Skip to content

Commit

Permalink
Merge pull request pioneerspacesim#5978 from mwerle/feat/radar_fix_mo…
Browse files Browse the repository at this point in the history
…use_zoom

feat(radar): capture mouse wheel for zooming radar
  • Loading branch information
Webster Sheets authored Nov 25, 2024
2 parents aeb1657 + 3d8d2a8 commit d0b8a8b
Showing 1 changed file with 32 additions and 21 deletions.
53 changes: 32 additions & 21 deletions data/pigui/modules/radar.lua
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ local pionillium = ui.fonts.pionillium
local colors = ui.theme.colors
local icons = ui.theme.icons

local SCREEN_BORDER = 4
local SCREEN_BORDER = 6

local MAX_RADAR_SIZE = 1000000000
local MIN_RADAR_SIZE = 1000
Expand Down Expand Up @@ -112,12 +112,13 @@ local radar3d = {
-- display the 2D radar
radar2d.draw = function(self, center)
local targets = ui.getTargetsNearby(self.zoom)
local halfsize = self.size * 0.5
local thirdsize = self.size * 0.3
local twothirdsize = self.size * 0.7
local lineThickness = 1.5
local size = self.size - lineThickness
local halfsize = size * 0.5
local thirdsize = size * 0.3
local twothirdsize = size * 0.7
local fgColor = colors.uiPrimary
local bgColor = colors.uiBackground:opacity(0.54)
local lineThickness = 1.5

local function line(x,y)
-- Uncomment to extend the radial line all the way to the outer circle
Expand All @@ -126,8 +127,8 @@ radar2d.draw = function(self, center)
end

-- radar background and border
ui.addCircleFilled(center, self.size, bgColor, ui.circleSegments(self.size), 1)
ui.addCircle(center, self.size, fgColor, ui.circleSegments(self.size), lineThickness * 2)
ui.addCircleFilled(center, size, bgColor, ui.circleSegments(size), 1)
ui.addCircle(center, size, fgColor, ui.circleSegments(size), lineThickness * 2)

-- inner circles
-- Uncomment to add an additional circle dividing the 2D radar display
Expand All @@ -152,7 +153,7 @@ radar2d.draw = function(self, center)
if v.distance > halfRadarSize then
alpha = 255 * (1 - (v.distance - halfRadarSize) / halfRadarSize)
end
local position = center + v.aep * self.size * 2
local position = center + v.aep * size * 2
if v.body == navTarget then
local color = Color(colors.navTarget.r, colors.navTarget.g, colors.navTarget.b, alpha)
ui.addIcon(position, icons.square, color, Vector2(12, 12), ui.anchor.center, ui.anchor.center)
Expand Down Expand Up @@ -204,7 +205,7 @@ radar3d.draw = function(self, center)
radar.size = self.size
radar.zoom = radar.zoom or DEFAULT_RADAR_SIZE
local scale = radar.radius / radar.zoom
ui.setCursorPos(center - self.size / 2.0)
ui.setCursorScreenPos(center - self.size / 2.0)

-- draw targets below the plane
for k, v in pairs(targets) do
Expand Down Expand Up @@ -336,43 +337,53 @@ local function displayRadar()
instrument:zoomOut()
end

-- Draw the actual radar - this can't be in a window or the 3D scanner background doesn't render
instrument:draw(center)

-- Draw the radar buttons and info - this needs to be in a window, otherwise the buttons don't work.
-- Draw the radar, radar buttons and info
-- This is in a window so the buttons work and the mouse-wheel is captured
local window_width = ui.reticuleCircleRadius * 1.8
local window_height = radar2d.size / 3.5
local window_pos = Vector2(center.x - window_width / 2, center.y + radar2d.size - window_height - SCREEN_BORDER)
local window_height = radar2d.size * 2
local window_pos = Vector2(center.x - window_width / 2, center.y - window_height / 2)
local windowFlags = ui.WindowFlags {"NoTitleBar", "NoResize", "NoFocusOnAppearing", "NoBringToFrontOnFocus", "NoSavedSettings"}
ui.setNextWindowPos(window_pos, "Always")
ui.setNextWindowPadding(Vector2(0))
ui.setNextWindowSize(Vector2(window_width, window_height), "Always")
ui.window("radar", windowFlags, function()

ui.window("radar_buttons", windowFlags, function()
-- Draw the actual radar
instrument:draw(center)

-- Draw radar mode toggle button
local toggle_button_size = radar2d.size / 3.5
ui.setCursorPos(Vector2(0, window_height - toggle_button_size))
local icon = shouldDisplay2DRadar and radar3d.icon or radar2d.icon
local clicked = ui.mainMenuButton(icon, lui.HUD_RADAR_TOGGLE_MODE, false, Vector2(window_height))
local clicked = ui.mainMenuButton(icon, lui.HUD_RADAR_TOGGLE_MODE, false, Vector2(toggle_button_size))
if toggle_radar or clicked then
shouldDisplay2DRadar = not shouldDisplay2DRadar
end

-- Draw zoom mode indicator
if not shouldDisplay2DRadar then
local button_size = window_height / 1.5
local button_size = toggle_button_size / 1.5
local tt = radar3d.auto_zoom and lui.HUD_RADAR_ZOOM_MODE_AUTOMATIC or lui.HUD_RADAR_ZOOM_MODE_MANUAL
ui.sameLine()
ui.addCursorPos(Vector2(0, window_height - button_size))
ui.addCursorPos(Vector2(0, toggle_button_size - button_size))
icon = instrument:isAutoZoom() and icons.radar_automatic or icons.radar_manual
ui.mainMenuButton(icon, tt, ui.theme.buttonColors.disabled, Vector2(button_size))
local theme = instrument:isAutoZoom() and ui.theme.buttonColors.disabled or ui.theme.buttonColors.default
local clicked = ui.mainMenuButton(icon, tt, theme, Vector2(button_size))
if clicked then
if instrument:isAutoZoom() then
instrument:zoomIn()
else
instrument:resetZoom()
end
end
end

-- Draw radar range
local distance = ui.Format.Distance(instrument:getZoom())
local textpos = ui.getWindowPos() + Vector2(window_width, window_height)
ui.addStyledText(textpos, ui.anchor.right, ui.anchor.bottom, distance, colors.frame, pionillium.small, lui.HUD_RADAR_DISTANCE, colors.lightBlackBackground)

end) -- window
end) -- radar window

end -- function displayRadar()

Expand Down

0 comments on commit d0b8a8b

Please sign in to comment.