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wgpu for bevy

A series of examples with the goal of building a foundational knowledge of wgpu which can then be used to understand how Bevy's renderer (built on top of wgpu) works.

Examples

triangle

a triangle

The triangle example is a minimal example that integrates with winit to display a window and render a triangle.

Bevy uses winit in a much more complex way but this example should provide some basis for understanding the winit event handling in bevy_winit.

You'll also start to recognize what the Material trait is used for, although this example doesn't cover uniforms or textures.

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wgpu examples, with the contextual goal of understanding how Bevy uses wgpu.

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