Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 2 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -159,7 +159,7 @@ Games developed by 1-2 people with custom game engines, engines mostly coded by
| Benjamin Porter | 1 (8 years) | *SFML-based* | [MoonQuest](https://store.steampowered.com/app/511540/MoonQuest) (2020) |
| Randall Foster | 1 (7 years) | *custom engine* | [Kid Baby: Starchild](https://store.steampowered.com/app/559630/Kid_Baby_Starchild) (2019) |
| [Dennis Gustafsson](http://www.tuxedolabs.com) | 1 | *custom engine* | [Teardown](https://store.steampowered.com/app/1167630/Teardown) (2020) |
| [Christian Whitehead](https://en.wikipedia.org/wiki/Christian_Whitehead) | 1 | [Star Engine](https://en.wikipedia.org/wiki/Star_Engine) | [Sonic Mania](https://store.steampowered.com/app/584400/Sonic_Mania) (2017) |
| [Christian Whitehead](https://en.wikipedia.org/wiki/Christian_Whitehead) | 1 | [Retro Engine](https://eveningstar.studio/tech.html) | [Sonic Mania](https://store.steampowered.com/app/584400/Sonic_Mania) (2017), [Penny’s Big Breakaway](https://store.steampowered.com/app/1955230/Pennys_Big_Breakaway) (2024) |
| [Positech Games](http://www.positech.co.uk/about.shtml) (Cliff Harris) | 1 | *custom engine* | [Production Line](https://store.steampowered.com/app/591370/Production_Line__Car_factory_simulation) (2019), [Democracy 3](https://store.steampowered.com/app/245470/Democracy_3) (2013), [Gratuitous Space Battles](https://store.steampowered.com/app/344840/Gratuitous_Space_Battles_2) (2015) |
| [Frank Lucas](https://www.angeldu.st/en) | 1 | *custom engine* | [Angeldust](https://store.steampowered.com/app/488440/Angeldust) (2019) |
| [Zachtronics](https://en.wikipedia.org/wiki/Zachtronics) (Zach Barth) | 1 | *custom engine* | [MOLEK-SYNTEZ](https://store.steampowered.com/app/1168880/MOLEKSYNTEZ) (2019), [EXAPUNKS](https://store.steampowered.com/app/716490/EXAPUNKS) (2018), [SHENZHEN I/O](https://store.steampowered.com/app/504210/SHENZHEN_IO) (2016), [Opus Magnum](https://store.steampowered.com/app/558990/Opus_Magnum/) (2017) |
Expand All @@ -169,6 +169,7 @@ Games developed by 1-2 people with custom game engines, engines mostly coded by
| Billy Basso | 1 | [*custom engine*](https://www.gamedeveloper.com/art/creature-feature-the-surreal-pixel-art-and-animation-of-animal-well) | [Animal Well](https://store.steampowered.com/app/813230/ANIMAL_WELL/) (2024) |
| [Jonathan Blow](https://en.wikipedia.org/wiki/Jonathan_Blow) | 1 | *XNA-based* | [Braid](https://store.steampowered.com/app/26800/Braid) (2009) |
| [Vittorio Romeo](https://vittorioromeo.com) | 1 | *custom engine* [1](https://github.com/SuperV1234/SSVOpenHexagon/), [2](https://github.com/vittorioromeo/VRSFML/tree/bubble_idle) | [Open Hexagon](https://store.steampowered.com/app/1358090/Open_Hexagon/) (2021), [BubbleByte](https://store.steampowered.com/app/3499760/BubbleByte/) (2025) |
| [Pounce Light](https://pouncelight.games) | 1 | [*Bevy-based*](https://www.eurogamer.net/digitalfoundry-2024-tiny-glade-proves-the-power-of-bespoke-game-engines-and-graphics-tech) | [Tiny Glade](https://store.steampowered.com/app/2198150/Tiny_Glade) (2024) |

`TODO: Add below entries to the above lists`

Expand Down