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CS348V Assignment 3: Fast MobileNet Conv Layer evaluation

In this assignment you will implement a simplified version of the MobileNet CNN. In particular, this assignment is restricted to the evaluation of a single convolutional layer of the network. See https://arxiv.org/abs/1704.04861 for more details about the full network. Also, unlike Assignment 2, this assignemnt is focused on efficiency. Your code will be evaluated on how fast it runs.

Why speedup MobileNets?

The MobileNets DNN architecture was designed with performance in mind, and a major aspect of the network's design is the use of a separable convolution. So in this assignment you will implement a one part of the DNN which consists of the following sequence of stages:

MobileNet Layers

Here BN stands for a batchnorm layer and ReLU is a rectified linear unit (see below for details).

What is the challenge?

Implementing the layers correctly is easy. The challenge is to implementing them efficiently using many of the techniques described in class, such as SIMD vector processing, multi-core execution, and efficient blocking for cache locality. To make these techniques simpler, we encourage you to attempt an implementation in Halide. If you do so, you need to write both the algorithm in Halide, as well as tune performance by writing an efficient Halide schedule. You can use the provided Halide code for syntax reference, but you must write the algorithm yourself.

Resources and documentation

Going further

To really see how good your implementation is, we encourage you to compare your performance against that of popular DNN frameworks like TensorFlow or MX.net. Since the algorithm for this assignment is fixed, you can even write an implementation in hand-tuned native C++ code (using AVX2 intrinsics and threading primitives).

Assignment mechanics

Grab the assignment starter code.

git clone < TODO: list repo >

To run the assignment, you will need to download the scene datasets, located at http://graphics.stanford.edu/courses/cs348v-18-winter/asst/asst2/data.tar.

Build Instructions

The codebase uses a simple Makefile as the build system. However, there is a dependency on Halide. To get the code building right away without Halide, you can modify Makefile, and replace the lines

DEFINES := -DUSE_HALIDE
LDFLAGS := -L$(HALIDE_DIR)/bin -lHalide -ldl -lpthread

with

DEFINES :=
LDFLAGS := -ldl -lpthread

To build the starter code, run make from the top level directory. The assignment source code is in src/, and object files and binaries will be populated in build/ and bin/ respectively.

Once you decide to use Halide, follow the instructions at http://halide-lang.org/. In particular, you should download a binary release of Halide. Once you've downloaded and untar'd the release, say into directory halide_dir, change the previous lines back, and also the following line in Makefile

HALIDE_DIR=/Users/setaluri/halide

to

HALIDE_DIR=<halide_dir>

Then you can build the code using the instructions above.

Running the starter code:

Now you can run the camera. Just run:

./bin/convlayer DATA_DIR/activations.bin DATA_DIR/weights.bin DATA_DIR/golden.bin <num_runs>

This code will run your (initially empty) version of the convolution layer using the activations in DATA_DIR/activations.bin and weights in DATA_DIR/weights.bin. It will run for num_runs trials, and report the timings across all runs, as well as validate the output against the data contained in DATA_DIR/golden.bin. Note that if you are using Halide, the command will be slightly different. On OSX it will be

DYLD_LIBRARY_PATH=<halide_dir>/bin ./bin/convlayer <args>

and on Linux it will be

LD_LIBRARY_PATH=<halide_dir>/bin ./bin/convlayer <args>

Modifying the code

Your modifications to the code should only go in files fast_convolution_layer.hpp and fast_convolution_layer.cpp, in the regions marked

// BEGIN: CS348V STUDENTS MODIFY THIS CODE

// END: CS348V STUDENTS MODIFY THIS CODE

We have provided two reference implementations in simple_convolution_layer.cpp and halide_convolution_layer.cpp. You can use these references to answer any questions about how algorithms involved in the layer, or for Halide syntax, but your implementation must be your own code.

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