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Deep Q-Learning for Wimblepong

The project was developed during the Reinforcment Course at Aalto University. The goal of the project was to develop an agent able to play Wimblepong a modified version of pong that allows to play with multiple players.

The network

It was decide use the following network

for develpoing the Deep Q-Learning Algorithm. The agent was able to beat the SimpleAI more than 70% of the times only after few thousand of episodes.

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