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Patch invalid texture size crash #344

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@ghugues ghugues commented Oct 6, 2024

This is a quick fix for #343

This fix does not address the fact that we could receive drawing requests with a very big drawable size in situations where it's not needed. A proper fix would probably be to either find a way to fix the computation of the drawable size, or disable automatic computation (autoResizeDrawable = NO) and compute it manually by converting the metal view bounds to window coordinates.

@ghugues ghugues force-pushed the patch-invalid-texture-size branch from d1b958c to ea5634f Compare October 6, 2024 18:51
@dskuza dskuza closed this Oct 22, 2024
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dskuza commented Oct 22, 2024

Thanks for your feedback! This has been addressed in the latest v6.2.1 release.

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