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How to add a new Pokémon species (Version 1.6.2 and lower)
This is a modified version of the original tutorial about adding new Pokémon species available in Pokeemerald's wiki.
Despite the persistent rumors about an incredibly strong third form of Mew hiding somewhere, it actually wasn't possible to catch it... OR WAS IT? In this tutorial, we will add a new Pokémon species to the game.
The main things that the Expansion changes are listed here.
- Still Front Pics (
gMonStillFrontPic_YourPokemon
) and by extensionsrc/anim_mon_front_pics.c
have been removed. -
src/data/pokemon/cry_ids.h
doesn't exist anymore.
We will start by copying the folder containing the sprites for Mewtwo and rename it to mewthree
(pretty meta huh?):
cp -r graphics/pokemon/mewtwo graphics/pokemon/mewthree
Let's edit the sprites. Start your favourite image editor (I have used GIMP) and change anim_front.png
, front.png
and back.png
to meet your expectations.
Make sure that you are using the indexed mode and you have limited yourself to 15 colors!
Put the RGB values of your colors into normal.pal
between the first and the last color and the RGB values for the shiny version into shiny.pal
.
Edit footprint.png
using two colors in indexed mode, black and white.
Finally, edit icon.png
. Notice, that the icon will use one of three predefined palettes instead of normal.pal
.
Sadly, just putting the image files into the graphics folder is not enough. To use the sprites we have to register them, which is kind of tedious. First, create constants for the file paths. You'll want to add the constants for your species after the constants for the last valid species. Edit include/graphics.h:
extern const u32 gMonFrontPic_Calyrex[];
+extern const u32 gMonFrontPic_Mewthree[];
extern const u32 gMonBackPic_Calyrex[];
+extern const u32 gMonBackPic_Mewthree[];
extern const u32 gMonPalette_Calyrex[];
+extern const u32 gMonPalette_Mewthree[];
extern const u32 gMonShinyPalette_Calyrex[];
+extern const u32 gMonShinyPalette_Mewthree[];
//extern const u8 gMonIcon_Calyrex[];
+extern const u8 gMonIcon_Mewthree[];
extern const u8 gMonFootprint_Calyrex[];
+extern const u8 gMonFootprint_Mewthree[];
Now link the graphic files.
Edit src/data/graphics/pokemon.h:
const u32 gMonFrontPic_Calyrex[] = INCBIN_U32("graphics/pokemon/calyrex/front.4bpp.lz");
+const u32 gMonFrontPic_Mewthree[] = INCBIN_U32("graphics/pokemon/mewthree/front.4bpp.lz");
const u32 gMonBackPic_Calyrex[] = INCBIN_U32("graphics/pokemon/calyrex/back.4bpp.lz");
+const u32 gMonBackPic_Mewthree[] = INCBIN_U32("graphics/pokemon/mewthree/back.4bpp.lz");
const u32 gMonPalette_Calyrex[] = INCBIN_U32("graphics/pokemon/calyrex/normal.gbapal.lz");
+const u32 gMonPalette_Mewthree[] = INCBIN_U32("graphics/pokemon/mewthree/normal.gbapal.lz");
const u32 gMonShinyPalette_Calyrex[] = INCBIN_U32("graphics/pokemon/calyrex/shiny.gbapal.lz");
+const u32 gMonShinyPalette_Mewthree[] = INCBIN_U32("graphics/pokemon/mewthree/shiny.gbapal.lz");
//const u8 gMonIcon_Calyrex[] = INCBIN_U8("graphics/pokemon/calyrex/icon.4bpp");
+const u8 gMonIcon_Mewthree[] = INCBIN_U8("graphics/pokemon/mewthree/icon.4bpp");
const u8 gMonFootprint_Calyrex[] = INCBIN_U8("graphics/pokemon/calyrex/footprint.1bpp");
+const u8 gMonFootprint_Mewthree[] = INCBIN_U8("graphics/pokemon/mewthree/footprint.1bpp");
Please note that Calyrex, the Pokémon that should be above your insertion for the time being, reads a "front.png" sprite instead of an "anim_front.png" sprite. This is because currently, Calyrex lacks a 2nd frame. If the front sprite sheet of your species uses 2 frames, you should use "anim_front".
It is also worth to mention that Calyrex's icon sprite is commented out simply because it's currently missing. If you do have an icon sprite sheet present inside your species' folder at graphics/pokemon
, by all means do not comment entries involving the gMonIcon
constants.
You can define the animation order, in which the sprites will be shown. The first number is the sprite index (so 0 or 1) and the second number is the number of frames the sprite will be visible.
Edit src/data/pokemon_graphics/front_pic_anims.h:
static const union AnimCmd sAnim_Enamorus_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
+static const union AnimCmd sAnim_Mewthree_1[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_END,
+};
#endif
SINGLE_ANIMATION(Enamorus);
+SINGLE_ANIMATION(Mewthree);
#endif
const union AnimCmd *const *const gMonFrontAnimsPtrTable[] =
{
[SPECIES_NONE] = sAnims_None,
[SPECIES_BULBASAUR] = sAnims_Bulbasaur,
...
[SPECIES_ENAMORUS] = sAnims_Enamorus,
+ [SPECIES_MEWTHREE] = sAnims_Mewthree,
#endif
...
};
Because you are limited to two frames, there are already predefined front sprite animations, describing translations, rotations, scalings or color changes.
Edit src/pokemon.c:
static const u8 sMonFrontAnimIdsTable[] =
{
[SPECIES_BULBASAUR - 1] = ANIM_V_JUMPS_H_JUMPS,
...
[SPECIES_DEOXYS_SPEED - 1] = ANIM_GROW_VIBRATE,
+ [SPECIES_MEWTHREE - 1] = ANIM_GROW_VIBRATE,
};
There are also predefined back sprite animations for the back sprites as well.
Edit src/pokemon_animation.c:
static const u8 sSpeciesToBackAnimSet[] =
{
[SPECIES_BULBASAUR] = BACK_ANIM_DIP_RIGHT_SIDE,
...
[SPECIES_CHIMECHO] = BACK_ANIM_CONVEX_DOUBLE_ARC,
+ [SPECIES_MEWTHREE] = BACK_ANIM_GROW_STUTTER,
};
If you want to delay the time between when the Pokémon appears and when the animation starts, you can add an entry to sMonAnimationDelayTable
Edit src/pokemon.c:
static const u8 sMonAnimationDelayTable[NUM_SPECIES - 1] =
{
[SPECIES_BLASTOISE - 1] = 50,
...
[SPECIES_KYOGRE - 1] = 60,
[SPECIES_RAYQUAZA - 1] = 60,
+ [SPECIES_MEWTHREE - 1] = 15,
};
If you want your Pokémon to fly above the ground, you can add an entry to gEnemyMonElevation
.
Edit src/data/pokemon_graphics/enemy_mon_elevation.h:
const u8 gEnemyMonElevation[NUM_SPECIES] =
{
[SPECIES_BUTTERFREE] = 10,
...
[SPECIES_REGIDRAGO] = 5,
+ [SPECIES_MEWTHREE] = 6,
};
Edit src/data/pokemon_graphics/front_pic_table.h:
const struct CompressedSpriteSheet gMonFrontPicTable[] =
{
SPECIES_SPRITE(NONE, gMonFrontPic_CircledQuestionMark),
SPECIES_SPRITE(BULBASAUR, gMonFrontPic_Bulbasaur),
...
SPECIES_SPRITE(ENAMORUS, gMonFrontPic_Enamorus),
+ SPECIES_SPRITE(MEWTHREE, gMonFrontPic_Mewthree),
#endif
...
};
Edit src/data/pokemon_graphics/front_pic_coordinates.h:
const struct MonCoords gMonFrontPicCoords[] =
{
...
[SPECIES_ENAMORUS] = { .size = MON_COORDS_SIZE(64, 64), .y_offset = 0 },
+ [SPECIES_MEWTHREE] = { .size = MON_COORDS_SIZE(64, 64), .y_offset = 0 },
#endif
...
};
Edit src/data/pokemon_graphics/back_pic_table.h:
const struct CompressedSpriteSheet gMonBackPicTable[] =
{
SPECIES_SPRITE(NONE, gMonBackPic_CircledQuestionMark),
SPECIES_SPRITE(BULBASAUR, gMonBackPic_Bulbasaur),
...
SPECIES_SPRITE(ENAMORUS, gMonBackPic_Enamorus),
+ SPECIES_SPRITE(MEWTHREE, gMonBackPic_Mewthree),
#endif
...
};
Edit src/data/pokemon_graphics/back_pic_coordinates.h:
const struct MonCoords gMonBackPicCoords[] =
{
...
[SPECIES_ENAMORUS] = { .size = MON_COORDS_SIZE(64, 64), .y_offset = 0 },
+ [SPECIES_MEWTHREE] = { .size = MON_COORDS_SIZE(56, 64), .y_offset = 1 },
#endif
...
};
Edit src/data/pokemon_graphics/footprint_table.h:
const u8 *const gMonFootprintTable[] =
{
[SPECIES_NONE] = gMonFootprint_Bulbasaur,
[SPECIES_BULBASAUR] = gMonFootprint_Bulbasaur,
...
[SPECIES_CALYREX] = gMonFootprint_Calyrex,
+ [SPECIES_MEWTHREE] = gMonFootprint_Mewthree,
#endif
[SPECIES_EGG] = gMonFootprint_Bulbasaur,
};
Edit src/data/pokemon_graphics/palette_table.h:
const struct CompressedSpritePalette gMonPaletteTable[] =
{
SPECIES_PAL(NONE, gMonPalette_CircledQuestionMark),
SPECIES_PAL(BULBASAUR, gMonPalette_Bulbasaur),
...
SPECIES_PAL(ENAMORUS, gMonPalette_Enamorus),
+ SPECIES_PAL(MEWTHREE, gMonPalette_Mewthree),
#endif
...
};
Edit src/data/pokemon_graphics/shiny_palette_table.h:
const struct CompressedSpritePalette gMonShinyPaletteTable[] =
{
SPECIES_SHINY_PAL(NONE, gMonShinyPalette_CircledQuestionMark),
SPECIES_SHINY_PAL(BULBASAUR, gMonShinyPalette_Bulbasaur),
...
SPECIES_SHINY_PAL(ENAMORUS, gMonShinyPalette_Enamorus),
+ SPECIES_SHINY_PAL(MEWTHREE, gMonShinyPalette_Mewthree),
#endif
...
};
Edit src/pokemon_icon.c:
const u8 *const gMonIconTable[] =
{
[SPECIES_NONE] = gMonIcon_Bulbasaur,
...
[SPECIES_ENAMORUS] = gMonIcon_Enamorus,
+ [SPECIES_MEWTHREE] = gMonIcon_Mewthree,
#endif
...
};
const u8 gMonIconPaletteIndices[] =
{
[SPECIES_NONE] = 0,
...
[SPECIES_ENAMORUS] = 1,
+ [SPECIES_MEWTHREE] = 2,
[SPECIES_VENUSAUR_MEGA] = 1,
...
};
Here, you can choose between the six icon palettes; 0, 1, 2, 3, 4 and 5. All of them located in graphics/pokemon/icon_palettes
.
Open an icon sprite and load one of the palettes to find out which palette suits your icon sprite best.
Our plan is as simple as it is brilliant: clone Mewtwo... and make it even stronger!
Our first step towards creating a new digital lifeform is to define its own species constant.
Edit include/constants/species.h:
#define SPECIES_NONE 0
#define SPECIES_BULBASAUR 1
...
#define SPECIES_ENAMORUS 905
+#define SPECIES_MEWTHREE 906
-#define FORMS_START SPECIES_ENAMORUS
+#define FORMS_START SPECIES_MEWTHREE
This name will be displayed in the game. It may be different than the identifier of the species constant, especially when there are special characters involved.
Edit src/data/text/species_names.h:
const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = {
[SPECIES_NONE] = _("??????????"),
[SPECIES_BULBASAUR] = _("Bulbasaur"),
...
[SPECIES_ENAMORUS] = _("Enamorus"),
+ [SPECIES_MEWTHREE] = _("Mewthree"),
};
The _()
underscore function doesn't really exist - it's a convention borrowed from GNU gettext to let preproc
know this is text to be converted to the custom encoding used by the Gen 3 Pokemon games.
First, we will need to add new index constants for its Pokédex entry. The index constants are divided into the Hoenn Pokédex, which contains all Pokémon native to the Hoenn region, and the National Pokédex containing all known Pokémon, which can be received after entering the hall of fame for the first time.
Edit include/constants/pokedex.h:
// National Pokedex order
enum {
NATIONAL_DEX_NONE,
// Kanto
NATIONAL_DEX_BULBASAUR,
...
NATIONAL_DEX_ENAMORUS,
+ NATIONAL_DEX_MEWTHREE,
};
#define KANTO_DEX_COUNT NATIONAL_DEX_MEW
#define JOHTO_DEX_COUNT NATIONAL_DEX_CELEBI
#if P_GEN_8_POKEMON == TRUE
- #define NATIONAL_DEX_COUNT NATIONAL_DEX_ENAMORUS
+ #define NATIONAL_DEX_COUNT NATIONAL_DEX_MEWTHREE
Do keep in mind that if you intend to add your new species to the Hoenn Dex, you'll also want to add a HOENN_DEX
constant for it, like this:
// Hoenn Pokedex order
enum {
HOENN_DEX_NONE,
HOENN_DEX_TREECKO,
...
HOENN_DEX_DEOXYS,
+ HOENN_DEX_MEWTHREE,
...
};
- #define HOENN_DEX_COUNT (HOENN_DEX_DEOXYS + 1)
+ #define HOENN_DEX_COUNT (HOENN_DEX_MEWTHREE + 1)
Edit src/pokemon.c:
// Assigns all species to the National Dex Index (Summary No. for National Dex)
static const u16 sSpeciesToNationalPokedexNum[NUM_SPECIES - 1] =
{
SPECIES_TO_NATIONAL(ENAMORUS),
+ SPECIES_TO_NATIONAL(MEWTHREE),
};
Just like before, if we want to insert our new species in the Hoenn Dex, we'll have to do a few extra steps:
// Assigns all species to the Hoenn Dex Index (Summary No. for Hoenn Dex)
static const u16 sSpeciesToHoennPokedexNum[NUM_SPECIES - 1] =
{
SPECIES_TO_HOENN(TREECKO),
...
SPECIES_TO_HOENN(DEOXYS),
+ SPECIES_TO_HOENN(MEWTHREE),
};
const u16 gHoennToNationalOrder[NUM_SPECIES] = // Assigns Hoenn Dex Pokémon (Using National Dex Index)
{
HOENN_TO_NATIONAL(TREECKO),
...
HOENN_TO_NATIONAL(DEOXYS),
+ HOENN_TO_NATIONAL(MEWTHREE),
};
Now we can define the actual text of the Pokédex entry.
Append to src/data/pokemon/pokedex_text.h:
const u8 gEnamorusPokedexText[] = _(
"Its arrival brings an end to the\n"
"winter. According to legend, this\n"
"Pokémon's love gives rise to the\n"
"budding of fresh life across the land.");
+const u8 gMewthreePokedexText[] = _(
+ "The rumors became true.\n"
+ "This is Mews final form.\n"
+ "Its power level is over 9000.\n"
+ "Has science gone too far?");
Finally, we will add the Pokédex entry for Mewthree and link the text to it.
Edit src/data/pokemon/pokedex_entries.h:
const struct PokedexEntry gPokedexEntries[] =
{
...
[NATIONAL_DEX_ENAMORUS] =
{
.categoryName = _("Love-Hate"),
.height = 16,
.weight = 480,
.description = gEnamorusPokedexText,
.pokemonScale = 259,
.pokemonOffset = 1,
.trainerScale = 296,
.trainerOffset = 1,
},
+ [NATIONAL_DEX_MEWTHREE] =
+ {
+ .categoryName = _("NEW SPECIES"),
+ .height = 15,
+ .weight = 330,
+ .description = gMewthreePokedexText,
+ .pokemonScale = 256,
+ .pokemonOffset = 0,
+ .trainerScale = 290,
+ .trainerOffset = 2,
+ },
#endif
};
The values pokemonScale
, pokemonOffset
, trainerScale
and trainerOffset
are used for the height comparison figure in the Pokédex. Height and weight are specified in meters and kilograms respectively, while the last digit is the first decimal place.
In Pokémon Emerald, you can sort the Pokédex by name, height or weight. Apparently, the Pokémon order is hardcoded in the game files and not calculated from their data. Therefore we have to include our new Pokémon species at the right places. While the correct position for the alphabetical order is easy to find, it can become quite tedious for height and weight. To find the right position for your Pokémon, you may look at the tables sorted by height and weight respectively in the appendix.
Edit src/data/pokemon/pokedex_orders.h:
const u16 gPokedexOrder_Alphabetical[] =
{
...
NATIONAL_DEX_MEW,
+ NATIONAL_DEX_MEWTHREE,
NATIONAL_DEX_MEWTWO,
...
};
const u16 gPokedexOrder_Weight[] =
{
...
NATIONAL_DEX_ESCAVALIER,
NATIONAL_DEX_FRILLISH,
NATIONAL_DEX_DURANT,
NATIONAL_DEX_CINDERACE,
+ NATIONAL_DEX_MEWTHREE,
//NATIONAL_DEX_PERSIAN, // Alolan Form
NATIONAL_DEX_DUGTRIO,
...
};
const u16 gPokedexOrder_Height[] =
{
...
NATIONAL_DEX_ZERAORA,
NATIONAL_DEX_GRIMMSNARL,
NATIONAL_DEX_MR_RIME,
+ NATIONAL_DEX_MEWTHREE,
// 5'03" / 1.6m
...
};
Edit src/data/pokemon/species_info.h:
const struct SpeciesInfo gSpeciesInfo[] =
{
[SPECIES_NONE] = {0},
...
[SPECIES_ENAMORUS] =
{
.baseHP = 74,
.baseAttack = 115,
.baseDefense = 70,
.baseSpeed = 106,
.baseSpAttack = 135,
.baseSpDefense = 80,
.types = { TYPE_FAIRY, TYPE_FLYING},
.catchRate = 3,
.expYield = 261,
.evYield_SpAttack = 3,
.genderRatio = MON_FEMALE,
.eggCycles = 120,
.friendship = 90,
.growthRate = GROWTH_SLOW,
.eggGroups = { EGG_GROUP_UNDISCOVERED, EGG_GROUP_UNDISCOVERED},
.abilities = {ABILITY_HEALER, ABILITY_NONE, ABILITY_CONTRARY},
.bodyColor = BODY_COLOR_PINK,
.noFlip = FALSE,
.flags = SPECIES_FLAG_LEGENDARY,
},
+ [SPECIES_MEWTHREE] =
+ {
+ .baseHP = 106,
+ .baseAttack = 150,
+ .baseDefense = 70,
+ .baseSpeed = 140,
+ .baseSpAttack = 194,
+ .baseSpDefense = 120,
+ .types = { TYPE_PSYCHIC, TYPE_PSYCHIC},
+ .catchRate = 3,
+ .expYield = 255,
+ .evYield_SpAttack = 3,
+ .genderRatio = MON_GENDERLESS,
+ .eggCycles = 120,
+ .friendship = 0,
+ .growthRate = GROWTH_SLOW,
+ .eggGroups = { EGG_GROUP_UNDISCOVERED, EGG_GROUP_UNDISCOVERED},
+ .abilities = {ABILITY_INSOMNIA, ABILITY_NONE},
+ .safariZoneFleeRate = 0,
+ .bodyColor = BODY_COLOR_PURPLE,
+ .noFlip = FALSE,
+ },
#endif
};
The .
is the structure reference operator in C to refer to the member object of the structure SpeciesInfo.
Notice how I also set the ability to ABILITY_INSOMNIA
, so our little monster doesn't even need to sleep anymore. You can find the abilities for example here include/constants/abilities.h and here src/data/text/abilities.h.
You can also incorporate a 3rd ability to your species, which is intended to be a Hidden Ability!
Let's begin with the moves that can be learned by leveling up.
Append to src/data/pokemon/level_up_learnsets.h:
static const struct LevelUpMove sEnamorusLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 7, MOVE_BITE),
LEVEL_UP_MOVE(11, MOVE_TWISTER),
LEVEL_UP_MOVE(14, MOVE_DRAINING_KISS),
LEVEL_UP_MOVE(22, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY),
LEVEL_UP_MOVE(41, MOVE_CRUNCH),
LEVEL_UP_MOVE(47, MOVE_MOONBLAST),
LEVEL_UP_MOVE( 1, MOVE_SPRINGTIDE_STORM),
LEVEL_UP_END
};
+static const struct LevelUpMove sMewthreeLevelUpLearnset[] = {
+ LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
+ LEVEL_UP_MOVE( 1, MOVE_DISABLE),
+ LEVEL_UP_MOVE(11, MOVE_BARRIER),
+ LEVEL_UP_MOVE(22, MOVE_SWIFT),
+ LEVEL_UP_MOVE(33, MOVE_PSYCH_UP),
+ LEVEL_UP_MOVE(44, MOVE_FUTURE_SIGHT),
+ LEVEL_UP_MOVE(55, MOVE_MIST),
+ LEVEL_UP_MOVE(66, MOVE_PSYCHIC),
+ LEVEL_UP_MOVE(77, MOVE_AMNESIA),
+ LEVEL_UP_MOVE(88, MOVE_RECOVER),
+ LEVEL_UP_MOVE(99, MOVE_SAFEGUARD),
+ LEVEL_UP_END
+};
#endif
Again, we need to register the learnset.
Edit src/data/pokemon/level_up_learnset_pointers.h:
const struct LevelUpMove *const gLevelUpLearnsets[NUM_SPECIES] =
{
[SPECIES_NONE] = sBulbasaurLevelUpLearnset,
[SPECIES_BULBASAUR] = sBulbasaurLevelUpLearnset,
...
[SPECIES_ENAMORUS] = sEnamorusLevelUpLearnset,
+ [SPECIES_MEWTHREE] = sMewthreeLevelUpLearnset,
};
Next we need to specify which moves can be taught via TM, HM, or Move Tutor.
Append to src/data/pokemon/teachable_learnsets.h:
static const u16 sEnamorusTeachableLearnset[] = {
MOVE_UNAVAILABLE,
};
+static const u16 sMewthreeTeachableLearnset[] = {
+ MOVE_FOCUS_PUNCH,
+ MOVE_WATER_PULSE,
+ MOVE_CALM_MIND,
+ MOVE_TOXIC,
+ MOVE_HAIL,
+ MOVE_BULK_UP,
+ MOVE_HIDDEN_POWER,
+ MOVE_SUNNY_DAY,
+ MOVE_TAUNT,
+ MOVE_ICE_BEAM,
+ MOVE_BLIZZARD,
+ MOVE_HYPER_BEAM,
+ MOVE_LIGHT_SCREEN,
+ MOVE_PROTECT,
+ MOVE_RAIN_DANCE,
+ MOVE_SAFEGUARD,
+ MOVE_FRUSTRATION,
+ MOVE_SOLAR_BEAM,
+ MOVE_IRON_TAIL,
+ MOVE_THUNDERBOLT,
+ MOVE_THUNDER,
+ MOVE_EARTHQUAKE,
+ MOVE_RETURN,
+ MOVE_PSYCHIC,
+ MOVE_SHADOW_BALL,
+ MOVE_BRICK_BREAK,
+ MOVE_DOUBLE_TEAM,
+ MOVE_REFLECT,
+ MOVE_SHOCK_WAVE,
+ MOVE_FLAMETHROWER,
+ MOVE_SANDSTORM,
+ MOVE_FIRE_BLAST,
+ MOVE_ROCK_TOMB,
+ MOVE_AERIAL_ACE,
+ MOVE_TORMENT,
+ MOVE_FACADE,
+ MOVE_SECRET_POWER,
+ MOVE_REST,
+ MOVE_SKILL_SWAP,
+ MOVE_SNATCH,
+ MOVE_STRENGTH,
+ MOVE_FLASH,
+ MOVE_ROCK_SMASH,
+ MOVE_MEGA_PUNCH,
+ MOVE_MEGA_KICK,
+ MOVE_BODY_SLAM,
+ MOVE_DOUBLE_EDGE,
+ MOVE_COUNTER,
+ MOVE_SEISMIC_TOSS,
+ MOVE_MIMIC,
+ MOVE_METRONOME,
+ MOVE_DREAM_EATER,
+ MOVE_THUNDER_WAVE,
+ MOVE_SUBSTITUTE,
+ MOVE_DYNAMIC_PUNCH,
+ MOVE_PSYCH_UP,
+ MOVE_SNORE,
+ MOVE_ICY_WIND,
+ MOVE_ENDURE,
+ MOVE_MUD_SLAP,
+ MOVE_ICE_PUNCH,
+ MOVE_SWAGGER,
+ MOVE_SLEEP_TALK,
+ MOVE_SWIFT,
+ MOVE_THUNDER_PUNCH,
+ MOVE_FIRE_PUNCH,
+ MOVE_UNAVAILABLE,
+};
#endif
Once more, we need to register the learnset.
Edit src/data/pokemon/teachable_learnset_pointers.h:
const u16 *const gTeachableLearnsets[NUM_SPECIES] =
{
[SPECIES_NONE] = sBulbasaurTeachableLearnset,
[SPECIES_BULBASAUR] = sBulbasaurTeachableLearnset,
...
[SPECIES_ENAMORUS] = sEnamorusTeachableLearnset,
+ [SPECIES_MEWTHREE] = sMewthreeTeachableLearnset,
};
If you want to create a Pokémon which can breed, you will need to edit src/data/pokemon/egg_moves.h.
First run these command to copy the Mewtwo sound files:
cp -r sound/direct_sound_samples/cries/mewtwo.bin sound/direct_sound_samples/cries/mewthree.bin
cp -r sound/direct_sound_samples/cries/mewtwo.aif sound/direct_sound_samples/cries/mewthree.aif
In sound/direct_sound_data.inc.
.align 2
Cry_Enamorus::
.incbin "sound/direct_sound_samples/cries/enamorus.bin"
+ .align 2
+Cry_Mewthree::
+ .incbin "sound/direct_sound_samples/cries/mewthree.bin"
.endif
And linking it in sound/cry_tables.inc. cry_reverse
in particular is for reversed cries used by moves such as Growl.
...
cry Cry_Enamorus
+ cry Cry_Mewthree
.else
cry_reverse Cry_Overqwil
+ cry_reverse Cry_Mewthree
.else
Mon cries are 10512Hz. Make sure to put the aif file in the directory sound/direct_sound_samples/cries
Higher frequencies may be ruined by compression. To have the cries uncompressed, follow this , then clear out the old sound bins
We want Mewthree to evolve from Mewtwo by reaching level 100.
Edit src/data/pokemon/evolution.h:
[SPECIES_SNEASEL_HISUIAN] = {{EVO_ITEM_DAY, ITEM_RAZOR_CLAW, SPECIES_SNEASLER},
{EVO_ITEM_HOLD_DAY, ITEM_RAZOR_CLAW, SPECIES_SNEASLER}},
+ [SPECIES_MEWTWO] = {{EVO_LEVEL, 100, SPECIES_MEWTHREE}},
#endif
Edit src/data/easy_chat/easy_chat_words_by_letter.h:
const u16 gEasyChatWordsByLetter_M[] = {
EC_MOVE2(MACH_PUNCH),
...
EC_POKEMON_NATIONAL(MEW),
+ EC_POKEMON_NATIONAL(MEWTHREE),
EC_POKEMON_NATIONAL(MEWTWO),
...
EC_WORD_MYSTERY,
};
Now Mewthree really does slumber in the games code - but we won't know until we make him appear somewhere! The legend tells that Mewthree is hiding somewhere in Petalburg Woods...
Edit src/data/wild_encounters.json:
{
"map": "MAP_PETALBURG_WOODS",
"base_label": "gPetalburgWoods",
"land_mons": {
"encounter_rate": 20,
"mons": [
{
"min_level": 5,
"max_level": 5,
"species": "SPECIES_POOCHYENA"
},
{
"min_level": 5,
"max_level": 5,
"species": "SPECIES_WURMPLE"
},
{
"min_level": 5,
"max_level": 5,
"species": "SPECIES_SHROOMISH"
},
{
- "min_level": 6,
- "max_level": 6,
- "species": "SPECIES_POOCHYENA"
+ "min_level": 5,
+ "max_level": 5,
+ "species": "SPECIES_MEWTHREE"
},
...
}
Congratulations, you have created your own personal pocket monster! You may call yourself a mad scientist now.
Only 65 are used in-game, but you can use any animation from this list.
- ANIM_V_SQUISH_AND_BOUNCE
- ANIM_CIRCULAR_STRETCH_TWICE
- ANIM_H_VIBRATE
- ANIM_H_SLIDE
- ANIM_V_SLIDE
- ANIM_BOUNCE_ROTATE_TO_SIDES
- ANIM_V_JUMPS_H_JUMPS
- ANIM_ROTATE_TO_SIDES
- ANIM_ROTATE_TO_SIDES_TWICE
- ANIM_GROW_VIBRATE
- ANIM_ZIGZAG_FAST
- ANIM_SWING_CONCAVE
- ANIM_SWING_CONCAVE_FAST
- ANIM_SWING_CONVEX
- ANIM_SWING_CONVEX_FAST
- ANIM_H_SHAKE
- ANIM_V_SHAKE
- ANIM_CIRCULAR_VIBRATE
- ANIM_TWIST
- ANIM_SHRINK_GROW
- ANIM_CIRCLE_C_CLOCKWISE
- ANIM_GLOW_BLACK
- ANIM_H_STRETCH
- ANIM_V_STRETCH
- ANIM_RISING_WOBBLE
- ANIM_V_SHAKE_TWICE
- ANIM_TIP_MOVE_FORWARD
- ANIM_H_PIVOT
- ANIM_V_SLIDE_WOBBLE
- ANIM_H_SLIDE_WOBBLE
- ANIM_V_JUMPS_BIG
- ANIM_SPIN_LONG
- ANIM_GLOW_ORANGE
- ANIM_GLOW_RED
- ANIM_GLOW_BLUE
- ANIM_GLOW_YELLOW
- ANIM_GLOW_PURPLE
- ANIM_BACK_AND_LUNGE
- ANIM_BACK_FLIP
- ANIM_FLICKER
- ANIM_BACK_FLIP_BIG
- ANIM_FRONT_FLIP
- ANIM_TUMBLING_FRONT_FLIP
- ANIM_FIGURE_8
- ANIM_FLASH_YELLOW
- ANIM_SWING_CONCAVE_FAST_SHORT
- ANIM_SWING_CONVEX_FAST_SHORT
- ANIM_ROTATE_UP_SLAM_DOWN
- ANIM_DEEP_V_SQUISH_AND_BOUNCE
- ANIM_H_JUMPS
- ANIM_H_JUMPS_V_STRETCH
- ANIM_ROTATE_TO_SIDES_FAST
- ANIM_ROTATE_UP_TO_SIDES
- ANIM_FLICKER_INCREASING
- ANIM_TIP_HOP_FORWARD
- ANIM_PIVOT_SHAKE
- ANIM_TIP_AND_SHAKE
- ANIM_VIBRATE_TO_CORNERS
- ANIM_GROW_IN_STAGES
- ANIM_V_SPRING
- ANIM_V_REPEATED_SPRING
- ANIM_SPRING_RISING
- ANIM_H_SPRING
- ANIM_H_REPEATED_SPRING_SLOW
- ANIM_H_SLIDE_SHRINK
- ANIM_LUNGE_GROW
- ANIM_CIRCLE_INTO_BG
- ANIM_RAPID_H_HOPS
- ANIM_FOUR_PETAL
- ANIM_V_SQUISH_AND_BOUNCE_SLOW
- ANIM_H_SLIDE_SLOW
- ANIM_V_SLIDE_SLOW
- ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL
- ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW
- ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL_SLOW
- ANIM_ZIGZAG_SLOW
- ANIM_H_SHAKE_SLOW
- ANIM_V_SHAKE_SLOW
- ANIM_TWIST_TWICE
- ANIM_CIRCLE_C_CLOCKWISE_SLOW
- ANIM_V_SHAKE_TWICE_SLOW
- ANIM_V_SLIDE_WOBBLE_SMALL
- ANIM_V_JUMPS_SMALL
- ANIM_SPIN
- ANIM_TUMBLING_FRONT_FLIP_TWICE
- ANIM_DEEP_V_SQUISH_AND_BOUNCE_TWICE
- ANIM_H_JUMPS_V_STRETCH_TWICE
- ANIM_V_SHAKE_BACK
- ANIM_V_SHAKE_BACK_SLOW
- ANIM_V_SHAKE_H_SLIDE_SLOW
- ANIM_V_STRETCH_BOTH_ENDS_SLOW
- ANIM_H_STRETCH_FAR_SLOW
- ANIM_V_SHAKE_LOW_TWICE
- ANIM_H_SHAKE_FAST
- ANIM_H_SLIDE_FAST
- ANIM_H_VIBRATE_FAST
- ANIM_H_VIBRATE_FASTEST
- ANIM_V_SHAKE_BACK_FAST
- ANIM_V_SHAKE_LOW_TWICE_SLOW
- ANIM_V_SHAKE_LOW_TWICE_FAST
- ANIM_CIRCLE_C_CLOCKWISE_LONG
- ANIM_GROW_STUTTER_SLOW
- ANIM_V_SHAKE_H_SLIDE
- ANIM_V_SHAKE_H_SLIDE_FAST
- ANIM_TRIANGLE_DOWN_SLOW
- ANIM_TRIANGLE_DOWN
- ANIM_TRIANGLE_DOWN_TWICE
- ANIM_GROW
- ANIM_GROW_TWICE
- ANIM_H_SPRING_FAST
- ANIM_H_SPRING_SLOW
- ANIM_H_REPEATED_SPRING_FAST
- ANIM_H_REPEATED_SPRING
- ANIM_SHRINK_GROW_FAST
- ANIM_SHRINK_GROW_SLOW
- ANIM_V_STRETCH_BOTH_ENDS
- ANIM_V_STRETCH_BOTH_ENDS_TWICE
- ANIM_H_STRETCH_FAR_TWICE
- ANIM_H_STRETCH_FAR
- ANIM_GROW_STUTTER_TWICE
- ANIM_GROW_STUTTER
- ANIM_CONCAVE_ARC_LARGE_SLOW
- ANIM_CONCAVE_ARC_LARGE
- ANIM_CONCAVE_ARC_LARGE_TWICE
- ANIM_CONVEX_DOUBLE_ARC_SLOW
- ANIM_CONVEX_DOUBLE_ARC
- ANIM_CONVEX_DOUBLE_ARC_TWICE
- ANIM_CONCAVE_ARC_SMALL_SLOW
- ANIM_CONCAVE_ARC_SMALL
- ANIM_CONCAVE_ARC_SMALL_TWICE
- ANIM_H_DIP
- ANIM_H_DIP_FAST
- ANIM_H_DIP_TWICE
- ANIM_SHRINK_GROW_VIBRATE_FAST
- ANIM_SHRINK_GROW_VIBRATE
- ANIM_SHRINK_GROW_VIBRATE_SLOW
- ANIM_JOLT_RIGHT_FAST
- ANIM_JOLT_RIGHT
- ANIM_JOLT_RIGHT_SLOW
- ANIM_SHAKE_FLASH_YELLOW_FAST
- ANIM_SHAKE_FLASH_YELLOW
- ANIM_SHAKE_FLASH_YELLOW_SLOW
- ANIM_SHAKE_GLOW_RED_FAST
- ANIM_SHAKE_GLOW_RED
- ANIM_SHAKE_GLOW_RED_SLOW
- ANIM_SHAKE_GLOW_GREEN_FAST
- ANIM_SHAKE_GLOW_GREEN
- ANIM_SHAKE_GLOW_GREEN_SLOW
- ANIM_SHAKE_GLOW_BLUE_FAST
- ANIM_SHAKE_GLOW_BLUE
- ANIM_SHAKE_GLOW_BLUE_SLOW
- BACK_ANIM_NONE
- BACK_ANIM_H_VIBRATE
- BACK_ANIM_H_SLIDE
- BACK_ANIM_H_SPRING
- BACK_ANIM_H_SPRING_REPEATED
- BACK_ANIM_SHRINK_GROW
- BACK_ANIM_GROW
- BACK_ANIM_CIRCLE_COUNTERCLOCKWISE
- BACK_ANIM_H_SHAKE
- BACK_ANIM_V_SHAKE
- BACK_ANIM_V_SHAKE_H_SLIDE
- BACK_ANIM_V_STRETCH
- BACK_ANIM_H_STRETCH
- BACK_ANIM_GROW_STUTTER
- BACK_ANIM_V_SHAKE_LOW
- BACK_ANIM_TRIANGLE_DOWN
- BACK_ANIM_CONCAVE_ARC_LARGE
- BACK_ANIM_CONVEX_DOUBLE_ARC
- BACK_ANIM_CONCAVE_ARC_SMALL
- BACK_ANIM_DIP_RIGHT_SIDE
- BACK_ANIM_SHRINK_GROW_VIBRATE
- BACK_ANIM_JOLT_RIGHT
- BACK_ANIM_SHAKE_FLASH_YELLOW
- BACK_ANIM_SHAKE_GLOW_RED
- BACK_ANIM_SHAKE_GLOW_GREEN
- BACK_ANIM_SHAKE_GLOW_BLUE
Pokemon | height (m) |
---|---|
Diglett | 0.2 |
Natu | 0.2 |
Azurill | 0.2 |
Caterpie | 0.3 |
Weedle | 0.3 |
Pidgey | 0.3 |
Rattata | 0.3 |
Spearow | 0.3 |
Paras | 0.3 |
Magnemite | 0.3 |
Shellder | 0.3 |
Ditto | 0.3 |
Eevee | 0.3 |
Pichu | 0.3 |
Cleffa | 0.3 |
Igglybuff | 0.3 |
Togepi | 0.3 |
Sunkern | 0.3 |
Wurmple | 0.3 |
Taillow | 0.3 |
Roselia | 0.3 |
Castform | 0.3 |
Jirachi | 0.3 |
Pikachu | 0.4 |
Nidoran_f | 0.4 |
Meowth | 0.4 |
Geodude | 0.4 |
Krabby | 0.4 |
Exeggcute | 0.4 |
Cubone | 0.4 |
Horsea | 0.4 |
Omanyte | 0.4 |
Mew | 0.4 |
Bellossom | 0.4 |
Marill | 0.4 |
Hoppip | 0.4 |
Wooper | 0.4 |
Swinub | 0.4 |
Smoochum | 0.4 |
Torchic | 0.4 |
Mudkip | 0.4 |
Zigzagoon | 0.4 |
Ralts | 0.4 |
Shroomish | 0.4 |
Aron | 0.4 |
Plusle | 0.4 |
Minun | 0.4 |
Gulpin | 0.4 |
Cacnea | 0.4 |
Swablu | 0.4 |
Barboach | 0.4 |
Clamperl | 0.4 |
Squirtle | 0.5 |
Nidoran_m | 0.5 |
Jigglypuff | 0.5 |
Oddish | 0.5 |
Mankey | 0.5 |
Voltorb | 0.5 |
Kabuto | 0.5 |
Cyndaquil | 0.5 |
Spinarak | 0.5 |
Chinchou | 0.5 |
Murkrow | 0.5 |
Unown | 0.5 |
Qwilfish | 0.5 |
Phanpy | 0.5 |
Treecko | 0.5 |
Poochyena | 0.5 |
Linoone | 0.5 |
Lotad | 0.5 |
Seedot | 0.5 |
Surskit | 0.5 |
Nincada | 0.5 |
Sableye | 0.5 |
Torkoal | 0.5 |
Baltoy | 0.5 |
Charmander | 0.6 |
Kakuna | 0.6 |
Sandshrew | 0.6 |
Clefairy | 0.6 |
Vulpix | 0.6 |
Poliwag | 0.6 |
Koffing | 0.6 |
Goldeen | 0.6 |
Totodile | 0.6 |
Togetic | 0.6 |
Mareep | 0.6 |
Skiploom | 0.6 |
Pineco | 0.6 |
Snubbull | 0.6 |
Shuckle | 0.6 |
Teddiursa | 0.6 |
Corsola | 0.6 |
Remoraid | 0.6 |
Houndour | 0.6 |
Porygon2 | 0.6 |
Elekid | 0.6 |
Larvitar | 0.6 |
Celebi | 0.6 |
Silcoon | 0.6 |
Wingull | 0.6 |
Whismur | 0.6 |
Skitty | 0.6 |
Mawile | 0.6 |
Meditite | 0.6 |
Electrike | 0.6 |
Illumise | 0.6 |
Corphish | 0.6 |
Feebas | 0.6 |
Shuppet | 0.6 |
Chimecho | 0.6 |
Wynaut | 0.6 |
Luvdisc | 0.6 |
Bagon | 0.6 |
Beldum | 0.6 |
Bulbasaur | 0.7 |
Metapod | 0.7 |
Raticate | 0.7 |
Dugtrio | 0.7 |
Growlithe | 0.7 |
Bellsprout | 0.7 |
Hoothoot | 0.7 |
Misdreavus | 0.7 |
Slugma | 0.7 |
Tyrogue | 0.7 |
Magby | 0.7 |
Marshtomp | 0.7 |
Cascoon | 0.7 |
Swellow | 0.7 |
Volbeat | 0.7 |
Numel | 0.7 |
Spoink | 0.7 |
Trapinch | 0.7 |
Anorith | 0.7 |
Snorunt | 0.7 |
Raichu | 0.8 |
Nidorina | 0.8 |
Zubat | 0.8 |
Gloom | 0.8 |
Psyduck | 0.8 |
Machop | 0.8 |
Farfetchd | 0.8 |
Staryu | 0.8 |
Jolteon | 0.8 |
Porygon | 0.8 |
Sentret | 0.8 |
Flaaffy | 0.8 |
Azumarill | 0.8 |
Jumpluff | 0.8 |
Aipom | 0.8 |
Sunflora | 0.8 |
Magcargo | 0.8 |
Kirlia | 0.8 |
Masquerain | 0.8 |
Slakoth | 0.8 |
Ninjask | 0.8 |
Shedinja | 0.8 |
Carvanha | 0.8 |
Duskull | 0.8 |
Spheal | 0.8 |
Nidorino | 0.9 |
Abra | 0.9 |
Tentacool | 0.9 |
Grimer | 0.9 |
Magikarp | 0.9 |
Flareon | 0.9 |
Chikorita | 0.9 |
Quilava | 0.9 |
Espeon | 0.9 |
Sneasel | 0.9 |
Octillery | 0.9 |
Delibird | 0.9 |
Grovyle | 0.9 |
Combusken | 0.9 |
Lairon | 0.9 |
Grumpig | 0.9 |
Whiscash | 0.9 |
Ivysaur | 1.0 |
Wartortle | 1.0 |
Beedrill | 1.0 |
Sandslash | 1.0 |
Wigglytuff | 1.0 |
Parasect | 1.0 |
Venonat | 1.0 |
Persian | 1.0 |
Primeape | 1.0 |
Poliwhirl | 1.0 |
Weepinbell | 1.0 |
Graveler | 1.0 |
Ponyta | 1.0 |
Magneton | 1.0 |
Drowzee | 1.0 |
Marowak | 1.0 |
Rhyhorn | 1.0 |
Tangela | 1.0 |
Vaporeon | 1.0 |
Omastar | 1.0 |
Ledyba | 1.0 |
Umbreon | 1.0 |
Mightyena | 1.0 |
Beautifly | 1.0 |
Nuzleaf | 1.0 |
Loudred | 1.0 |
Makuhita | 1.0 |
Nosepass | 1.0 |
Lunatone | 1.0 |
Lileep | 1.0 |
Kecleon | 1.0 |
Relicanth | 1.0 |
Charmeleon | 1.1 |
Butterfree | 1.1 |
Pidgeotto | 1.1 |
Ninetales | 1.1 |
Seel | 1.1 |
Chansey | 1.1 |
Starmie | 1.1 |
Electabuzz | 1.1 |
Croconaw | 1.1 |
Ariados | 1.1 |
Politoed | 1.1 |
Gligar | 1.1 |
Piloswine | 1.1 |
Donphan | 1.1 |
Delcatty | 1.1 |
Spinda | 1.1 |
Vibrava | 1.1 |
Altaria | 1.1 |
Crawdaunt | 1.1 |
Banette | 1.1 |
Sealeo | 1.1 |
Shelgon | 1.1 |
Fearow | 1.2 |
Vileplume | 1.2 |
Slowpoke | 1.2 |
Muk | 1.2 |
Electrode | 1.2 |
Lickitung | 1.2 |
Weezing | 1.2 |
Seadra | 1.2 |
Bayleef | 1.2 |
Lanturn | 1.2 |
Sudowoodo | 1.2 |
Yanma | 1.2 |
Forretress | 1.2 |
Smeargle | 1.2 |
Miltank | 1.2 |
Pupitar | 1.2 |
Dustox | 1.2 |
Lombre | 1.2 |
Pelipper | 1.2 |
Breloom | 1.2 |
Solrock | 1.2 |
Absol | 1.2 |
Metang | 1.2 |
Nidoqueen | 1.3 |
Clefable | 1.3 |
Poliwrath | 1.3 |
Kadabra | 1.3 |
Gastly | 1.3 |
Kingler | 1.3 |
Seaking | 1.3 |
Mr_mime | 1.3 |
Magmar | 1.3 |
Kabutops | 1.3 |
Wobbuffet | 1.3 |
Shiftry | 1.3 |
Medicham | 1.3 |
Cacturne | 1.3 |
Zangoose | 1.3 |
Nidoking | 1.4 |
Golem | 1.4 |
Doduo | 1.4 |
Hitmonchan | 1.4 |
Jynx | 1.4 |
Tauros | 1.4 |
Ledian | 1.4 |
Ampharos | 1.4 |
Quagsire | 1.4 |
Granbull | 1.4 |
Houndoom | 1.4 |
Stantler | 1.4 |
Hitmontop | 1.4 |
Vigoroth | 1.4 |
Walrein | 1.4 |
Latias | 1.4 |
Pidgeot | 1.5 |
Venomoth | 1.5 |
Alakazam | 1.5 |
Machoke | 1.5 |
Cloyster | 1.5 |
Gengar | 1.5 |
Hitmonlee | 1.5 |
Scyther | 1.5 |
Pinsir | 1.5 |
Xatu | 1.5 |
Girafarig | 1.5 |
Dunsparce | 1.5 |
Heracross | 1.5 |
Blissey | 1.5 |
Swampert | 1.5 |
Ludicolo | 1.5 |
Exploud | 1.5 |
Manectric | 1.5 |
Claydol | 1.5 |
Cradily | 1.5 |
Armaldo | 1.5 |
Glalie | 1.5 |
Salamence | 1.5 |
Blastoise | 1.6 |
Golbat | 1.6 |
Machamp | 1.6 |
Tentacruel | 1.6 |
Slowbro | 1.6 |
Haunter | 1.6 |
Hypno | 1.6 |
Zapdos | 1.6 |
Noctowl | 1.6 |
Gardevoir | 1.6 |
Dusclops | 1.6 |
Metagross | 1.6 |
Charizard | 1.7 |
Golduck | 1.7 |
Victreebel | 1.7 |
Rapidash | 1.7 |
Dewgong | 1.7 |
Articuno | 1.7 |
Typhlosion | 1.7 |
Skarmory | 1.7 |
Sceptile | 1.7 |
Swalot | 1.7 |
Huntail | 1.7 |
Regirock | 1.7 |
Deoxys | 1.7 |
Dodrio | 1.8 |
Aerodactyl | 1.8 |
Dratini | 1.8 |
Meganium | 1.8 |
Furret | 1.8 |
Crobat | 1.8 |
Scizor | 1.8 |
Ursaring | 1.8 |
Kingdra | 1.8 |
Sharpedo | 1.8 |
Gorebyss | 1.8 |
Regice | 1.8 |
Arcanine | 1.9 |
Rhydon | 1.9 |
Raikou | 1.9 |
Blaziken | 1.9 |
Camerupt | 1.9 |
Registeel | 1.9 |
Venusaur | 2.0 |
Ekans | 2.0 |
Exeggutor | 2.0 |
Moltres | 2.0 |
Mewtwo | 2.0 |
Slowking | 2.0 |
Suicune | 2.0 |
Tyranitar | 2.0 |
Slaking | 2.0 |
Wailmer | 2.0 |
Flygon | 2.0 |
Tropius | 2.0 |
Latios | 2.0 |
Snorlax | 2.1 |
Mantine | 2.1 |
Entei | 2.1 |
Aggron | 2.1 |
Kangaskhan | 2.2 |
Dragonite | 2.2 |
Feraligatr | 2.3 |
Hariyama | 2.3 |
Lapras | 2.5 |
Seviper | 2.7 |
Arbok | 3.5 |
Groudon | 3.5 |
Ho_oh | 3.8 |
Dragonair | 4.0 |
Kyogre | 4.5 |
Lugia | 5.2 |
Milotic | 6.2 |
Gyarados | 6.5 |
Rayquaza | 7.0 |
Onix | 8.8 |
Steelix | 9.2 |
Wailord | 14.5 |
Pokemon | weight (kg) |
---|---|
Gastly | 0.1 |
Haunter | 0.1 |
Hoppip | 0.5 |
Diglett | 0.8 |
Castform | 0.8 |
Igglybuff | 1.0 |
Koffing | 1.0 |
Skiploom | 1.0 |
Chimecho | 1.0 |
Misdreavus | 1.0 |
Jirachi | 1.1 |
Swablu | 1.2 |
Shedinja | 1.2 |
Togepi | 1.5 |
Surskit | 1.7 |
Pidgey | 1.8 |
Sunkern | 1.8 |
Barboach | 1.9 |
Natu | 2.0 |
Azurill | 2.0 |
Spearow | 2.0 |
Pichu | 2.0 |
Roselia | 2.0 |
Murkrow | 2.1 |
Taillow | 2.3 |
Shuppet | 2.3 |
Exeggcute | 2.5 |
Torchic | 2.5 |
Lotad | 2.6 |
Caterpie | 2.9 |
Cleffa | 3.0 |
Jumpluff | 3.0 |
Weedle | 3.2 |
Togetic | 3.2 |
Dratini | 3.3 |
Rattata | 3.5 |
Wurmple | 3.6 |
Masquerain | 3.6 |
Qwilfish | 3.9 |
Shellder | 4.0 |
Ditto | 4.0 |
Mew | 4.0 |
Seedot | 4.0 |
Bellsprout | 4.0 |
Meowth | 4.2 |
Plusle | 4.2 |
Minun | 4.2 |
Shroomish | 4.5 |
Unown | 5.0 |
Treecko | 5.0 |
Corsola | 5.0 |
Celebi | 5.0 |
Spinda | 5.0 |
Paras | 5.4 |
Oddish | 5.4 |
Jigglypuff | 5.5 |
Nincada | 5.5 |
Bellossom | 5.8 |
Magnemite | 6.0 |
Pikachu | 6.0 |
Smoochum | 6.0 |
Sentret | 6.0 |
Chikorita | 6.4 |
Weepinbell | 6.4 |
Eevee | 6.5 |
Krabby | 6.5 |
Cubone | 6.5 |
Swinub | 6.5 |
Ralts | 6.6 |
Bulbasaur | 6.9 |
Ekans | 6.9 |
Nidoran_f | 7.0 |
Pineco | 7.2 |
Feebas | 7.4 |
Omanyte | 7.5 |
Clefairy | 7.5 |
Zubat | 7.5 |
Mudkip | 7.6 |
Mareep | 7.8 |
Snubbull | 7.8 |
Cyndaquil | 7.9 |
Horsea | 8.0 |
Marill | 8.5 |
Wooper | 8.5 |
Spinarak | 8.5 |
Charmander | 8.5 |
Sunflora | 8.5 |
Gloom | 8.6 |
Luvdisc | 8.7 |
Teddiursa | 8.8 |
Squirtle | 9.0 |
Nidoran_m | 9.0 |
Totodile | 9.5 |
Wingull | 9.5 |
Weezing | 9.5 |
Vulpix | 9.9 |
Metapod | 9.9 |
Kakuna | 10.0 |
Silcoon | 10.0 |
Magikarp | 10.0 |
Gulpin | 10.3 |
Voltorb | 10.4 |
Houndour | 10.8 |
Ledyba | 10.8 |
Sableye | 11.0 |
Skitty | 11.0 |
Meditite | 11.2 |
Kabuto | 11.5 |
Mawile | 11.5 |
Corphish | 11.5 |
Cascoon | 11.5 |
Aipom | 11.5 |
Chinchou | 12.0 |
Sandshrew | 12.0 |
Remoraid | 12.0 |
Ninjask | 12.0 |
Wigglytuff | 12.0 |
Poliwag | 12.4 |
Anorith | 12.5 |
Banette | 12.5 |
Venomoth | 12.5 |
Ivysaur | 13.0 |
Flaaffy | 13.3 |
Poochyena | 13.6 |
Wynaut | 14.0 |
Dunsparce | 14.0 |
Goldeen | 15.0 |
Trapinch | 15.0 |
Farfetchd | 15.0 |
Duskull | 15.0 |
Xatu | 15.0 |
Electrike | 15.2 |
Vibrava | 15.3 |
Victreebel | 15.5 |
Bayleef | 15.8 |
Delibird | 16.0 |
Whismur | 16.3 |
Dragonair | 16.5 |
Snorunt | 16.8 |
Zigzagoon | 17.5 |
Illumise | 17.7 |
Volbeat | 17.7 |
Raticate | 18.5 |
Vileplume | 18.6 |
Growlithe | 19.0 |
Quilava | 19.0 |
Charmeleon | 19.0 |
Machop | 19.5 |
Nidorino | 19.5 |
Abra | 19.5 |
Combusken | 19.5 |
Psyduck | 19.6 |
Swellow | 19.8 |
Ninetales | 19.9 |
Geodude | 20.0 |
Nidorina | 20.0 |
Poliwhirl | 20.0 |
Kirlia | 20.2 |
Shuckle | 20.5 |
Altaria | 20.6 |
Carvanha | 20.8 |
Tyrogue | 21.0 |
Hoothoot | 21.2 |
Magby | 21.4 |
Baltoy | 21.5 |
Grovyle | 21.6 |
Kecleon | 22.0 |
Wartortle | 22.5 |
Lanturn | 22.5 |
Gorebyss | 22.6 |
Relicanth | 23.4 |
Elekid | 23.5 |
Whiscash | 23.6 |
Lileep | 23.8 |
Numel | 24.0 |
Slakoth | 24.0 |
Jolteon | 24.5 |
Flareon | 25.0 |
Croconaw | 25.0 |
Seadra | 25.0 |
Espeon | 26.5 |
Umbreon | 27.0 |
Huntail | 27.0 |
Mankey | 28.0 |
Marshtomp | 28.0 |
Sneasel | 28.0 |
Nuzleaf | 28.0 |
Pelipper | 28.0 |
Beautifly | 28.4 |
Azumarill | 28.5 |
Octillery | 28.5 |
Wobbuffet | 28.5 |
Vaporeon | 29.0 |
Beedrill | 29.5 |
Sandslash | 29.5 |
Parasect | 29.5 |
Raichu | 30.0 |
Grimer | 30.0 |
Venonat | 30.0 |
Ponyta | 30.0 |
Pidgeotto | 30.0 |
Electabuzz | 30.0 |
Muk | 30.0 |
Spoink | 30.6 |
Dusclops | 30.6 |
Medicham | 31.5 |
Dustox | 31.6 |
Persian | 32.0 |
Primeape | 32.0 |
Butterfree | 32.0 |
Drowzee | 32.4 |
Linoone | 32.5 |
Porygon2 | 32.5 |
Lombre | 32.5 |
Furret | 32.5 |
Delcatty | 32.6 |
Crawdaunt | 32.8 |
Dugtrio | 33.3 |
Phanpy | 33.5 |
Ariados | 33.5 |
Politoed | 33.9 |
Staryu | 34.5 |
Chansey | 34.6 |
Slugma | 35.0 |
Tangela | 35.0 |
Omastar | 35.0 |
Houndoom | 35.0 |
Ledian | 35.6 |
Slowpoke | 36.0 |
Porygon | 36.5 |
Mightyena | 37.0 |
Fearow | 38.0 |
Sudowoodo | 38.0 |
Yanma | 38.0 |
Seaking | 39.0 |
Breloom | 39.2 |
Doduo | 39.2 |
Spheal | 39.5 |
Pidgeot | 39.5 |
Clefable | 40.0 |
Latias | 40.0 |
Manectric | 40.2 |
Zangoose | 40.3 |
Loudred | 40.5 |
Kabutops | 40.5 |
Gengar | 40.5 |
Jynx | 40.6 |
Noctowl | 40.8 |
Girafarig | 41.5 |
Bagon | 42.1 |
Magmar | 44.5 |
Marowak | 45.0 |
Tentacool | 45.5 |
Vigoroth | 46.5 |
Blissey | 46.8 |
Absol | 47.0 |
Hitmontop | 48.0 |
Alakazam | 48.0 |
Gardevoir | 48.4 |
Granbull | 48.7 |
Hitmonlee | 49.8 |
Hitmonchan | 50.2 |
Skarmory | 50.5 |
Cacnea | 51.3 |
Blaziken | 52.0 |
Sceptile | 52.2 |
Clamperl | 52.5 |
Seviper | 52.5 |
Zapdos | 52.6 |
Poliwrath | 54.0 |
Heracross | 54.0 |
Mr_mime | 54.5 |
Magcargo | 55.0 |
Pinsir | 55.0 |
Ludicolo | 55.0 |
Golbat | 55.0 |
Tentacruel | 55.0 |
Articuno | 55.4 |
Piloswine | 55.8 |
Scyther | 56.0 |
Kadabra | 56.5 |
Smeargle | 58.0 |
Aerodactyl | 59.0 |
Shiftry | 59.6 |
Aron | 60.0 |
Magneton | 60.0 |
Nidoqueen | 60.0 |
Kingler | 60.0 |
Moltres | 60.0 |
Latios | 60.0 |
Cradily | 60.4 |
Deoxys | 60.8 |
Ampharos | 61.5 |
Nidoking | 62.0 |
Gligar | 64.8 |
Arbok | 65.0 |
Lickitung | 65.5 |
Electrode | 66.6 |
Armaldo | 68.2 |
Machoke | 70.5 |
Stantler | 71.2 |
Grumpig | 71.5 |
Larvitar | 72.0 |
Quagsire | 75.0 |
Crobat | 75.0 |
Miltank | 75.5 |
Hypno | 75.6 |
Golduck | 76.6 |
Cacturne | 77.4 |
Slowbro | 78.5 |
Typhlosion | 79.5 |
Slowking | 79.5 |
Starmie | 80.0 |
Swalot | 80.0 |
Kangaskhan | 80.0 |
Torkoal | 80.4 |
Swampert | 81.9 |
Flygon | 82.0 |
Exploud | 84.0 |
Dodrio | 85.2 |
Blastoise | 85.5 |
Makuhita | 86.4 |
Sealeo | 87.6 |
Tauros | 88.4 |
Sharpedo | 88.8 |
Feraligatr | 88.8 |
Seel | 90.0 |
Charizard | 90.5 |
Rapidash | 95.0 |
Beldum | 95.2 |
Nosepass | 97.0 |
Venusaur | 100.0 |
Tropius | 100.0 |
Meganium | 100.5 |
Salamence | 102.6 |
Graveler | 105.0 |
Claydol | 108.0 |
Shelgon | 110.5 |
Rhyhorn | 115.0 |
Scizor | 118.0 |
Lairon | 120.0 |
Donphan | 120.0 |
Dewgong | 120.0 |
Rhydon | 120.0 |
Exeggutor | 120.0 |
Mewtwo | 122.0 |
Forretress | 125.8 |
Ursaring | 125.8 |
Machamp | 130.0 |
Wailmer | 130.0 |
Slaking | 130.5 |
Cloyster | 132.5 |
Walrein | 150.6 |
Pupitar | 152.0 |
Kingdra | 152.0 |
Solrock | 154.0 |
Arcanine | 155.0 |
Milotic | 162.0 |
Lunatone | 168.0 |
Regice | 175.0 |
Raikou | 178.0 |
Suicune | 187.0 |
Entei | 198.0 |
Ho_oh | 199.0 |
Tyranitar | 202.0 |
Metang | 202.5 |
Registeel | 205.0 |
Rayquaza | 206.5 |
Dragonite | 210.0 |
Onix | 210.0 |
Lugia | 216.0 |
Camerupt | 220.0 |
Mantine | 220.0 |
Lapras | 220.0 |
Regirock | 230.0 |
Gyarados | 235.0 |
Hariyama | 253.8 |
Glalie | 256.5 |
Golem | 300.0 |
Kyogre | 352.0 |
Aggron | 360.0 |
Wailord | 398.0 |
Steelix | 400.0 |
Snorlax | 460.0 |
Metagross | 550.0 |
Groudon | 950.0 |
If you have multiple species that you want to add to pokeemerald but don't want to copy and paste or type everything out multiple times, just use this handy program to generate text with the species name in there! https://github.com/smithk200/making-a-new-pokemon-species-in-pokeemerald