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This repository has been archived by the owner on Apr 13, 2021. It is now read-only.

Issues: randomPoison/mahjong

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Issues list

Determine how to handle client desyncs client Changes that affect the client codebase discussion A more open-ended discussion about how to address a paticular issue
#14 opened Jun 6, 2020 by randomPoison
Move logic for tracking local client actions into Rust client Changes that affect the client codebase shared Changes that affect the shared codebase
#13 opened Jun 3, 2020 by randomPoison
Setup integration tests verifying that match state is synced correctly shared Changes that affect the shared codebase tests Writing new tests or implementing new test harnesses
#12 opened Jun 2, 2020 by randomPoison
Remove TileInstance and just pass around TileId instead shared Changes that affect the shared codebase tech debt Internal technical improvements or code cleanup
#11 opened Jun 2, 2020 by randomPoison
Pre-build DLL for C# bindings client Changes that affect the client codebase workflow Pain points in the development workflow
#10 opened May 31, 2020 by randomPoison
Error handling and making atomic changes to state discussion A more open-ended discussion about how to address a paticular issue
#9 opened May 25, 2020 by randomPoison
Setup headless server integration tests server Changes that specifically affect the server codebase
#8 opened May 24, 2020 by randomPoison
Don't send the full match state to clients cheat prevention Measure to prevent cheating and exploits client Changes that affect the client codebase server Changes that specifically affect the server codebase shared Changes that affect the shared codebase
#7 opened May 24, 2020 by randomPoison
Switch to Universal Render Pipeline client Changes that affect the client codebase
#6 opened May 10, 2020 by randomPoison
Game sometimes hangs when client attempts to start a match bug Something isn't working client Changes that affect the client codebase
#5 opened Apr 21, 2020 by randomPoison
Build Unity project as part of CI pipeline build pipeline Improvements to CI and the build pipeline
#4 opened Apr 20, 2020 by randomPoison
Setup clippy lints build pipeline Improvements to CI and the build pipeline
#3 opened Apr 20, 2020 by randomPoison
Move connection logic into Rust client Changes that affect the client codebase server Changes that specifically affect the server codebase shared Changes that affect the shared codebase
#2 opened Feb 12, 2020 by randomPoison
Rust workflow improvements client Changes that affect the client codebase workflow Pain points in the development workflow
#1 opened Feb 12, 2020 by randomPoison
ProTip! Follow long discussions with comments:>50.