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Fix jaggy hand pose transition when an interactable overrides the hand pose to use #141

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merged 4 commits into from
Jul 17, 2024

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@FejZa FejZa commented Jul 17, 2024

Reality Collective - Reality Toolkit Pull Request

Overview

This PR concludes my series for enhancing interactions and making them more immersive by fixing the issue, where the the hand controller visualizer would assume a e.g. grab pose even before it actually reaches the target to grab. The default hand pose and the override hand pose of the interactable would also fight each other for a couple of frames, which looked weird.

Final result of enhancements

After.mp4

@FejZa FejZa merged commit 4f62ae5 into development Jul 17, 2024
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@FejZa FejZa deleted the feature/fix-hand-pose-transition-jaggy branch July 17, 2024 08:06
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2 participants