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Alpha 4.0

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@riidefi riidefi released this 13 Nov 06:31
· 1513 commits to master since this release

Alpha 4.0

Improved the transparency UI: quickly switch between configurations (No more "128, GreaterOrEqual, etc")

  • Opaque - Material has no transparency. Standard setting.
  • Stencil Alpha - Transparent pixels are either invisible or opaque. Good for fences and other cut-outs.
  • Translucent - Total control over alpha. Good for tinted glass and textures you can see through.

Automated merge process. Materials from the old model will not be overwritten. Right click > replace a model file.

  • New materials will still be created if necessary
  • This is an experimental feature. Let me know if you come across any bugs

Specific mip map levels can be exported.

  • Importing mip-maps is currently windows-only.

If you forget to add some textures, a default texture will be used

Misc

  • An (X) will appear on sampler tabs now. Closing it will delete the sampler. Shaders will be automatically corrected
  • Support reading little endian BMD/BDL (will be saved as big endian)
  • Various stability improvements and bugfixes