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Another Rebalance of Beams #521

Merged
merged 4 commits into from
Jan 29, 2025
Merged

Another Rebalance of Beams #521

merged 4 commits into from
Jan 29, 2025

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dyceron
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@dyceron dyceron commented Jan 27, 2025

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@dyceron dyceron requested a review from ThanatosGit January 27, 2025 11:47
@dyceron dyceron marked this pull request as draft January 27, 2025 16:44
@dyceron dyceron changed the title Rebalance Plasma + Spazer again to make Wave more relevant Another Rebalance of Beams Jan 28, 2025
@dyceron dyceron marked this pull request as ready for review January 29, 2025 04:00
end
entity.LIFE.fCurrentLife = entity.LIFE.fMaxLife
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I'm just wondering if this is vanilla behaviour. I guess not but who is shooting the life of a door creature half down and then goes somewhere else, eventually returns and wonders why it is back to full life again anyways.

@@ -35,5 +35,5 @@ function RandoApi.CheckBeams()
local hasPlasma = RandomizerPowerup.GetItemAmount("ITEM_WEAPON_PLASMA_BEAM") > 0

-- Damage values are Solo Spazer, Solo Plasma, Plasma + Wave, and Plasma + Spazer, respectively
RandoApi.ChangeBeams(hasWave, hasSpazer, hasPlasma, 40, 85, 95, 90)
RandoApi.ChangeBeams(hasWave, hasSpazer, hasPlasma, 40, 60, 85, 75)
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Kinda funny that the first rebalance was from 75 to 85 for solo plasma because it felt to weak and now it is going down to 60.
Let's see how this feels now.

@ThanatosGit ThanatosGit merged commit c1a055b into main Jan 29, 2025
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@dyceron dyceron deleted the dyceron-patch-1 branch January 31, 2025 21:54
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2 participants