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Fixed encoding to hopefully fix jenkins builds
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simeonradivoev committed Dec 5, 2015
1 parent 305f74b commit 75ccf00
Showing 1 changed file with 0 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -144,7 +144,6 @@ private void drawHoloLights(TileEntity entity,World world, double x, double y, d
glDepthMask(false);
RenderUtils.disableLightmap();
glDisable(GL_CULL_FACE);
float mul = (float)Math.sin(world.getWorldTime() * 0.2) * 0.02f + 0.2f;

Minecraft.getMinecraft().renderEngine.bindTexture(glowTexture);

Expand All @@ -155,7 +154,6 @@ private void drawHoloLights(TileEntity entity,World world, double x, double y, d
glPushMatrix();
glTranslated(x,y + height,z);
Tessellator.instance.startDrawingQuads();
GuiColor color = getHoloColor(entity);

Tessellator.instance.setColorRGBA_F(getHoloColor(entity).getFloatR(), getHoloColor(entity).getFloatG(), getHoloColor(entity).getFloatB(), 1);
Tessellator.instance.addVertexWithUV(0, 0, 0, 1, 1);
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