Releases: retsyn/rigid3
Critical Bugfixes
3.0.4: Skin Tools
(some) Skinning Essentials
We now have a Skin-Tab, containing
- Copy from sock
- Select SkinCluster
Copy from sock:
Select any geo that has existing weight paint, then follow that selection up with multiple targets. If those targets don't already have a skinCluster, the skinCluster will be copied over. (Works with dissimilar topology/shapes). Perfect for weight socks or bodies being copied to clothes.
Select Cluster:
Selecting a cluster usually has to be done by node editor or by pasting the name into select by name-- this will select a skinCluster attached to any geo you select.
3.0.3 - The really very pretty version
Adds Renamers, many Bugfixes, and a beauty-pass.
The rename tab now has useful batch renaming functions. Also the broken/missing functionality of the controller tab is all cleaned up, with some new stuff.
Colour assignment will always be RGB now, to keep up with the times.
The .qss "beauty pass" makes it less ugly, and also adds auto transparency to make it less claustrophobic.
Recolour buttons and Fast-Ribbons
The quick-colour-override bar is up and running.
Also, in the build tab, you can make ribbons by selecting any array of transforms (or follicles if you please!)
To get this running, put it in your maya script-folder, make sure the unzip utility doesn't rename it something besides rigid3
, then pop this code into a shelf button:
import rigid3.ui as rui
r3win = rui.Rigid_ui()
First release of Rigid 3! The controllers and simple FK edition.
Rigid3 is here. The pymel is gone, so is... most features. Starting over is hard.
To get this working, put the script in a folder that Maya will source, then run:
import rigid3.ui as rui
r3win = rui.Rigid_ui()