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Better explanation of the combat mission due date
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robothauler authored and Webster Sheets committed Aug 23, 2024
1 parent dfb0d47 commit 8fc6d10
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Showing 2 changed files with 5 additions and 7 deletions.
10 changes: 5 additions & 5 deletions data/lang/module-combat/en.json
Original file line number Diff line number Diff line change
Expand Up @@ -189,7 +189,7 @@
},
"HARVESTING_LAND_THERE": {
"description": "",
"message": "We have a salesperson in every nearby star system. This person will get in contact with you when landed."
"message": "We have a salesperson in every nearby star system. Land at a station before the deadline and our staff will contact you about the payment."
},
"HOW_WILL_I_BE_PAID": {
"description": "",
Expand All @@ -205,7 +205,7 @@
},
"MEET_ME_THERE": {
"description": "",
"message": "Meet me in the {rendezvous} system to finish the job!"
"message": "Meet me in the {rendezvous} system before the due date!"
},
"MILITARY_1": {
"description": "{area} is an asteroid or planet",
Expand All @@ -225,7 +225,7 @@
},
"MILITARY_LAND_THERE": {
"description": "",
"message": "Visit a station in the territory protected by the {org}!"
"message": "Visit a station in the territory protected by the {org}! The operation requires that the mission objective is achieved on time."
},
"MINING_1": {
"description": "{area} is an asteroid or planet",
Expand All @@ -245,7 +245,7 @@
},
"MINING_LAND_THERE": {
"description": "",
"message": "We have employees in every nearby star system. Just visit the nearest station and get in contact with the local office there."
"message": "We have employees in every nearby star system. Just visit the nearest station before the due date and get in contact with the local office there."
},
"MISSION": {
"description": "",
Expand Down Expand Up @@ -317,7 +317,7 @@
},
"POLICE_LAND_THERE": {
"description": "",
"message": "Just land at a station with a {org} office."
"message": "Just land at a station with a {org} office. This must be done before the due date in order not to jeopardise the entire mission!"
},
"RADAR_NOT_INSTALLED": {
"description": "",
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2 changes: 0 additions & 2 deletions data/modules/Combat/Combat.lua
Original file line number Diff line number Diff line change
Expand Up @@ -304,7 +304,6 @@ local onShipDestroyed = function (ship, attacker)
table.remove(mission.mercenaries, i)
if not mission.complete and (#mission.mercenaries == 0 or mission.dedication <= ARMEDRECON) then
mission.complete = true
mission.status = "COMPLETED"
Comms.ImportantMessage(l.MISSION_COMPLETE)
end
if attacker and attacker:isa("Ship") and attacker:IsPlayer() then
Expand All @@ -321,7 +320,6 @@ local missionTimer = function (mission)
if mission.complete or Game.time > mission.due then return true end -- already complete or too late
if Game.player.frameBody and Game.player.frameBody.path == mission.location then
mission.complete = true
mission.status = "COMPLETED"
Comms.ImportantMessage(l.MISSION_COMPLETE)
return true
else
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