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Releases: robocup-logistics/rcll-rulebook

RCLL Rulebook 2024

13 Apr 13:20
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The official rulebook release for the RoboCup Logistics League 2024.

The new changes for 2024 are as follows:

  • Challenge track fields now follow the field coordinate system of the main track (cyan field halve is along the positive x axis, magenta along the negative x axis) (#101)

RCLL Rulebook 2023

31 Mar 10:54
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The official rulebook release for the RoboCup Logistics League 2023.

The new changes for 2023 are as follows:

  • It is now possible (after approval from the committees) to use alternative methods of wireless communication such as broadband cellular network (#84)
  • Some clarifications to the existing rulesets were made (#86, #81, #87)

Main Track

  • Point scoring is reworked to put emphasis on respecting delivery windows (#85)
  • A score penalty discourages teams to deliberately drop workpieces on the floor ()#72)
  • The field size is no longer fixed but rather can be varied within certain limits (#86)

Challenge Track

  • The navigation challenge got extended by an optional machine with unknown position (#73)
  • Teams can decide wether to use a delivery station or to drop products in the insertion area in challenges (#82)
  • A simulation challenge is added to the pool of challenges that focuses on task-level mult-agent collaboration (#74)

RCLL Rulebook 2022

21 Apr 16:00
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The official rulebook release for the RoboCup Logistics League 2022.

In 2020, there was no official release due to the cancellation of the RoboCup.
However, work on the storage station continued in 2020 and the storage station is now fully operable (#40).

In 2021 a separate challenge rulebook was drafted to organize an online event for the RCLL. The baseline of the 2022 rulebook is a clean integration of the 2021 rule set to the official rulebook (#43).

The new changes for 2022 are as follows:

  • A new tournament format that is split between the challenge track and the main track of the RCLL. The former is suitable for teams that want to get familiar with the RCLL and focuses on presenting individual tasks that need to be solved in smart factory environments. The latter features the full production scenario and therefore requires all of the individual tasks from the challenge track to be tackled simultaneously (#47).
  • Hardware restrictions are relaxed to allow taller constructions. Also, new teams joining the challenge track do not need a Festo Robotino to make first experiences with Smart Factories, they can participate with different robotic platforms that have comparable spec (#46).
  • Switch from ALVAR tags to ARUCO tags, which are more widely supported (#52).

Changes to the Main Track:

  • Rework Machine Exploration (#50).
    • Combine Exploration and Production phase of games in the main track, such that teams can already start using machines, once they are correctly reported. The ground-truth about machine positions is still announced after 3 minutes, the overall game time is increased by the exploration time (3 minutes), hence regular games are now 20 minutes long.
    • Teams can choose to play without identifying machine markers. This is the first step to integrate markerless machine detection to the games and marks the end of the technical challenge that was motivating teams to work on the issue in past years.
  • The order schedule of games in the main track has been changed to feauture more variations (including varying number of products of each complexity) while appropriately covering the whole production phase (#48 and #57).
  • C3 Products with repeating ring colors are now possible, as long as consecutive rings are having different colors (#48 and #57).
  • Ring stations in the games of the main track now have fixed assigned ring colors (#54).
  • Pre-stored C0 products of the storage station are no longer randomly distributed across the storage shelves, but rather are on fixed positions (#54).
  • Pre-stored products in the storage station can now be used once per game to deliver a requested C0, except the overtime order (#56).

Changes to the Challenge Track:

  • Rework point scoring scheme for the challenges (#53).
  • Reduce the number of production challenges (#53).

RCLL Rulebook 2019

12 Apr 13:19
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The official rulebook release for the RoboCup Logistics League 2019.

This release contains the following changes to the rulebook:

  • Teams must now specify the order ID when preparing the delivery station (#1). Specifying the gate is no longer necessary (#21).
  • Each robot may be maintained twice during a game. The second maintenance costs 5 points (#12).
  • With competitive orders, a new order type is introduced. For a competitive order, the first team that fulfills the order gets bonus points, the second team gets less points (#14).
  • The gripper of a robot may extend further during machine interaction, with stricter limits if the robot is currently not interacting with a machine (#13).
  • Buffering a cap in the cap station is worth 2 points (#9).
  • The tournament mode has been specified following the common practices from previous tournaments (#15).
  • The technical challenge has been extended with more machines and now has a time limit (#3).
  • Machine placements has been restricted such that each machine must be actually reachable (#2).
  • Both sides of the storage station must be reachable (#11).

RCLL Rulebook 2018

09 Aug 13:31
2018
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The official rulebook release for the RoboCup Logistics League 2018

RCLL Rulebook 2017

09 Aug 13:32
2017
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The official rulebook release for the RoboCup Logistics League 2017

RCLL Rulebook 2016

09 Aug 13:33
2016
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The official rulebook release for the RoboCup Logistics League 2016

RCLL Rulebook 2015

09 Aug 13:33
2015
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The official rulebook release for the RoboCup Logistics League 2015

RCLL Rulebook 2014

09 Aug 13:34
2014
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The official rulebook release for the RoboCup Logistics League 2014