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<h1 class="post-title p-name" itemprop="name headline">Rust Graphics Meetup 2</h1> | ||
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<p><img src="https://gamedev.rs/blog/graphics-meetup-02/rust-graphics-meetup-2.jpg" alt="Rust Graphics Meetup" /></p> | ||
<p>The second Rust Graphics Meetup will take place on <a href="https://everytimezone.com/s/b6ec5c17">May 21st at 16:00 | ||
UTC+0</a>. This meetup is a chance to see what others have been | ||
working on in the Rust graphics community. You can see the videos from the | ||
<a href="https://www.youtube.com/playlist?list=PLYiOdhpKxxXJwaocrJcOCoBhlV6foaO8F">first meetup here</a>.</p> | ||
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<h2 id="schedule">Schedule <a class="anchor" href="#schedule" aria-hidden="true">#</a> | ||
</h2> | ||
<h3 id="vismut-lukas-orsvarn">Vismut | <a href="https://github.com/lukors">Lukas Orsvärn</a> <a class="anchor" href="#vismut-lukas-orsvarn" aria-hidden="true">#</a> | ||
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<h4 id="16-00-16-20">16:00 - 16:20 <a class="anchor" href="#16-00-16-20" aria-hidden="true">#</a> | ||
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<p>Vismut will be a procedural texturing tool for Windows and Linux, allowing for | ||
a 100% non-destructive material creation workflow. This means you build | ||
textures from scratch using procedural nodes, allowing for changes to any step | ||
in the process at any time, including changing the texture’s resolution.</p> | ||
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<h4 id="recording"><em><a href="https://www.youtube.com/watch?v=0IsllXP7_pY">Recording</a></em> <a class="anchor" href="#recording" aria-hidden="true">#</a> | ||
</h4> | ||
<h3 id="screen-13-john-wells">Screen-13 | <a href="https://github.com/attackgoat/screen-13">John Wells</a> <a class="anchor" href="#screen-13-john-wells" aria-hidden="true">#</a> | ||
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<h4 id="16-20-16-30">16:20 - 16:30 <a class="anchor" href="#16-20-16-30" aria-hidden="true">#</a> | ||
</h4> | ||
<blockquote> | ||
<p>Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.</p> | ||
</blockquote> | ||
<h4 id="recording-1"><em><a href="https://www.youtube.com/watch?v=ywZznsCXUjs">Recording</a></em> <a class="anchor" href="#recording-1" aria-hidden="true">#</a> | ||
</h4> | ||
<h3 id="optimizing-wgpu-with-data-driven-design-connor-fitzgerald">Optimizing wgpu with Data Driven Design | <a href="https://github.com/cwfitzgerald">Connor Fitzgerald</a> <a class="anchor" href="#optimizing-wgpu-with-data-driven-design-connor-fitzgerald" aria-hidden="true">#</a> | ||
</h3> | ||
<h4 id="16-30-17-00">16:30 - 17:00 <a class="anchor" href="#16-30-17-00" aria-hidden="true">#</a> | ||
</h4> | ||
<blockquote> | ||
<p>A look into how Data Driven Design is the key to the performance increases | ||
coming in wgpu 0.13 and what the future holds for solving long standing | ||
performance bottlenecks in the codebase. wgpu is the graphics abstraction at | ||
the core of many rust projects and ensuring it is as fast as possible will | ||
push the boundary of what is possible in safe Rust today.</p> | ||
</blockquote> | ||
<h4 id="recording-2"><em><a href="https://www.youtube.com/watch?v=DDG4bcGs7zM">Recording</a></em> <a class="anchor" href="#recording-2" aria-hidden="true">#</a> | ||
</h4> | ||
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