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idle-monster

Idle Monster game experiment

Changelog:

v0.0.4 Release notes:

  • UI overhaul to make it more mobile friendly.
  • You can sacrifice your monster now to receive some permanent boosters.

v0.0.3 Release notes:

  • Added a card view for the current enemy.
  • Changed the way enemy stats are caclucalted and how fighting progresses.
  • Changed the way the monster stats change when leveling up.
  • Monster now has a 45% chance of EATING the enemy and recovering full health after a fight.
  • Slight changes on UI.

v0.0.2 Release notes:

  • Added confirmation on the reset monster button to avoid accidental resets.
  • Added field on experience to show how far you are from the next level.
  • Added the ability to name your monster!
  • Fixed some bugs with being able to click too fast and buy more upgrades than points available.
  • Added some styles from yours truly AceDoutry.
  • Points have been renamed to Monster Dollars foreshadowing pay-to-win features.

Ideas to implement:

  • Having more than 1 monster
  • Fight another player?
  • Buy equipment

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Idle Monster game experiment

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