Add an example for directly modifying pixels on mode 3 realtime during game vs loading a pixel array directly. #151
Workflow file for this run
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name: ci | |
on: | |
- push | |
- pull_request | |
jobs: | |
build: | |
runs-on: ubuntu-latest | |
strategy: | |
matrix: | |
rust: | |
- { toolchain: nightly } | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Install Apt Dependencies | |
run: sudo apt-get update && sudo apt-get install binutils-arm-none-eabi | |
- uses: actions-rs/toolchain@v1 | |
with: | |
profile: minimal | |
toolchain: ${{ matrix.rust.toolchain }} | |
default: true | |
- name: Install Rust Source | |
run: rustup component add rust-src | |
- name: Build The Examples | |
uses: actions-rs/cargo@v1 | |
with: | |
toolchain: ${{ matrix.rust.toolchain }} | |
command: build | |
args: --examples |