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meshcat_visualizer.py
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meshcat_visualizer.py
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# SPDX-FileCopyrightText: Fondazione Istituto Italiano di Tecnologia (IIT)
# SPDX-License-Identifier: BSD-3-Clause
from enum import Enum
import os
import idyntree.bindings as idyn
import numpy as np
import warnings
from pathlib import Path
class Line:
"""
A class representing a line
"""
def __init__(self, vertices, linewidth=1.0):
self.vertices = vertices
self.linewidth = linewidth
def isBox(self):
return False
def isSphere(self):
return False
def isCylinder(self):
return False
class LinkVisualizedObject:
"""
A class representing storing the data about a link visualized object
"""
class Type(Enum):
MESH = 0
PRIMITIVE_GEOMETRY = 1
def __init__(self, name, meshcat_object, material, solid_shape, viz_type):
self.name = name
self.meshcat_object = meshcat_object
self.material = material
self.solid_shape = solid_shape
self.type = viz_type
class MeshcatVisualizer:
"""
A simple wrapper to the meshcat visualizer. The MeshcatVisualizer class is highly inspired by the Pinocchio version
of the MeshCat visualizer
https://github.com/stack-of-tasks/pinocchio/blob/b134b25f1409f5bf036105b996da2d29c1a66a12/bindings/python/pinocchio/visualize/meshcat_visualizer.py
"""
def __init__(self, zmq_url=None):
try:
import meshcat
except ModuleNotFoundError:
raise ModuleNotFoundError("the meshcat module is not found by the idyntree MeshcatVisualizer. Please install explicitly meshcat-python (as it is not an idyntree dependency) and try again.")
if zmq_url is not None:
print("Connecting to meshcat-server at zmq_url=" + zmq_url + ".")
self.viewer = meshcat.Visualizer(zmq_url=zmq_url)
self.traversal = dict()
self.model = dict()
self.link_pos = dict()
self.primitive_geometries_names = []
self.arrow_names = []
self.link_visuals = dict()
self._animation = None
self._current_frame = 0
def start_recording_animation(self):
from meshcat.animation import Animation
self._animation = Animation()
def stop_recording_animation(self):
self._animation = None
def set_animation_frame(self, frame_number):
self._current_frame = frame_number
def publish_animation(self):
if self._animation is not None:
self.viewer.set_animation(self._animation)
@staticmethod
def __is_mesh(geometry_object: idyn.SolidShape) -> bool:
if not geometry_object.isExternalMesh():
return False
mesh_path = geometry_object.asExternalMesh().getFileLocationOnLocalFileSystem()
# Check whether the geometry object contains a Mesh supported by MeshCat
if mesh_path == "":
return False
_, file_extension = os.path.splitext(mesh_path)
if file_extension.lower() in [".dae", ".obj", ".stl"]:
return True
return False
@staticmethod
def __skew(x):
return np.array([[0, -x[2], x[1]],
[x[2], 0, -x[0]],
[-x[1], x[0], 0]])
@staticmethod
def __load_mesh(geometry_object: idyn.SolidShape):
import meshcat
mesh_path = geometry_object.asExternalMesh().getFileLocationOnLocalFileSystem()
# try to import the mesh
if mesh_path == "":
return None
_, file_extension = os.path.splitext(mesh_path)
basename = os.path.basename(mesh_path)
file_name = os.path.splitext(basename)[0]
geometry_object.asExternalMesh().setName(file_name)
if file_extension.lower() == ".dae":
obj = meshcat.geometry.DaeMeshGeometry.from_file(mesh_path)
elif file_extension.lower() == ".obj":
obj = meshcat.geometry.ObjMeshGeometry.from_file(mesh_path)
elif file_extension.lower() == ".stl":
obj = meshcat.geometry.StlMeshGeometry.from_file(mesh_path)
else:
msg = "The following mesh cannot be loaded: {}.".format(mesh_path)
warnings.warn(msg, category=UserWarning, stacklevel=2)
obj = None
return obj
@staticmethod
def __load_primitive_geometry(geometry_object: idyn.SolidShape):
import meshcat
# Cylinders need to be rotated
R = np.array(
[
[1.0, 0.0, 0.0, 0.0],
[0.0, 0.0, -1.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 0.0, 1.0],
]
)
RotatedCylinder = type(
"RotatedCylinder",
(meshcat.geometry.Cylinder,),
{"intrinsic_transform": lambda self: R},
)
if geometry_object.isCylinder():
obj = RotatedCylinder(
geometry_object.asCylinder().getLength(),
geometry_object.asCylinder().getRadius(),
)
elif geometry_object.isBox():
obj = meshcat.geometry.Box(
(
geometry_object.asBox().getX(),
geometry_object.asBox().getY(),
geometry_object.asBox().getZ(),
)
)
elif geometry_object.isSphere():
obj = meshcat.geometry.Sphere(geometry_object.asSphere().getRadius())
elif isinstance(geometry_object, Line):
# transpose the vertices to have the correct shape
obj = meshcat.geometry.PointsGeometry(geometry_object.vertices)
else:
msg = "Unsupported geometry type (%s)" % type(geometry_object)
warnings.warn(msg, category=UserWarning, stacklevel=2)
obj = None
return obj
def __apply_transform_to_primitive_geomety(
self, world_H_frame, solid_shape, viewer_name
):
world_H_geometry = (
(world_H_frame * solid_shape.getLink_H_geometry())
.asHomogeneousTransform()
.toNumPy()
)
world_H_geometry_scaled = np.array(world_H_geometry)
# Update viewer configuration.
if self._animation is None:
self.viewer[viewer_name].set_transform(world_H_geometry_scaled)
else:
with self._animation.at_frame(self.viewer, self._current_frame) as frame:
frame[viewer_name].set_transform(world_H_geometry_scaled)
def __apply_transform(self, world_H_frame, solid_shape, viewer_name):
world_H_geometry = (
(world_H_frame * solid_shape.getLink_H_geometry())
.asHomogeneousTransform()
.toNumPy()
)
scale = list(solid_shape.asExternalMesh().getScale().toNumPy().flatten())
extended_scale = np.diag(np.concatenate((scale, [1.0])))
world_H_geometry_scaled = np.array(world_H_geometry).dot(extended_scale)
# Update viewer configuration.
if self._animation is None:
self.viewer[viewer_name].set_transform(world_H_geometry_scaled)
else:
with self._animation.at_frame(self.viewer, self._current_frame) as frame:
frame[viewer_name].set_transform(world_H_geometry_scaled)
def __model_exists(self, model_name):
return (
model_name in self.model.keys()
or model_name in self.traversal.keys()
or model_name in self.link_pos.keys()
)
def __primitive_geometry_exists(self, geometry_name: str):
return geometry_name in self.primitive_geometries_names
def __arrow_exists(self, arrow_name: str):
return arrow_name in self.arrow_names
def __get_color_from_shape(self, solid_shape, color):
if color is None:
mesh_color = solid_shape.getMaterial().color()
elif isinstance(color, float):
mesh_color = solid_shape.getMaterial().color()
mesh_color[3] = color
elif isinstance(color, list):
if len(color) == 4:
mesh_color = color
elif len(color) == 3:
mesh_color = color
mesh_color.append(1.0)
else:
mesh_color = [1.0, 1.0, 1.0, 1.0]
msg = "Not compatible color type. Please pass a list if you want to specify the rgb and the alpha or just a float to specify the alpha channel."
warnings.warn(msg, category=UserWarning, stacklevel=2)
else:
mesh_color = [1.0, 1.0, 1.0, 1.0]
msg = "Not compatible color type. Please pass a list if you want to specify the rgb and the alpha or just a float to specify the alpha channel."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return mesh_color
def __add_model_geometry_to_viewer(
self, model_geometry: idyn.ModelSolidShapes, model_name: str, color
):
import meshcat
if not self.__model_exists(model_name):
msg = "The model named: " + model_name + " does not exist."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
# Solve forward kinematics
joint_pos = idyn.VectorDynSize(self.model[model_name].getNrOfJoints())
joint_pos.zero()
idyn.ForwardPositionKinematics(
self.model[model_name],
self.traversal[model_name],
idyn.Transform.Identity(),
joint_pos,
self.link_pos[model_name],
)
link_solid_shapes = model_geometry.getLinkSolidShapes()
self.link_visuals[model_name] = dict()
for link_index in range(0, self.model[model_name].getNrOfLinks()):
world_H_frame = self.link_pos[model_name](link_index)
link_name = self.model[model_name].getLinkName(link_index)
self.link_visuals[model_name][link_index] = []
for geom in range(0, len(link_solid_shapes[link_index])):
solid_shape = model_geometry.getLinkSolidShapes()[link_index][geom]
if self.__is_mesh(solid_shape):
obj = self.__load_mesh(solid_shape)
viz_type = LinkVisualizedObject.Type.MESH
else:
obj = self.__load_primitive_geometry(solid_shape)
viz_type = LinkVisualizedObject.Type.PRIMITIVE_GEOMETRY
if obj is None:
msg = (
"The geometry object named "
+ solid_shape.asExternalMesh().getName()
+ " is not valid."
)
warnings.warn(msg, category=UserWarning, stacklevel=2)
continue
if viz_type is LinkVisualizedObject.Type.MESH:
viewer_name = (
model_name
+ "/"
+ link_name
+ "/"
+ solid_shape.asExternalMesh().getName()
)
else:
viewer_name = model_name + "/" + link_name + "/geometry" + str(geom)
material = None
if isinstance(obj, meshcat.geometry.Object):
self.viewer[viewer_name].set_object(obj)
elif isinstance(obj, meshcat.geometry.Geometry):
material = meshcat.geometry.MeshPhongMaterial()
mesh_color = self.__get_color_from_shape(solid_shape, color)
material.color = (
int(mesh_color[0] * 255) * 256 ** 2
+ int(mesh_color[1] * 255) * 256
+ int(mesh_color[2] * 255)
)
# Add transparency, if needed.
if float(mesh_color[3]) != 1.0:
material.transparent = True
material.opacity = float(mesh_color[3])
self.viewer[viewer_name].set_object(obj, material)
self.link_visuals[model_name][link_index].append(
LinkVisualizedObject(name=viewer_name,
meshcat_object=obj,
material=material,
solid_shape=solid_shape,
viz_type=viz_type)
)
if viz_type is LinkVisualizedObject.Type.MESH:
self.__apply_transform(world_H_frame, solid_shape, viewer_name)
else:
self.__apply_transform_to_primitive_geomety(
world_H_frame, solid_shape, viewer_name
)
def set_multibody_system_state(
self, base_position, base_rotation, joint_value, model_name="iDynTree"
):
"""Display the robot at given configuration."""
if not self.__model_exists(model_name):
msg = "The multi-body system named: " + model_name + " does not exist."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
base_rotation_idyn = idyn.Rotation()
base_position_idyn = idyn.Position()
base_pose_idyn = idyn.Transform()
for i in range(0, 3):
base_position_idyn.setVal(i, base_position[i])
for j in range(0, 3):
base_rotation_idyn.setVal(i, j, base_rotation[i, j])
base_pose_idyn.setRotation(base_rotation_idyn)
base_pose_idyn.setPosition(base_position_idyn)
if len(joint_value) != self.model[model_name].getNrOfJoints():
msg = "The size of the joint_values is different from the model DoFs"
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
joint_pos_idyn = idyn.VectorDynSize(self.model[model_name].getNrOfJoints())
for i in range(0, self.model[model_name].getNrOfJoints()):
joint_pos_idyn.setVal(i, joint_value[i])
# Solve forward kinematics
idyn.ForwardPositionKinematics(
self.model[model_name],
self.traversal[model_name],
base_pose_idyn,
joint_pos_idyn,
self.link_pos[model_name],
)
# Update the visual shapes
for link_index in range(0, self.model[model_name].getNrOfLinks()):
if link_index not in self.link_visuals[model_name]:
continue
for link_visual in self.link_visuals[model_name][link_index]:
if link_visual.type is LinkVisualizedObject.Type.MESH:
self.__apply_transform(
self.link_pos[model_name](link_index),
link_visual.solid_shape,
link_visual.name,
)
else:
self.__apply_transform_to_primitive_geomety(
self.link_pos[model_name](link_index),
link_visual.solid_shape,
link_visual.name,
)
def set_link_color(self, model_name, link_name, color):
if not isinstance(color, list) and not isinstance(color, float):
msg = "The color must be a list or a float."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
if isinstance(color, list) and len(color) != 3 and len(color) != 4:
msg = "The color must be a list of 3 or 4 elements."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
if not self.__model_exists(model_name):
msg = "The multi-body system named: " + model_name + " does not exist."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
link_index = self.model[model_name].getLinkIndex(link_name)
if link_index < 0:
msg = "The link named: " + link_name + " does not exist."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
if link_index not in self.link_visuals[model_name]:
msg = "The link named: " + link_name + " does not have any visual geometry."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
has_material = False
for link_visual in self.link_visuals[model_name][link_index]:
if link_visual.material is None:
continue
has_material = True
if (isinstance(color, float) or
(isinstance(color, list) and len(color) == 4)):
opacity = color if isinstance(color, float) else color[3]
link_visual.material.transparent = float(opacity) != 1.0
link_visual.material.opacity = float(opacity)
if isinstance(color, list) and len(color) >= 3:
link_visual.material.color = (
int(color[0] * 255) * 256 ** 2
+ int(color[1] * 255) * 256
+ int(color[2] * 255)
)
self.viewer[link_visual.name].set_object(link_visual.meshcat_object,
link_visual.material)
if not has_material:
msg = "The link named: " + link_name + " does not have any material."
warnings.warn(msg, category=UserWarning, stacklevel=2)
def set_model_color(self, model_name, color):
if not self.__model_exists(model_name):
msg = "The multi-body system named: " + model_name + " does not exist."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
for link_index in range(self.model[model_name].getNrOfLinks()):
self.set_link_color(model_name,
self.model[model_name].getLinkName(link_index),
color)
def open(self):
self.viewer.open()
def jupyter_cell(self):
return self.viewer.jupyter_cell()
def load_primitive_geometry(self, solid_shape, shape_name="iDynTree", color=None):
import meshcat
# check if the model already exist
if self.__primitive_geometry_exists(shape_name) or self.__model_exists(
shape_name
):
msg = "The model named: " + shape_name + " already exists."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
# try to load the primitive
obj = self.__load_primitive_geometry(solid_shape)
if obj is None:
msg = "The geometry object named " + shape_name + " is not valid."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
viewer_name = shape_name
if isinstance(obj, meshcat.geometry.Object):
self.viewer[viewer_name].set_object(obj)
elif isinstance(obj, meshcat.geometry.Geometry) or isinstance(obj, meshcat.geometry.PointsGeometry):
if not isinstance(obj, meshcat.geometry.PointsGeometry):
material = meshcat.geometry.MeshPhongMaterial()
else:
material = meshcat.geometry.MeshBasicMaterial()
mesh_color = self.__get_color_from_shape(solid_shape, color)
material.color = (
int(mesh_color[0] * 255) * 256 ** 2
+ int(mesh_color[1] * 255) * 256
+ int(mesh_color[2] * 255)
)
# Add transparency, if needed.
if float(mesh_color[3]) != 1.0:
material.transparent = True
material.opacity = float(mesh_color[3])
# If it is a line we need to manually set the material
if isinstance(obj, meshcat.geometry.PointsGeometry):
material.linewidth = solid_shape.linewidth
self.viewer[viewer_name].set_object(meshcat.geometry.Line(obj, material))
else:
self.viewer[viewer_name].set_object(obj, material)
self.primitive_geometries_names.append(viewer_name)
def set_primitive_geometry_transform(
self, position, rotation, shape_name="iDynTree"
):
if self.__primitive_geometry_exists(shape_name):
transform = np.zeros((4, 4))
transform[0:3, 0:3] = rotation
transform[0:3, 3] = position
transform[3, 3] = 1
if self._animation is None:
self.viewer[shape_name].set_transform(transform)
else:
with self._animation.at_frame(self.viewer, self._current_frame) as frame:
frame[shape_name].set_transform(transform)
def set_arrow_transform(self, origin, vector, shape_name="iDynTree"):
if not self.__arrow_exists(shape_name):
warnings.warn("The arrow named: " + shape_name + " does not exist.", category=UserWarning, stacklevel=2)
return
# compute the scaling matrix
S = np.diag([1, 1, np.linalg.norm(vector)])
transform = np.zeros((4, 4))
transform[0:3, 3] = np.array(origin) + np.array(vector) / 2
transform[3, 3] = 1
if np.linalg.norm(vector) < 1e-6:
if self._animation is None:
self.viewer[shape_name].set_transform(transform)
else:
with self._animation.at_frame(self.viewer, self._current_frame) as frame:
frame[shape_name].set_transform(transform)
return
# extract rotation matrix from a normalized vector
vector = vector / np.linalg.norm(vector)
dummy_vector = np.array([0, 0, 1])
# compute the rotation matrix between the two vectors
# math taken from
# https://math.stackexchange.com/questions/180418/calculate-rotation-matrix-to-align-vector-a-to-vector-b-in-3d
v = np.cross(dummy_vector, vector)
s = np.linalg.norm(v)
if s < 1e-6:
R = np.eye(3)
else:
c = np.dot(dummy_vector, vector)
skew_symmetric_matrix = self.__skew(v)
R = np.eye(3) + skew_symmetric_matrix + np.dot(skew_symmetric_matrix, skew_symmetric_matrix) * ((1 - c) / (s ** 2))
transform[0:3, 0:3] = R @ S
if self._animation is None:
self.viewer[shape_name].set_transform(transform)
else:
with self._animation.at_frame(self.viewer, self._current_frame) as frame:
frame[shape_name].set_transform(transform)
def load_model_from_file(
self, model_path: str, considered_joints=None, model_name="iDynTree", color=None
):
p = Path(model_path)
path_str = str(p.absolute())
model_loader = idyn.ModelLoader()
if considered_joints is None:
ok = model_loader.loadModelFromFile(path_str)
else:
considered_joints_idyn = idyn.StringVector()
for joint in considered_joints:
considered_joints_idyn.push_back(joint)
ok = model_loader.loadReducedModelFromFile(path_str, considered_joints_idyn)
if not ok:
msg = (
"Unable to load the model named: "
+ model_name
+ " from the file: "
+ model_path
+ "."
)
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
self.load_model(model=model_loader.model(), model_name=model_name, color=color)
def load_model(self, model: idyn.Model, model_name="iDynTree", color=None):
# check if the model already exist
if self.__model_exists(model_name):
msg = "The model named: " + model_name + " already exists."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
self.model[model_name] = model.copy()
self.traversal[model_name] = idyn.Traversal()
self.link_pos[model_name] = idyn.LinkPositions()
self.model[model_name].computeFullTreeTraversal(self.traversal[model_name])
self.link_pos[model_name].resize(self.model[model_name])
self.__add_model_geometry_to_viewer(
model_geometry=self.model[model_name].visualSolidShapes(),
model_name=model_name,
color=color,
)
def load_sphere(self, radius, shape_name="iDynTree", color=None):
sphere = idyn.Sphere()
sphere.setRadius(radius)
self.load_primitive_geometry(
solid_shape=sphere, shape_name=shape_name, color=color
)
def load_cylinder(self, radius, length, shape_name="iDynTree", color=None):
cylinder = idyn.Cylinder()
cylinder.setRadius(radius)
cylinder.setLength(length)
self.load_primitive_geometry(
solid_shape=cylinder, shape_name=shape_name, color=color
)
def load_arrow(self, radius, shape_name="iDynTree", color=None):
self.load_cylinder(radius, 1.0, shape_name=shape_name, color=color)
if self.__primitive_geometry_exists(shape_name):
self.arrow_names.append(shape_name)
def load_box(self, x, y, z, shape_name="iDynTree", color=None):
box = idyn.Box()
box.setX(x)
box.setY(y)
box.setZ(z)
self.load_primitive_geometry(
solid_shape=box, shape_name=shape_name, color=color
)
def load_line(self, vertices, linewidth, shape_name="iDynTree", color=None):
if vertices.shape[0] != 3:
msg = "The vertices must be a 3xN matrix."
warnings.warn(msg, category=UserWarning, stacklevel=2)
return
line = Line(vertices=vertices, linewidth=linewidth)
self.load_primitive_geometry(
solid_shape=line, shape_name=shape_name, color=color
)
def delete(self, shape_name="iDynTree"):
if self.__primitive_geometry_exists(shape_name):
self.viewer[shape_name].delete()
self.primitive_geometries_names.remove(shape_name)
elif self.__arrow_exists(shape_name):
self.viewer[shape_name].delete()
self.arrow_names.remove(shape_name)
elif self.__model_exists(shape_name):
self.viewer[shape_name].delete()
del self.model[shape_name]
del self.traversal[shape_name]
del self.link_pos[shape_name]
else:
msg = "The object named: " + shape_name + " does not exist."
warnings.warn(msg, category=UserWarning, stacklevel=2)