion
A more open-ended discussion about how to address a paticular issue
#14
opened Jun 6, 2020 by
randomPoison
Move logic for tracking local client actions into Rust
client
Changes that affect the client codebase
shared
Changes that affect the shared codebase
#13
opened Jun 3, 2020 by
randomPoison
Setup integration tests verifying that match state is synced correctly
shared
Changes that affect the shared codebase
tests
Writing new tests or implementing new test harnesses
#12
opened Jun 2, 2020 by
randomPoison
Remove TileInstance and just pass around TileId instead
shared
Changes that affect the shared codebase
tech debt
Internal technical improvements or code cleanup
#11
opened Jun 2, 2020 by
randomPoison
Pre-build DLL for C# bindings
client
Changes that affect the client codebase
workflow
Pain points in the development workflow
#10
opened May 31, 2020 by
randomPoison
Error handling and making atomic changes to state
discussion
A more open-ended discussion about how to address a paticular issue
#9
opened May 25, 2020 by
randomPoison
Setup headless server integration tests
server
Changes that specifically affect the server codebase
#8
opened May 24, 2020 by
randomPoison
Don't send the full match state to clients
cheat prevention
Measure to prevent cheating and exploits
client
Changes that affect the client codebase
server
Changes that specifically affect the server codebase
shared
Changes that affect the shared codebase
#7
opened May 24, 2020 by
randomPoison
Switch to Universal Render Pipeline
client
Changes that affect the client codebase
#6
opened May 10, 2020 by
randomPoison
Game sometimes hangs when client attempts to start a match
bug
Something isn't working
client
Changes that affect the client codebase
#5
opened Apr 21, 2020 by
randomPoison
Build Unity project as part of CI pipeline
build pipeline
Improvements to CI and the build pipeline
#4
opened Apr 20, 2020 by
randomPoison
Setup clippy lints
build pipeline
Improvements to CI and the build pipeline
#3
opened Apr 20, 2020 by
randomPoison
Move connection logic into Rust
client
Changes that affect the client codebase
server
Changes that specifically affect the server codebase
shared
Changes that affect the shared codebase
#2
opened Feb 12, 2020 by
randomPoison
Rust workflow improvements
client
Changes that affect the client codebase
workflow
Pain points in the development workflow
#1
opened Feb 12, 2020 by
randomPoison
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Follow long discussions with comments:>50.