Releases
Alpha-4.0
Alpha 4.0
Improved the transparency UI: quickly switch between configurations (No more "128, GreaterOrEqual, etc")
Opaque - Material has no transparency. Standard setting.
Stencil Alpha - Transparent pixels are either invisible or opaque. Good for fences and other cut-outs.
Translucent - Total control over alpha. Good for tinted glass and textures you can see through.
Automated merge process. Materials from the old model will not be overwritten. Right click > replace a model file.
New materials will still be created if necessary
This is an experimental feature. Let me know if you come across any bugs
Specific mip map levels can be exported.
Importing mip-maps is currently windows-only.
If you forget to add some textures, a default texture will be used
Misc
An (X) will appear on sampler tabs now. Closing it will delete the sampler. Shaders will be automatically corrected
Support reading little endian BMD/BDL (will be saved as big endian)
Various stability improvements and bugfixes
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