Cannonball Vita v1.03
Last Changes:
1.03
- moved menu navigation to the dpad. True analog steering wheel control can now be enabled in the controls menu, and the menu can still be navigated afterwards.
Overview
This is my Vita port of Cannonball, an enhanced Outrun engine by djyt.
Thanks djyt for writing such a great program and making sure it is easily portable.
NOTE: Arcade roms for Outrun Version B are required to run this engine. The roms are NOT included in the download (see installation instructions).
A detailed Manual and FAQ are here:
https://github.com/djyt/cannonball/wiki
Notes about Vita version
- Default difficulty is set to easy, but can be changed to normal or hard in the menu.
- The game runs at full speed with almost constant 60 fps. The exception is some slowdown at the beginning of the race. That slowdown can also be eliminated by turning of widescreen mode in the menu, but then the picture is a bit smaller. The high-resolution hack should not be enabled, it causes too much slow-down.
Vita Controls
L - insert coin
R - menu
Square - start
Triangle - gas
Circle - break
Cross - change gears
Select - change in-game camera
Dpad - menu navigation and digital steering wheel controls
Left stick - analog steering wheel controls (can be turned on or off in controls menu)
Installation Instructions
Arcade roms from Outrun version B are required to run this homebrew, they are not included.
- Install the .vpk
- Extract the contents of data.zip into ux0:data/ (it is just two folders and an info file for roms)
- Obtain the arcade roms for Outrun Version B and extract them into ux0:data/cannonball/roms
- Launch the bubble, enjoy Outrun in almost perfect 60 fps.
Rom names
-------------------------------------------------------------------------------
Place OutRun Revision B ROMs in this directory.
They must be named as follows:
-------------------------------------------------------------------------------
epr-10187.88
epr-10327a.76
epr-10328a.75
epr-10329a.58
epr-10330a.57
epr-10380b.133
epr-10381a.132
epr-10382b.118
epr-10383b.117
mpr-10371.9
mpr-10372.13
mpr-10373.10
mpr-10374.14
mpr-10375.11
mpr-10376.15
mpr-10377.12
mpr-10378.16
opr-10185.11
opr-10186.47
opr-10188.71
opr-10189.70
opr-10190.69
opr-10191.68
opr-10192.67
opr-10193.66
opr-10230.104
opr-10231.103
opr-10232.102
opr-10266.101
opr-10267.100
opr-10268.99
-------------------------------------------------------------------------------
The original Japanese release of OutRun featured slightly different tracks
and course ordering.
Optionally, you can include the following files from the Japanese version to
play these alternate tracks:
-------------------------------------------------------------------------------
epr-10380.133
epr-10382.118
epr-10381.132
epr-10383.117
epr-10327.76
epr-10329.58
epr-10328.75
epr-10330.57
-------------------------------------------------------------------------------
Fixed Audio Rom (Optional)
http://reassembler.blogspot.co.uk/2013/01/outrun-original-game-shipped-with.html
-------------------------------------------------------------------------------
opr-10188.71f
Build Instructions
Cannonball needs some boost header-only libraries. To prepare compilation:
- Download and extract boost_1_66_0.zip from here
- copy the subfolder boost from that archive to $VITASDK/arm-vita-eabi/include/boost
- you should now have a file $VITASDK/arm-vita-eabi/include/boost/version.hpp and hundreds of other Boost header files.
- Now that boost is installed, proceed to compile cannonball:
cd cannonball
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ../cmake
make Cannonball.vpk -j10
Changelog
1.03
- moved menu navigation to the dpad. True analog steering wheel control can now be enabled in the controls menu, and the menu can still be navigated afterwards.
1.02
- removed unneccessary temporary files (__MACOSX, .DS_Store) from data.zip
1.01
- forgot to include config.xml in data.zip, it is now included
1.0
- Initial Vita release