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Unreal build use build rive.sh
Continuous integration #398: Commit bb4be1b pushed by rive-engineering
November 11, 2024 19:21 1m 2s main
November 11, 2024 19:21 1m 2s
default data converters runtime
Release #381: Commit 4cdd1c3 pushed by rive-engineering
November 11, 2024 18:56 22s main
November 11, 2024 18:56 22s
default data converters runtime
Continuous integration #397: Commit 4cdd1c3 pushed by rive-engineering
November 11, 2024 18:56 50s main
November 11, 2024 18:56 50s
LayoutComponent updates properly when scaleType changes
Continuous integration #396: Commit bac5e28 pushed by rive-engineering
November 11, 2024 17:59 1m 5s main
November 11, 2024 17:59 1m 5s
LayoutComponent updates properly when scaleType changes
Release #380: Commit bac5e28 pushed by rive-engineering
November 11, 2024 17:59 32s main
November 11, 2024 17:59 32s
fix data enum importer
Release #379: Commit e535d48 pushed by rive-engineering
November 11, 2024 17:44 25s main
November 11, 2024 17:44 25s
fix data enum importer
Continuous integration #395: Commit e535d48 pushed by rive-engineering
November 11, 2024 17:44 1m 0s main
November 11, 2024 17:44 1m 0s
Fix marking nested artboard layout dirty
Continuous integration #394: Commit 54421c5 pushed by rive-engineering
November 11, 2024 17:27 10m 47s main
November 11, 2024 17:27 10m 47s
Fix marking nested artboard layout dirty
Release #378: Commit 54421c5 pushed by rive-engineering
November 11, 2024 17:27 16m 44s main
November 11, 2024 17:27 16m 44s
add feather property
Continuous integration #393: Commit 7e02f8d pushed by rive-engineering
November 11, 2024 15:57 1m 3s main
November 11, 2024 15:57 1m 3s
add feather property
Release #377: Commit 7e02f8d pushed by rive-engineering
November 11, 2024 15:57 24s main
November 11, 2024 15:57 24s
Pass scaleType down to sizeable children
Continuous integration #392: Commit 8e267b0 pushed by rive-engineering
November 9, 2024 20:44 1m 6s main
November 9, 2024 20:44 1m 6s
Pass scaleType down to sizeable children
Release #376: Commit 8e267b0 pushed by rive-engineering
November 9, 2024 20:44 23s main
November 9, 2024 20:44 23s
don't expose yoga includes
Release #375: Commit 7a3369a pushed by rive-engineering
November 9, 2024 18:43 30s main
November 9, 2024 18:43 30s
don't expose yoga includes
Continuous integration #391: Commit 7a3369a pushed by rive-engineering
November 9, 2024 18:43 1m 9s main
November 9, 2024 18:43 1m 9s
Nnnn render update fixes
Continuous integration #390: Commit 33d54c2 pushed by rive-engineering
November 9, 2024 05:12 1m 28s main
November 9, 2024 05:12 1m 28s
Nnnn render update fixes
Release #374: Commit 33d54c2 pushed by rive-engineering
November 9, 2024 05:12 28s main
November 9, 2024 05:12 28s
editor and runtime: fix vector n-slicer hit area
Release #373: Commit 149ee1a pushed by rive-engineering
November 8, 2024 18:53 23s main
November 8, 2024 18:53 23s
editor and runtime: fix vector n-slicer hit area
Continuous integration #389: Commit 149ee1a pushed by rive-engineering
November 8, 2024 18:53 1m 48s main
November 8, 2024 18:53 1m 48s
Rename "atlas" -> "coverage" in the clockwise shader
Release #372: Commit aeec3bf pushed by rive-engineering
November 8, 2024 18:33 56s main
November 8, 2024 18:33 56s
Rename "atlas" -> "coverage" in the clockwise shader
Continuous integration #388: Commit aeec3bf pushed by rive-engineering
November 8, 2024 18:33 1m 19s main
November 8, 2024 18:33 1m 19s
Fix bidi
Release #371: Commit 34468a5 pushed by rive-engineering
November 8, 2024 18:19 33s main
November 8, 2024 18:19 33s
Fix bidi
Continuous integration #387: Commit 34468a5 pushed by rive-engineering
November 8, 2024 18:19 1m 28s main
November 8, 2024 18:19 1m 28s
conditionnally add dirt and advance
Release #370: Commit cf5b4ff pushed by rive-engineering
November 8, 2024 02:02 31s main
November 8, 2024 02:02 31s
conditionnally add dirt and advance
Continuous integration #386: Commit cf5b4ff pushed by rive-engineering
November 8, 2024 02:02 1m 12s main
November 8, 2024 02:02 1m 12s