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Releases: robob27/sm_robob27

sm_robob27 Super Metroid Item Tracker 1.0.5

14 Aug 00:33
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1.0.5

  • Fixed Shaktool not requiring grapple in tournament logic

sm_robob27 Super Metroid Item Tracker 1.0.4

11 Aug 22:51
e73c0b0
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1.0.4

  • Fixed Brinstar Wave Gate logic for Noob
  • Added minor item check to checkable but inaccessible (blue items) that are minor

sm_robob27 Super Metroid Item Tracker 1.0.3

11 Aug 20:29
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1.0.3

  • Fixed locations that are checkable to show as blue again
  • Fixed Spring Ball Access for Noob
  • Fix Lower Norfair Access for Noob (space jump for casual requirement)
  • Actually fix crocs checks this time. Maybe. Pending feedback.

sm_robob27 Super Metroid Item Tracker 1.0.2

09 Aug 03:58
79d0e63
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1.0.2

  • Fixed Croc checks to not require 5 energy reserves (distinguish properly between hellruns and the 2/3 reserves required for items near Croc)
  • Fixed Wave Beam check
  • Fixed Lower Norfair checks

sm_robob27 Super Metroid Item Tracker 1.0.1

09 Aug 01:19
d659373
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1.0.1

  • Out of logic checks with "Noob" enabled should now be yellow (out of logic but doable) as opposed to hidden

sm_robob27 Super Metroid Item Tracker

08 Aug 21:38
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1.0.0

Initial release - all logic "fixes" are based on https://samus.link/logic and/or https://github.com/tewtal/SMZ3Randomizer

  • Removed DASH logic
  • Added "Minor Items" button to hide minor items for major/minor splits
  • Added "Noob" button to toggle casual/tournament logic
  • Fixed Plasma Beam logic
  • Fixed Wrecked Ship Reserve logic
  • Fixed Wrecked Ship Access check to account for casual logic when Noob is selected
  • Fixed Gauntlet Access check to account for casual logic when Noob is selected
  • Fixed logic for checks in heat rooms to account for no hell runs in casual when Noob is selected
  • Fixed Ice Beam logic to account for casual logic when Noob is selected
  • Fixed West Upper Norfair/Croc item access checks to account for casual logic when Noob is selected
  • Fixed Green Brinstar checks to account for casual logic when Noob is selected
  • Adjusted energy tanks for hell runs to 5