-
Notifications
You must be signed in to change notification settings - Fork 47
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
chore(server): refactoring id scene #1429
base: main
Are you sure you want to change the base?
Conversation
Warning Rate limit exceeded@hexaforce has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait 11 minutes and 15 seconds before requesting another review. ⌛ How to resolve this issue?After the wait time has elapsed, a review can be triggered using the We recommend that you space out your commits to avoid hitting the rate limit. 🚦 How do rate limits work?CodeRabbit enforces hourly rate limits for each developer per organization. Our paid plans have higher rate limits than the trial, open-source and free plans. In all cases, we re-allow further reviews after a brief timeout. Please see our FAQ for further information. 📒 Files selected for processing (69)
WalkthroughThe change refactors various parts of the codebase by updating the scene identifier type. Many method signatures, field declarations, and type aliases previously using local or alternative SceneID types have been updated to use the namespaced type Changes
Poem
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? 🪧 TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (Invoked using PR comments)
Other keywords and placeholders
Documentation and Community
|
✅ Deploy Preview for reearth-web canceled.
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 0
🧹 Nitpick comments (4)
server/pkg/dataset/id.go (1)
8-9
: Consider removing the commented-out code.Since the codebase is transitioning to use
id.SceneID
directly, the commented-out type alias can be safely removed.-// type SceneID = id.SceneID
server/pkg/property/id.go (1)
15-16
: Remove commented-out type alias.Instead of commenting out the SceneID type alias, consider removing it entirely since it's no longer needed. This improves code clarity and prevents potential confusion.
-// type SceneID = id.SceneID
server/pkg/scene/id.go (1)
8-8
: Consider adding a comment explaining the transition.While commenting out the type alias is consistent with the refactoring, adding a brief comment explaining why the alias is commented out and directing developers to use
id.SceneID
directly would improve code readability and maintainability.-// type ID = id.SceneID +// Note: Use id.SceneID directly instead of this alias as part of the scene identifier refactoring +// type ID = id.SceneIDserver/pkg/scene/sceneops/dataset_migrator.go (1)
15-15
: Consider addressing the TODO comment.The TODO comment indicates that new loader types should be defined and used instead of repos. This could be an opportunity for further improvement.
Would you like me to help create a new issue to track this TODO item or propose a solution for implementing the new loader types?
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (69)
server/internal/usecase/repo/container.go
(2 hunks)server/pkg/dataset/builder.go
(2 hunks)server/pkg/dataset/csvparser.go
(2 hunks)server/pkg/dataset/dataset.go
(2 hunks)server/pkg/dataset/id.go
(1 hunks)server/pkg/dataset/schema.go
(3 hunks)server/pkg/dataset/schema_builder.go
(2 hunks)server/pkg/layer/builder.go
(2 hunks)server/pkg/layer/decoding/common.go
(2 hunks)server/pkg/layer/decoding/czml.go
(1 hunks)server/pkg/layer/decoding/geojson.go
(2 hunks)server/pkg/layer/decoding/kml.go
(1 hunks)server/pkg/layer/decoding/reearth.go
(2 hunks)server/pkg/layer/decoding/shp.go
(2 hunks)server/pkg/layer/group_builder.go
(2 hunks)server/pkg/layer/group_test.go
(2 hunks)server/pkg/layer/id.go
(1 hunks)server/pkg/layer/initializer.go
(5 hunks)server/pkg/layer/item_builder.go
(2 hunks)server/pkg/layer/layer.go
(4 hunks)server/pkg/layer/layerops/initializer.go
(1 hunks)server/pkg/layer/layerops/initializer_test.go
(2 hunks)server/pkg/layer/loader.go
(2 hunks)server/pkg/layer/merged.go
(2 hunks)server/pkg/nlslayer/builder.go
(2 hunks)server/pkg/nlslayer/group.go
(2 hunks)server/pkg/nlslayer/group_builder.go
(2 hunks)server/pkg/nlslayer/id.go
(1 hunks)server/pkg/nlslayer/loader.go
(2 hunks)server/pkg/nlslayer/nlslayer.go
(3 hunks)server/pkg/nlslayer/nlslayerops/intializer.go
(1 hunks)server/pkg/nlslayer/simple.go
(2 hunks)server/pkg/nlslayer/simple_builder.go
(2 hunks)server/pkg/plugin/id.go
(1 hunks)server/pkg/plugin/manifest/convert.go
(2 hunks)server/pkg/plugin/manifest/convert_test.go
(2 hunks)server/pkg/plugin/manifest/parser.go
(4 hunks)server/pkg/plugin/plugin.go
(2 hunks)server/pkg/plugin/pluginpack/package.go
(2 hunks)server/pkg/project/builder.go
(2 hunks)server/pkg/project/id.go
(1 hunks)server/pkg/project/project.go
(4 hunks)server/pkg/property/builder.go
(2 hunks)server/pkg/property/builder_test.go
(2 hunks)server/pkg/property/id.go
(1 hunks)server/pkg/property/initializer.go
(4 hunks)server/pkg/property/property.go
(2 hunks)server/pkg/property/schema.go
(2 hunks)server/pkg/scene/builder.go
(2 hunks)server/pkg/scene/builder_test.go
(5 hunks)server/pkg/scene/id.go
(1 hunks)server/pkg/scene/list.go
(1 hunks)server/pkg/scene/list_test.go
(2 hunks)server/pkg/scene/scene.go
(2 hunks)server/pkg/scene/sceneops/dataset_migrator.go
(3 hunks)server/pkg/scene/sceneops/style_initializer.go
(1 hunks)server/pkg/scene/style.go
(2 hunks)server/pkg/scene/style_builder.go
(2 hunks)server/pkg/storytelling/id.go
(1 hunks)server/pkg/storytelling/story.go
(3 hunks)server/pkg/storytelling/story_bulider.go
(2 hunks)server/pkg/tag/group_builder.go
(2 hunks)server/pkg/tag/group_test.go
(1 hunks)server/pkg/tag/id.go
(1 hunks)server/pkg/tag/item_builder.go
(2 hunks)server/pkg/tag/item_test.go
(2 hunks)server/pkg/tag/list.go
(2 hunks)server/pkg/tag/loader.go
(2 hunks)server/pkg/tag/tag.go
(3 hunks)
✅ Files skipped from review due to trivial changes (5)
- server/pkg/nlslayer/id.go
- server/pkg/storytelling/id.go
- server/pkg/plugin/id.go
- server/pkg/project/id.go
- server/pkg/tag/id.go
⏰ Context from checks skipped due to timeout of 90000ms (1)
- GitHub Check: ci-server / ci-server-test
🔇 Additional comments (81)
server/pkg/scene/sceneops/style_initializer.go (1)
4-4
: LGTM! The type change aligns with the refactoring objective.The change from
scene.ID
toid.SceneID
is consistent with the broader effort to standardize scene identifier types across the codebase.Also applies to: 9-9
server/pkg/tag/tag.go (1)
6-6
: LGTM! The type changes maintain interface compatibility.The changes to use
id.SceneID
in both the struct field and interface method are consistent and maintain compatibility.Also applies to: 17-17, 22-22, 31-31
server/pkg/scene/style.go (1)
3-3
: LGTM! The type changes preserve the existing functionality.The changes to use
id.SceneID
are consistent and don't affect the logic of any methods, including the Duplicate method.Also applies to: 9-9, 47-47
server/pkg/scene/list.go (1)
3-3
: LGTM! The type changes maintain slice operations compatibility.The changes to use
id.SceneID
in both methods are consistent and preserve the slice allocation and filtering logic.Also applies to: 7-7, 12-12, 19-19
server/pkg/scene/style_builder.go (1)
3-3
: LGTM! The scene identifier type has been standardized.The changes correctly update the scene identifier type to use the namespaced
id.SceneID
type, aligning with the broader refactoring effort to standardize scene identifiers across the codebase.Also applies to: 38-41
server/pkg/nlslayer/builder.go (1)
3-3
: LGTM! The scene identifier type has been standardized.The changes correctly update the scene identifier type to use the namespaced
id.SceneID
type, aligning with the broader refactoring effort to standardize scene identifiers across the codebase.Also applies to: 36-39
server/pkg/tag/list.go (1)
3-6
: LGTM! The scene identifier type has been standardized.The changes correctly update the scene identifier type to use the namespaced
id.SceneID
type, aligning with the broader refactoring effort to standardize scene identifiers across the codebase. Theutil.ListFilter
call has been updated accordingly.Also applies to: 22-23
server/pkg/tag/loader.go (1)
3-7
: LGTM! The scene identifier type has been standardized.The changes correctly update the scene identifier type to use the namespaced
id.SceneID
type, aligning with the broader refactoring effort to standardize scene identifiers across the codebase. TheSceneLoader
type andSceneLoaderFrom
function have been updated accordingly.Also applies to: 10-10, 47-47
server/pkg/nlslayer/nlslayerops/intializer.go (2)
5-5
: LGTM!The import statement for the
id
package is correctly added to support the use ofid.SceneID
.
10-10
: LGTM!The field type change from
nlslayer.SceneID
toid.SceneID
aligns with the refactoring objective to standardize scene identifier types.server/pkg/tag/group_builder.go (2)
3-4
: LGTM!The import statement for the
id
package is correctly added to support the use ofid.SceneID
.
57-57
: LGTM!The method signature change from
SceneID
toid.SceneID
aligns with the refactoring objective to standardize scene identifier types.server/pkg/property/builder.go (2)
3-4
: LGTM!The import statement for the
id
package is correctly added to support the use ofid.SceneID
.
44-44
: LGTM!The method signature change from
SceneID
toid.SceneID
aligns with the refactoring objective to standardize scene identifier types.server/pkg/layer/builder.go (1)
3-4
: LGTM! Clean type refactoring.The changes correctly update the scene identifier type to use the namespaced
id.SceneID
, maintaining consistency with the broader refactoring effort.Also applies to: 31-34
server/pkg/scene/list_test.go (1)
6-7
: LGTM! Test assertions correctly updated.The test assertions have been properly updated to use
id.SceneID
, maintaining consistency with the type system changes.Also applies to: 43-45
server/pkg/tag/item_builder.go (1)
3-4
: LGTM! Consistent type refactoring.The changes correctly update the scene identifier type to use
id.SceneID
, maintaining compatibility with the existing error handling in theBuild()
method.Also applies to: 57-60
server/pkg/dataset/builder.go (1)
3-4
: LGTM! Clean type refactoring.The changes correctly update the scene identifier type to use
id.SceneID
, maintaining consistency with the broader refactoring effort.Also applies to: 42-45
server/pkg/property/schema.go (1)
3-4
: LGTM! Clean refactoring of scene identifier type.The changes correctly update the Scene() method to use the standardized id.SceneID type while maintaining the existing functionality.
Also applies to: 28-30
server/pkg/layer/layerops/initializer.go (1)
6-7
: LGTM! Consistent type refactoring.The SceneID field type has been correctly updated to use id.SceneID, maintaining compatibility with the Initialize() method.
Also applies to: 13-13
server/pkg/dataset/schema_builder.go (1)
3-4
: LGTM! Clean builder pattern refactoring.The Scene() method has been correctly updated to use id.SceneID while maintaining the builder pattern and existing functionality.
Also applies to: 42-45
server/pkg/scene/builder.go (1)
6-6
: LGTM!The changes correctly implement the scene identifier refactoring by importing the
id
package and updating the method signature to useid.SceneID
.Also applies to: 47-47
server/pkg/layer/loader.go (1)
7-7
: LGTM!The changes correctly implement the scene identifier refactoring by:
- Adding the required import
- Updating the
LoaderByScene
type signature- Updating the
LoaderBySceneFrom
method signatureAlso applies to: 12-12, 78-78
server/pkg/layer/item_builder.go (1)
3-3
: LGTM!The changes correctly implement the scene identifier refactoring by importing the
id
package and updating the method signature to useid.SceneID
.Also applies to: 62-62
server/pkg/layer/layerops/initializer_test.go (2)
6-7
: LGTM! Import and type changes are consistent.The addition of the id package import and the update to use id.SceneID maintain consistency with the refactoring goals.
40-40
: LGTM! Type update is correct.The sceneID field type change from *layer.SceneID to *id.SceneID aligns with the refactoring while preserving test functionality.
server/pkg/layer/id.go (1)
12-13
:❓ Verification inconclusive
Verify the removal of SceneID type alias.
The SceneID type alias has been commented out, which means all dependent packages must now use id.SceneID directly. This change aligns with the refactoring goals but could impact other packages.
Let's check for any remaining usages of the old type:
🏁 Script executed:
#!/bin/bash # Search for any remaining references to layer.SceneID rg "layer\.SceneID" -t goLength of output: 176
Below is a revised review comment based on the updated findings. Since the initial ripgrep command did not search any files (likely due to the
-t go
filter), please run an additional verification step to ensure that no package is still usinglayer.SceneID
.
ACTION: Verify the complete removal of the SceneID alias usage.
The type alias (
SceneID
) is now commented out inserver/pkg/layer/id.go
(lines 12-13), which means that all references should directly useid.SceneID
. However, the initial ripgrep command didn’t scan any files because of the applied filter. Please re-run the search (for example, without the-t go
flag or with a debug option) to confirm no remaining usages oflayer.SceneID
.
- Location to Verify:
server/pkg/layer/id.go
(lines 12-13)- Action Required: Confirm that no package is still referencing
layer.SceneID
and, if necessary, update them to useid.SceneID
.server/pkg/nlslayer/loader.go (2)
7-7
: LGTM! Type updates are consistent.The changes to LoaderByScene type signature and the addition of the id package import maintain consistency with the refactoring goals.
Also applies to: 12-12
78-78
: LGTM! Function signature update is correct.The parameter type change in LoaderBySceneFrom function aligns with the refactoring while preserving functionality.
server/pkg/scene/scene.go (2)
13-13
: LGTM! Struct field type update is correct.The Scene struct's id field type change to id.SceneID aligns with the refactoring goals.
25-28
: LGTM! Method signature and zero value updates are consistent.The ID() method's return type update to id.SceneID and the corresponding zero value update to id.SceneID{} maintain consistency.
server/pkg/nlslayer/simple_builder.go (1)
3-4
: LGTM! Type refactoring looks good.The changes correctly implement the transition to using the namespaced
id.SceneID
type while maintaining the builder pattern implementation.Also applies to: 72-75
server/pkg/layer/group_builder.go (1)
3-4
: LGTM! Type refactoring looks good.The changes align with the broader refactoring effort to use namespaced
id.SceneID
type while preserving the builder pattern implementation.Also applies to: 62-65
server/pkg/plugin/pluginpack/package.go (1)
13-14
:❓ Verification inconclusive
LGTM! Type refactoring looks good.
The changes correctly implement the transition to using the namespaced
id.SceneID
type. The scene ID is properly passed tomanifest.Parse
on line 53.Let's verify that the manifest package has been updated to accept
id.SceneID
:Also applies to: 27-27
🏁 Script executed:
#!/bin/bash # Check if manifest.Parse accepts id.SceneID ast-grep --pattern 'func Parse($_, scene *id.SceneID, $_) ($_, error)'Length of output: 72
LGTM — Type Refactoring Verified with Caution
The import change and the update to the PackageFromZip function (switching the parameter type to *id.SceneID) look correct, and the scene ID is being passed appropriately to manifest.Parse. However, our automated check using ast-grep did not return any output confirming that manifest.Parse’s signature has been updated to accept *id.SceneID. Please manually verify that manifest.Parse’s signature in the manifest package now accepts *id.SceneID to ensure complete consistency.
server/pkg/nlslayer/group_builder.go (1)
3-4
: LGTM! Type refactoring looks good.The changes align with the broader refactoring effort to use namespaced
id.SceneID
type while preserving the builder pattern implementation.Also applies to: 72-75
server/pkg/layer/decoding/shp.go (1)
4-4
:❓ Verification inconclusive
LGTM! Consistent type refactoring.
The changes correctly update the scene identifier type to use
id.SceneID
. All usages of the field in methods likegetLayer
,Decode
, etc., remain compatible with the new type.Let's verify that all usages of
SceneID
have been updated in the package:Also applies to: 17-17, 20-20
🏁 Script executed:
#!/bin/bash # Search for any remaining references to the old SceneID type rg -g '*.go' 'layer\.SceneID' server/pkg/layer/Length of output: 107
Verify the refactoring for correct type usage and directory references.
The refactoring now correctly updates the scene identifier type to
id.SceneID
and integrates well with all related methods (e.g.,getLayer
,Decode
). However, the automated search using the command below:rg -g '*.go' 'layer\.SceneID' server/pkg/layer/yielded an error indicating that the directory does not exist. Please verify manually that all legacy references to the old
SceneID
type (if any) have been removed or updated in the codebase. In particular, double-check the intended directory (e.g.,server/pkg/layer/decoding
) to ensure completeness of the refactoring.server/pkg/nlslayer/simple.go (1)
4-4
:❓ Verification inconclusive
Verify interface compatibility with the type change.
The Scene() method's return type has been updated to
id.SceneID
. Since this is likely part of an interface implementation, ensure that:
- The interface definition has been updated
- All other implementations of the interface use the same return type
Let's verify the interface and implementations:
Also applies to: 31-31
🏁 Script executed:
#!/bin/bash # Find the interface definition and all implementations ast-grep --pattern 'interface { $$$ Scene() $_ { $$$ } $$$ }'Length of output: 75
Interface Return Type Compatibility Verification Required
The update to the
Scene()
method returningid.SceneID
looks aligned with the refactoring goal, but the automated interface search produced no results. Please manually verify that:
- The interface definition containing
Scene()
has been updated to match the new return type (id.SceneID
).- All implementations of the interface consistently use the updated return type.
server/pkg/plugin/manifest/parser.go (1)
13-13
:❓ Verification inconclusive
LGTM! Consistent pointer type updates.
The scene parameter type has been correctly updated to
*id.SceneID
across all manifest parsing functions. The pointer usage is maintained consistently.Let's verify that all manifest-related code has been updated:
Also applies to: 23-23, 41-41, 56-56
🏁 Script executed:
#!/bin/bash # Search for any remaining references to plugin.SceneID in manifest-related code rg -g '*.go' 'plugin\.SceneID' server/pkg/plugin/manifest/Length of output: 128
Let's try to verify that all references to the deprecated
plugin.SceneID
have been completely removed from the manifest parsing code. The earlier search command failed due to a “No such file or directory” error, which might indicate that the path needs to be adjusted or that the file structure has changed. To dig further, please run the revised script below:Once these scripts are executed, please verify that:
- The file under review (
server/pkg/plugin/manifest/parser.go
) is located correctly.- There are no remaining references to
plugin.SceneID
in any manifest-related code.If everything checks out, the pointer type updates (to
*id.SceneID
) are consistent and correct. At that point, the final review comment can be updated accordingly.
Manifest Parsing Code Verification
LGTM overall—the pointer type updates to
*id.SceneID
in the manifest parsing functions (including changes at parser.go line 13 and the corresponding changes at lines 23, 41, and 56) are consistent with the refactoring goals. However, the search for any stray references toplugin.SceneID
yielded an error due to an apparent path issue. Please verify manually (or via the revised search above) that no outdated references remain.
🏁 Script executed:
#!/bin/bash # List all files named parser.go to confirm the file's location fd -p 'parser.go' # Recursively search the entire plugin package for any references to plugin.SceneID rg -g '*.go' 'plugin\.SceneID' server/pkg/plugin/Length of output: 128
LGTM! The pointer type updates to
*id.SceneID
in the manifest parsing functions appear correct and in line with the refactoring goal.The file under review (
server/pkg/plugin/manifest/parser.go
) shows the change at line 13, and corresponding changes at lines 23, 41, and 56 update the scene parameter type to*id.SceneID
.However, the automated search for any lingering references to
plugin.SceneID
returned errors (“No such file or directory”), which might indicate that the directory structure has changed or that the target files are located elsewhere. Please manually verify that there are no outdated references toplugin.SceneID
in the manifest-related code.server/pkg/storytelling/story_bulider.go (1)
6-6
:❓ Verification inconclusive
Verify Story struct field compatibility.
The Scene method parameter type has been updated to
id.SceneID
. Ensure that the corresponding field in the Story struct has also been updated to maintain type consistency.Let's verify the Story struct definition:
Also applies to: 54-54
🏁 Script executed:
#!/bin/bash # Find the Story struct definition and its scene field ast-grep --pattern 'type Story struct { $$$ scene $_ $$$ }'Length of output: 67
Verify Story Struct 'scene' Field Compatibility
The Scene method parameter now uses
id.SceneID
. Please ensure that the corresponding field in the Story struct is updated accordingly to maintain type consistency. The initial AST-based search did not yield results. Manual verification is required—please locate the Story struct (likely in a file such asserver/pkg/storytelling/story.go
) and confirm that itsscene
field is of typeid.SceneID
.server/pkg/dataset/dataset.go (1)
3-3
: LGTM! Type updates are consistent.The changes correctly update the scene identifier type to use the namespaced
id.SceneID
, maintaining consistency across the codebase.Also applies to: 11-11, 21-21
server/pkg/nlslayer/group.go (1)
3-3
: LGTM! Type updates are consistent.The changes correctly update the scene identifier type to use the namespaced
id.SceneID
, maintaining consistency with the layerBase implementation.Also applies to: 26-26
server/pkg/tag/item_test.go (1)
6-6
: LGTM! Test updates are consistent.The changes correctly update the test cases to use the namespaced
id.SceneID
, maintaining consistency with the production code.Also applies to: 27-27
server/pkg/plugin/plugin.go (1)
6-6
: LGTM! Type updates are consistent.The changes correctly update the scene identifier pointer type to use the namespaced
*id.SceneID
, maintaining consistency across the codebase.Also applies to: 34-34
server/pkg/dataset/schema.go (3)
3-7
: LGTM!The import of the
id
package is correctly added to support the type changes.
16-16
: LGTM!The field type is correctly updated to use the namespaced
id.SceneID
type.
33-33
: LGTM!The method signature is correctly updated to return the namespaced
id.SceneID
type.server/pkg/layer/group_test.go (2)
3-8
: LGTM!The import of the
id
package is correctly added alongside the existing test dependencies.
24-24
: LGTM!The field type is correctly updated to use the namespaced
id.SceneID
type in the test struct.server/pkg/tag/group_test.go (1)
29-29
: LGTM!The field type is correctly updated to use the namespaced
id.SceneID
type in the test struct.server/pkg/project/builder.go (2)
3-9
: LGTM!The import of the
id
package is correctly added alongside the existing dependencies.
156-159
: LGTM!The method signature is correctly updated to use the namespaced
id.SceneID
type.server/pkg/layer/decoding/czml.go (1)
8-8
: LGTM! Type changes are consistent.The changes to use
id.SceneID
instead oflayer.SceneID
are consistent with the refactoring effort. The functionality remains unchanged.Also applies to: 15-15, 19-19
server/pkg/property/builder_test.go (1)
6-6
: LGTM! Test cases remain valid.The update to use
id.SceneID
in the test struct is consistent with the refactoring effort. All test cases, including error scenarios, remain valid and comprehensive.Also applies to: 100-100
server/pkg/layer/layer.go (1)
7-7
: LGTM! Interface and implementation remain robust.The changes to use
id.SceneID
in the interface and implementation are consistent with the refactoring effort. The code maintains its robustness with proper nil checks and error handling.Also applies to: 27-27, 83-83, 158-158
server/pkg/layer/merged.go (1)
4-4
: LGTM! Merging functionality remains intact.The update to use
id.SceneID
in theMerged
struct is consistent with the refactoring effort. The merging logic and property handling remain comprehensive and unchanged.Also applies to: 13-13
server/pkg/nlslayer/nlslayer.go (1)
3-4
: LGTM! Consistent type usage for scene identifiers.The changes correctly update the scene identifier type to use
id.SceneID
consistently across the interface and implementation.Also applies to: 10-10, 69-69, 103-105
server/internal/usecase/repo/container.go (1)
8-8
:❓ Verification inconclusive
Verify type compatibility between
scene.IDList
andid.SceneID
.The changes update the parameter types to
id.SceneID
, but we need to verify thatscene.IDList.Has()
method acceptsid.SceneID
as a parameter.Also applies to: 182-184, 186-188
🏁 Script executed:
#!/bin/bash # Description: Check type compatibility between scene.IDList and id.SceneID # Search for the definition of scene.IDList.Has method ast-grep --pattern 'func (l IDList) Has($id) bool { $$$ }' # Search for any type conversions between scene.ID and id.SceneID rg -A 2 'type (ID|SceneID)' pkg/scene/Length of output: 154
Manual Verification Required: Confirm Type Compatibility Between
scene.IDList
andid.SceneID
The initial script produced no output and encountered a “No such file or directory” error for the
pkg/scene
path. This suggests that the expected definitions (thescene.IDList
type and itsHas
method) may reside in a different location, or the directory structure has changed. Please manually verify the following:
- Locate the definition of
scene.IDList
and itsHas
method in the repository (e.g., search broadly for"func (l IDList) Has("
).- Confirm that the
Has
method accepts a parameter of typeid.SceneID
(or that an explicit conversion is defined elsewhere).- Check for any type conversions between
scene.ID
andid.SceneID
by verifying type declarations (e.g., search for"type SceneID"
in the appropriate package).Until these details are confirmed and, if necessary, corrected, it’s essential to manually verify the change to ensure type compatibility.
For further investigation, you can run these additional shell scripts from the repository root:
🏁 Script executed:
[run_scripts] #!/bin/bash # Search for occurrences of the IDList type and its Has method rg -R "type IDList" . rg -R "func (l IDList) Has(" . # Search for the definition of SceneID in the repository (likely in the id package) rg -R "type SceneID" .Length of output: 1418
Action Required: Manually Verify Type Compatibility for
scene.IDList
andid.SceneID
The automated checks using both
ast-grep
andrg
did not return results as expected, likely due to either directory structure differences or incorrect invocation of the search commands. Please verify the following manually:
- Locate the declaration of
scene.IDList
and confirm the implementation of itsHas()
method.- Ensure that
Has()
either directly accepts anid.SceneID
parameter or that any necessary type conversion betweenscene.ID
andid.SceneID
is handled appropriately.- Check for any type aliasing or explicit conversion functions that guarantee compatibility between these types.
For additional automated verification, you can try running this corrected script from the repository root:
Once these points are confirmed and, if needed, adjustments are made, this review comment can be revisited.
🏁 Script executed:
[run_scripts] #!/bin/bash # Search for the declaration of IDList rg "type IDList" . # Search for the definition of the Has method in IDList rg "func \(l IDList\) Has(" . # Search for the definition of SceneID (likely in the id package) rg "type SceneID" .Length of output: 291
Manual Verification Required: Confirm
scene.IDList.Has()
Method’s Parameter TypeThe automated shell scripts did not yield the expected output, which may indicate that the definitions of
scene.IDList
andid.SceneID
are located in different paths or use naming conventions not captured by our regex. Please proceed with a manual review to confirm that theHas()
method onscene.IDList
either directly accepts anid.SceneID
parameter or that any necessary type conversion betweenscene.ID
andid.SceneID
is properly handled.To further assist you, you may run this refined search script from the repository root:
Once you have confirmed these details manually, please update or confirm the code accordingly.
🏁 Script executed:
[run_scripts] #!/bin/bash # Search for the IDList type declaration: rg -e "type IDList" . # Search for the definition of the Has method in IDList (ensure proper escaping) rg -e "func \\(l IDList\\) Has\\(" . # Search for the definition of SceneID in the id package: rg -e "type SceneID" server/pkg/idLength of output: 272
Action Required: Manual Verification of Type Compatibility
The automated checks did not yield the expected output, suggesting that the definitions and conversions for
scene.IDList
andid.SceneID
might not be in the anticipated locations or might require a different search pattern. Please manually verify the following:
Locate the Definition of
scene.IDList
and ItsHas
Method:
Confirm wherescene.IDList
is declared and review the implementation of itsHas()
method to ensure it accepts a parameter compatible withid.SceneID
.Verify Type Conversion or Aliasing:
Check if there is an explicit type conversion or alias betweenscene.ID
andid.SceneID
that ensures compatibility, particularly after the update that changes the parameter types toid.SceneID
.Confirm Directory Structure and Naming Conventions:
Since the automated search for theSceneID
definition in paths likeserver/pkg/id
returned a “No such file or directory” error, please verify the correct location and usage ofid.SceneID
within your codebase.Once these details are manually confirmed, you can ensure that the changes maintain correct type compatibility.
server/pkg/dataset/csvparser.go (1)
9-11
: LGTM! Consistent type usage for scene identifiers.The changes correctly update the scene identifier type to use
id.SceneID
in theGuessSchema
method.Also applies to: 53-53
server/pkg/storytelling/story.go (1)
10-11
: LGTM! Consistent type usage for scene identifiers.The changes correctly update the scene identifier type to use
id.SceneID
in both the struct field and method return type.Also applies to: 24-24, 52-54
server/pkg/layer/decoding/geojson.go (3)
10-10
: LGTM!The import of the
id
package is correctly added to support the type changes.
23-23
: LGTM!The field type is correctly updated to use
id.SceneID
from theid
package.
27-27
: LGTM!The constructor signature is correctly updated to use
id.SceneID
from theid
package.server/pkg/project/project.go (4)
11-11
: LGTM!The import of the
id
package is correctly added to support the type changes.
53-53
: LGTM!The field type is correctly updated to use
id.SceneID
from theid
package.
135-137
: LGTM!The method signature is correctly updated to use
id.SceneID
from theid
package.
258-260
: LGTM!The method signature is correctly updated to use
id.SceneID
from theid
package.server/pkg/property/initializer.go (4)
8-8
: LGTM!The import of the
id
package is correctly added to support the type changes.
39-62
: LGTM!The method signature is correctly updated to use
id.SceneID
from theid
package.
65-83
: LGTM!The method signature is correctly updated to use
id.SceneID
from theid
package.
85-91
: LGTM!The method signature is correctly updated to use
id.SceneID
from theid
package.server/pkg/layer/decoding/kml.go (3)
11-11
: LGTM!The import of the
id
package is correctly added to support the type changes.
19-19
: LGTM!The field type is correctly updated to use
id.SceneID
from theid
package.
23-23
: LGTM!The constructor signature is correctly updated to use
id.SceneID
from theid
package.server/pkg/layer/decoding/reearth.go (1)
8-8
: LGTM! Consistent type usage for scene identifiers.The changes correctly update the type references from
layer.SceneID
toid.SceneID
, aligning with the broader refactoring effort to standardize scene identifier types across the codebase.Also applies to: 15-15, 18-18, 46-46
server/pkg/layer/initializer.go (1)
8-8
: LGTM! Consistent type usage for scene identifiers.The changes correctly update the type references from
SceneID
toid.SceneID
in method signatures, maintaining consistency with the broader refactoring effort.Also applies to: 97-97, 169-169, 203-203, 264-264
server/pkg/scene/builder_test.go (1)
7-7
: LGTM! Test cases updated to match production code changes.The changes correctly update the type references in test structs and test cases to use
id.SceneID
, ensuring test code remains aligned with the production code changes.Also applies to: 72-72, 91-91, 214-214
server/pkg/scene/sceneops/dataset_migrator.go (1)
8-8
: LGTM! Consistent type usage for scene identifiers.The changes correctly update the type references from
dataset.SceneID
toid.SceneID
in method signatures, maintaining consistency with the broader refactoring effort.Also applies to: 41-41, 164-164
server/pkg/plugin/manifest/convert.go (1)
7-13
: LGTM! The scene identifier type change looks good.The change from
*plugin.SceneID
to*id.SceneID
is consistent with the refactoring goal, and the necessary import has been added correctly.Also applies to: 17-17
server/pkg/property/property.go (1)
8-10
: LGTM! The scene identifier type changes look good.The changes to the
Property
struct field andScene()
method are consistent with the refactoring goal, and the necessary import has been added correctly.Also applies to: 14-14, 30-32
server/pkg/layer/decoding/common.go (1)
8-14
: LGTM! The scene identifier type changes look good.The changes to both
MustCreateProperty
andcreateProperty
function signatures are consistent with the refactoring goal, and the necessary import has been added correctly.Also applies to: 78-84, 86-86
server/pkg/plugin/manifest/convert_test.go (1)
6-8
: LGTM! The scene identifier type changes in tests look good.The change to the test struct field type is consistent with the refactoring goal, and the necessary import has been added correctly.
Also applies to: 62-62
c1149de
to
f5e2247
Compare
f5e2247
to
de9c5e7
Compare
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Thanks for good refactoring!
LGTM!
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Thanks!LGTM!
Overview
Refactoring ids
What I've done
This pull request unifies the scene IDs to the ones in ./server/pkg/id/id.go.
I removed the parts that were redefining the ID from id.go.
What I haven't done
How I tested
Which point I want you to review particularly
Since each id.go declares different ID types, they are not unified.
Example: SceneID
Each package defines SceneID separately:
These all end up being different SceneID types.
Memo
Each package has its own id.go.
Ideal Refactoring
Ideally, we should keep only ./server/pkg/id/id.go and remove the id.go files in each package.
Summary by CodeRabbit
Summary by CodeRabbit
These internal improvements streamline the system’s foundations without affecting end-user functionality.