PFBA Vita_mod v1.13
PFBA Vita_mod: Modded version of Portable Final Burn Alpha for the Vita
Quick release with my additions/changes to Cpasjuste's awesome PFBA emulator for Vita.
Big thanks to Cpasjuste for a great codebase. This release page might be ahead or behind Cpasjuste's repository depending when pull requests are merged etc.
Changelog of this modded version
1.13
- PFBA: fix analog stick angular zone sizes (22.5 degrees per half zone now, e.g. eight 45 degree zones)
1.12
- PFBA: fix analog controls (broke in last release)
1.11
- PFBA: fix joystick controls with radial deadzone & symmetric diagonals
1.10
- PFBA: fix flickering borders if FIT is disabled
1.09
- PFBA: UniBIOS disables asm core only for Neogeo games
1.08
- PFBA: add option to change neo-geo bios (hyln9)
Note: For Unibios support, the file uni-bios_3_2.rom must be present in neogeo.zip
1.07
- pulled in latest changes by Cpasjuste as follows:
- PFBA: add option to configure menu(s) button(s)
- PFBA: add analog support (after burner 2, outrun...)
- PFBA: add NO_KEYBOARD flag to disable keyboard configuration
- FBA: fix wrong colors on konami games
- FBA: fix eeprom (nvram) loading/saving
- ARM: fix nec cpu (irem, raiden...)
- PFBA: fix readme.md suppression
- FBA: update to 0.2.97.40
- GUI: change menu code (use submenus, should improve smaller resolution systems)
- COMMON: add skin font size configuration
1.06
- added rotation options OFF+FLIP (flipped vertical for handheld portrait mode with pad at the bottom) and OFF+CAB.MODE (non-rotated controls for arcade cabs and vertical monitors)
- fixed FIT 4:3 option so it works even with rotation, and removed the now-unneeded FIT 3:4 option
1.05
- pulled in more changes by Cpasjuste, such as some speedup in SDL library and the re-instatement of smaller audio buffer to completely eliminate all audio lag.
1.04
- pulled all audio changes by Cpasjuste, sound seems to be perfect now on PS Vita.
1.03
- remove unneeded audio buffer hack
1.02
- reduce audio delay thanks to Cpasjuste, and I made a small change to it to hopefully eliminate the distortion/stutter
1.01
- support for multiplayer/multiple controllers on Vita TV. Controllers have to be paired before PFBA is started
1.00
- added "FIT 4:3" and "FIT 3:4" options to force the typical Arcade TV aspect ratio. Many Capcom games have strange resolutions but were designed to fill a 4:3 TV aspect ratio image. Strider and Final Fight are two examples. Without forcing 4:3 aspect these games will look stretched with too much widescreen.
Below are the contents of the original readme.md: PFBA: Portable Final Burn Alpha
The main goals of this final burn alpha port are/were :
- have a basic but user friendly user interface on non windows devices
- use a recent rendering interface for speed and effects support
- cross-platform and code portability
- easy updates of fba core (no modifications to the original sources)
- use arm asm m68k (cyclone) core on arm devices
Currently supported devices
- Linux (sfml, sdl2)
- RPI 3 (sfml, sdl2, wip)
- Ps Vita (vita2d)
PS VITA
- data is located at "ux0:/data/pfba"
- default rom path is "ux0:/data/pfba/roms/"
- rom path can be changed in "ux0:/data/pfba/pfba.cfg"
- preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
- in the ui: START = gui options + default rom configuration
- in the ui: SELECT = selected rom configuration
- in game: SELECT+START = menu
- in game: SELECT+L = saves states
- in game: SELECT+SQUARE = service switch
- in game: SELECT+TRIANGLE = 1P+2P switch
- in game: SELECT+LEFT/RIGHT = change shader
- in game: SELECT+UP/DOWN = change scaling
Linux compilation
- mkdir cmake-build
- cd cmake-build
- cmake -DBUILD_SFML=ON -DCMAKE_BUILD_TYPE=Release ..
- make pfba.deps
- make pfba
Ps Vita compilation
- mkdir cmake-build
- cd cmake-build
- cmake -DBUILD_PSP2=ON -DCMAKE_BUILD_TYPE=Release ..
- make pfba.deps
- make pfba.vpk
RPI3 compilation
- mkdir cmake-build
- cd cmake-build
- cmake -DBUILD_RPI=ON -DBUILD_SDL2=ON -DCMAKE_BUILD_TYPE=Release ..
- make pfba.deps
- make pfba
Developers tips
There is currently two modifications to the original FBA sources :
Thanks
- Xavier for the support (http://www.consolex-bordeaux.fr/)
- ScHlAuChi for all the advices and testing
- fba/mame authors (http://www.fbalpha.com/, http://mamedev.org/)
- xerpi for vita2d (https://github.com/xerpi/libvita2d)
- frangarcj for vita2d shader support (https://github.com/frangarcj/vita2dlib)
- people behind the vitasdk (https://github.com/vitasdk)