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A Roguelike game created in C# using RayLib for rendering

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richardpjames/CS-Roguelike

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Roguelike Raylib Project

The aim of this project is to trial using Raylib as a mechanism for game development alongside C# (in place of utilising Unity).

The project features:

  • loading of tileset resources and creation of textures and rendering
  • loading of tilemap and entity data from LDTK
  • creation and detection of collisions utilising Raylib (through more complex physics is out of scope)

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A Roguelike game created in C# using RayLib for rendering

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