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237 changes: 99 additions & 138 deletions rustbook-uz/src/ch17-01-what-is-oo.md
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## Characteristics of Object-Oriented Languages

There is no consensus in the programming community about what features a
language must have to be considered object-oriented. Rust is influenced by many
programming paradigms, including OOP; for example, we explored the features
that came from functional programming in Chapter 13. Arguably, OOP languages
share certain common characteristics, namely objects, encapsulation, and
inheritance. Let’s look at what each of those characteristics means and whether
Rust supports it.

### Objects Contain Data and Behavior

The book *Design Patterns: Elements of Reusable Object-Oriented Software* by
Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides (Addison-Wesley
Professional, 1994), colloquially referred to as *The Gang of Four* book, is a
catalog of object-oriented design patterns. It defines OOP this way:

> Object-oriented programs are made up of objects. An *object* packages both
> data and the procedures that operate on that data. The procedures are
> typically called *methods* or *operations*.

Using this definition, Rust is object-oriented: structs and enums have data,
and `impl` blocks provide methods on structs and enums. Even though structs and
enums with methods aren’t *called* objects, they provide the same
functionality, according to the Gang of Four’s definition of objects.

### Encapsulation that Hides Implementation Details

Another aspect commonly associated with OOP is the idea of *encapsulation*,
which means that the implementation details of an object aren’t accessible to
code using that object. Therefore, the only way to interact with an object is
through its public API; code using the object shouldn’t be able to reach into
the object’s internals and change data or behavior directly. This enables the
programmer to change and refactor an object’s internals without needing to
change the code that uses the object.

We discussed how to control encapsulation in Chapter 7: we can use the `pub`
keyword to decide which modules, types, functions, and methods in our code
should be public, and by default everything else is private. For example, we
can define a struct `AveragedCollection` that has a field containing a vector
of `i32` values. The struct can also have a field that contains the average of
the values in the vector, meaning the average doesn’t have to be computed
on demand whenever anyone needs it. In other words, `AveragedCollection` will
cache the calculated average for us. Listing 17-1 has the definition of the
`AveragedCollection` struct:

<span class="filename">Filename: src/lib.rs</span>
## Obyektga Yo'naltirilgan Dasturlash Xususiyatlari

Dasturlash jamiyatida bir tilni obyektga yo'naltirilgan deb hisoblash uchun qanday xususiyatlarga ega bo'lishi kerakligi haqida kelishuv yo'q. Rust ko'p
dasturlash paradigmalaridan, jumladan OOPdan ilhomlangan; masalan, 13-bobda funksional dasturlashdan kelgan xususiyatlarni o'rgandik. Ehtimol, OOP
tillari ma'lum umumiy xususiyatlarga ega, ya'ni obyektlar, inkapsulyatsiya va meros. Keling, har bir xususiyatning nimani anglatishini va Rust uni
qo'llab-quvvatlaydimi yoki yo'qligini ko'rib chiqaylik.

### Obyektlar Ma'lumotlar va Xatti-harakatlarni O'z ichiga oladi

Erich Gamma, Richard Helm, Ralph Johnson va John Vlissides tomonidan yozilgan *Design Patterns: Elements of Reusable Object-Oriented Software
(Addison-Wesley Professional, 1994), oddiygina *The Gang of Four* deb ataladigan kitob, obyektga yo'naltirilgan dizayn shablonlarining katalogidir. U
OOPni quyidagicha ta'riflaydi:

> Obyektga yo'naltirilgan dasturlar obyektlardan tashkil topgan.
> Bir *obyekt* ma'lumotlar va ushbu ma'lumotlar bilan ishlaydigan
> protseduralarni paketlaydi. Protseduralar odatda *metodlar*
> yoki *operatsiyalar* deb ataladi.

Ushbu ta'rifga ko'ra, Rust obyektga yo'naltirilgan: structlar va enumlar ma'lumotlarga ega va `impl` bloklari structlar va enumlarda metodlar taqdim
etadi. Garchi structlar va enumlar metodlar bilan *obyekt* deb atalmagan bo'lsa-da, ular The Gang of Four ta'rifiga ko'ra obyektlarning bir xil
funksionalligini ta'minlaydi.

### Amalga oshirish Tafsilotlarini Yashiruvchi Inkapsulyatsiya

OOP bilan odatda bog'liq bo'lgan yana bir jihat *inkapsulyatsiya* tushunchasi bo'lib, bu obyektning amalga oshirish tafsilotlari ushbu obyektni
ishlatadigan kod uchun ochiq bo'lmasligini anglatadi. Shuning uchun, obyekt bilan o'zaro ta'sir qilishning yagona usuli uning ommaviy APIi orqali amalga
oshiriladi; obyektni ishlatadigan kod obyektning ichki qismlariga kirib, ma'lumotlar yoki xatti-harakatlarni bevosita o'zgartira olmaydi. Bu dasturchiga
obyektning ichki qismlarini o'zgartirish va refaktor qilish imkonini beradi, obyektdan foydalanadigan kodni o'zgartirmasdan.

7-bobda inkapsulyatsiyani qanday boshqarish mumkinligini muhokama qildik: biz `pub` kalit so'zidan foydalanib, kodimizdagi qaysi modullar, turlar,
funksiyalar va metodlar ommaviy bo'lishi kerakligini va standart bo'lib hamma narsalar xususiy ekanligini hal qilishimiz mumkin. Masalan,
`AveragedCollection` deb nomlangan structni aniqlashimiz mumkin, u `i32` qiymatlarining vektorini o'z ichiga oladi. Struct shuningdek, vektordagi
qiymatlarning o'rtacha qiymatini o'z ichiga oluvchi maydonga ham ega bo'lishi mumkin, ya'ni o'rtacha qiymatga har safar ehtiyoj tug'ilganda hisoblanishi
shart emas. Boshqacha qilib aytganda, `AveragedCollection` biz uchun hisoblangan o'rtacha qiymatni keshlaydi. 17-1 ro'yxatda `AveragedCollection`
structining ta'rifi keltirilgan:

<span class="filename">Fayl nomi: src/lib.rs</span>

```rust,noplayground
{{#rustdoc_include ../listings/ch17-oop/listing-17-01/src/lib.rs}}
```

<span class="caption">Listing 17-1: An `AveragedCollection` struct that
maintains a list of integers and the average of the items in the
collection</span>
<span class="caption">Ro'yxat 17-1: `AveragedCollection` structi, integerlar ro'yxatini va yig'indi elementlarning o'rtacha qiymatini saqlaydi</span>

The struct is marked `pub` so that other code can use it, but the fields within
the struct remain private. This is important in this case because we want to
ensure that whenever a value is added or removed from the list, the average is
also updated. We do this by implementing `add`, `remove`, and `average` methods
on the struct, as shown in Listing 17-2:
Struct `pub` deb belgilangan, shuning uchun boshqa kodlar uni ishlatishi mumkin, lekin struct ichidagi maydonlar xususiy bo'lib qoladi. Bu holda bu
muhim, chunki biz ro'yxatga qiymat qo'shilgan yoki o'chirilganida o'rtacha qiymat ham yangilanishini ta'minlamoqchimiz. Buni biz `add`, `remove` va
`average` metodlarini structga tatbiq etish orqali amalga oshiramiz, bu 17-2 ro'yxatda ko'rsatilgan:

<span class="filename">Filename: src/lib.rs</span>
<span class="filename">Fayl nomi: src/lib.rs</span>

```rust,noplayground
{{#rustdoc_include ../listings/ch17-oop/listing-17-02/src/lib.rs:here}}
```

<span class="caption">Listing 17-2: Implementations of the public methods
`add`, `remove`, and `average` on `AveragedCollection`</span>

The public methods `add`, `remove`, and `average` are the only ways to access
or modify data in an instance of `AveragedCollection`. When an item is added
to `list` using the `add` method or removed using the `remove` method, the
implementations of each call the private `update_average` method that handles
updating the `average` field as well.

We leave the `list` and `average` fields private so there is no way for
external code to add or remove items to or from the `list` field directly;
otherwise, the `average` field might become out of sync when the `list`
changes. The `average` method returns the value in the `average` field,
allowing external code to read the `average` but not modify it.

Because we’ve encapsulated the implementation details of the struct
`AveragedCollection`, we can easily change aspects, such as the data structure,
in the future. For instance, we could use a `HashSet<i32>` instead of a
`Vec<i32>` for the `list` field. As long as the signatures of the `add`,
`remove`, and `average` public methods stay the same, code using
`AveragedCollection` wouldn’t need to change. If we made `list` public instead,
this wouldn’t necessarily be the case: `HashSet<i32>` and `Vec<i32>` have
different methods for adding and removing items, so the external code would
likely have to change if it were modifying `list` directly.

If encapsulation is a required aspect for a language to be considered
object-oriented, then Rust meets that requirement. The option to use `pub` or
not for different parts of code enables encapsulation of implementation details.

### Inheritance as a Type System and as Code Sharing

*Inheritance* is a mechanism whereby an object can inherit elements from
another object’s definition, thus gaining the parent object’s data and behavior
without you having to define them again.

If a language must have inheritance to be an object-oriented language, then
Rust is not one. There is no way to define a struct that inherits the parent
struct’s fields and method implementations without using a macro.

However, if you’re used to having inheritance in your programming toolbox, you
can use other solutions in Rust, depending on your reason for reaching for
inheritance in the first place.

You would choose inheritance for two main reasons. One is for reuse of code:
you can implement particular behavior for one type, and inheritance enables you
to reuse that implementation for a different type. You can do this in a limited
way in Rust code using default trait method implementations, which you saw in
Listing 10-14 when we added a default implementation of the `summarize` method
on the `Summary` trait. Any type implementing the `Summary` trait would have
the `summarize` method available on it without any further code. This is
similar to a parent class having an implementation of a method and an
inheriting child class also having the implementation of the method. We can
also override the default implementation of the `summarize` method when we
implement the `Summary` trait, which is similar to a child class overriding the
implementation of a method inherited from a parent class.

The other reason to use inheritance relates to the type system: to enable a
child type to be used in the same places as the parent type. This is also
called *polymorphism*, which means that you can substitute multiple objects for
each other at runtime if they share certain characteristics.

> ### Polymorphism
<span class="caption">Ro'yxat 17-2: `AveragedCollection` ustida ommaviy `add`, `remove` va `average` metodlarining amalga oshirilishi</span>

`add`, `remove` va `average` ommaviy metodlar `AveragedCollection` nusxasidagi ma'lumotlarni kirish yoki o'zgartirishning yagona usuli. Element ro'yxatga
`add` metodi orqali qo'shilganda yoki `remove` metodi orqali olib tashlanganda, har biri `average` maydonini yangilash bilan shug'ullanadigan xususiy
`update_average` metodini chaqiradi.

`list` va `average` maydonlarini xususiy qilib qoldiramiz, shunda tashqi kod `list` maydoniga elementlar qo'shish yoki olib tashlash imkoniga ega
bo'lmaydi; aks holda, `average` maydoni `list` o'zgarganda sinxronlashdan chiqib ketishi mumkin.
`average` metodi `average` maydonidagi qiymatni qaytaradi, tashqi kodga `average`ni o'qish imkonini beradi, lekin uni o'zgartirish imkonini bermaydi.

Biz `AveragedCollection` structining amalga oshirish tafsilotlarini inkapsulyatsiya qilganimiz sababli, kelajakda uning jihatlarini osonlik bilan
o'zgartirishimiz mumkin. Masalan, `list` maydoni uchun `Vec<i32>` o'rniga `HashSet<i32>` dan foydalanishimiz mumkin. `add`, `remove` va `average` ommaviy
metodlarining imzolari o'zgarmagan holda, `AveragedCollection`dan foydalanadigan kodni o'zgartirish kerak bo'lmaydi. Agar `list`ni ommaviy qilsak, bu har
doim ham shunday bo'lmaydi: `HashSet<i32>` va `Vec<i32>` elementlarni qo'shish va olib tashlash uchun turli xil metodlarga ega, shuning uchun `list`ni
to'g'ridan-to'g'ri o'zgartirayotgan tashqi kod o'zgartirilishi kerak bo'ladi.

Agar inkapsulyatsiya tilni obyektga yo'naltirilgan deb hisoblash uchun zaruriy xususiyat bo'lsa, Rust bu talabga javob beradi. Kodning turli qismlari
uchun `pub`dan foydalanish yoki foydalanmaslik imkoniyati amalga oshirish tafsilotlarini inkapsulyatsiya qilish imkonini beradi.

### Merozdan foydalanish Tizimi va Kodni Ulashish Sifatida

*Meros olish* bu mexanizm bo'lib, bunda obyekt boshqa obyektning ta'rifidan elementlarni meros qilib oladi va shunday qilib, ota obyektning ma'lumotlari
va xatti-harakatlarini qayta ta'riflashsiz oladi.

Agar til obyektga yo'naltirilgan til deb hisoblanishi uchun meros olishga ega bo'lishi kerak bo'lsa, Rust bunday til emas. Ota structning maydonlari va
metodlarini makrosiz meros qilib olishning hech qanday yo'li yo'q.

Biroq, agar siz dasturlash vositangizda meros olishga ega bo'lishga odatlangan bo'lsangiz, Rustda boshqa echimlardan foydalanishingiz mumkin, bu meros
olishga erishmoqchi bo'lgan sababingizga qarab o'zgaradi.

Meros olishni tanlashning ikki asosiy sababi bor. Biri kodni qayta ishlatish uchun: siz bir tur uchun ma'lum xatti-harakatni amalga oshirishingiz mumkin
va meros olish bu amalga oshirishni boshqa tur uchun qayta ishlatishga imkon beradi. Rust kodida siz buni cheklangan tarzda trait metodlari uchun
standart amalga oshirishlar yordamida amalga oshirishingiz mumkin, bu 10-14 ro'yxatda `Summary` traitida `summarize` metodining standart amalga
oshirilishini qo'shganimizda ko'rsatilgan.

`Summary` traitini amalga oshirgan har qanday tur `summarize` metodiga ega bo'ladi, hech qanday qo'shimcha kod yozmasdan. Bu ota sinfning metodini
amalga oshirishiga va meros qilib olingan bola sinfining metodni amalga oshirishiga o'xshaydi. `Summary` traitini amalga oshirganimizda `summarize`
metodining standart amalga oshirilishini ham bekor qilishimiz mumkin, bu meros qilib olingan bola sinfi ota sinfdan meros qilib olingan metodni amalga
oshirishini bekor qilishga o'xshaydi.

Meros olishdan foydalanishning boshqa sababi turi tizimiga bog'liq: bola turini ota turi bilan bir xil joylarda ishlatishga imkon berish. Bu shuningdek
*polimorfizm* deb ataladi, bu bir-birini almashtirish imkonini beradi, agar ular ma'lum xususiyatlarga ega bo'lsa.

> ### Polimorfizm
>
> To many people, polymorphism is synonymous with inheritance. But it’s
> actually a more general concept that refers to code that can work with data
> of multiple types. For inheritance, those types are generally subclasses.
> Ko'pchilik uchun polimorfizm meros olish bilan sinonimdir. Ammo bu aslida ko'proq umumiy tushuncha bo'lib, u turli turlardagi ma'lumotlar bilan
ishlaydigan kodni anglatadi. Meros olish uchun bu turlar odatda quyi sinflardir.
>
> Rust instead uses generics to abstract over different possible types and
> trait bounds to impose constraints on what those types must provide. This is
> sometimes called *bounded parametric polymorphism*.

Inheritance has recently fallen out of favor as a programming design solution
in many programming languages because it’s often at risk of sharing more code
than necessary. Subclasses shouldn’t always share all characteristics of their
parent class but will do so with inheritance. This can make a program’s design
less flexible. It also introduces the possibility of calling methods on
subclasses that don’t make sense or that cause errors because the methods don’t
apply to the subclass. In addition, some languages will only allow single
inheritance (meaning a subclass can only inherit from one class), further
restricting the flexibility of a program’s design.

For these reasons, Rust takes the different approach of using trait objects
instead of inheritance. Let’s look at how trait objects enable polymorphism in
Rust.
> Rust esa o'rniga turli xil turlar ustida abstraksiya qilish uchun generiklardan va bu turlarning nimani ta'minlashi kerakligini cheklash uchun trait
cheklovlaridan foydalanadi. Bu ba'zan *cheklangan parametrik polimorfizm* deb ataladi.

Meros olish ko'pincha dastur dizayn yechimi sifatida ko'plab dasturlash tillarida sevilmay qoldi, chunki u ko'pincha kerakli koddan ko'proq kodni ulash
xavfini tug'diradi. Quyi sinflar har doim ham ota sinfining barcha xususiyatlarini ulashmasligi kerak, ammo meros olishda shunday bo'ladi. Bu dastur
dizaynini kamroq moslashuvchan qiladi. Shuningdek, bu quyi sinfda metodlarni chaqirish imkoniyatini beradi, bu metodlar quyi sinfga mos kelmasligi yoki
xatolarga olib kelishi mumkin, chunki metodlar quyi sinfga tatbiq etilmaydi. Bundan tashqari, ba'zi tillar faqat yagona meros olishga ruxsat beradi (bu
quyi sinf faqat bitta sinfdan meros olishi mumkinligini anglatadi), bu esa dastur dizaynining moslashuvchanligini yanada cheklaydi.

Ushbu sabablarga ko'ra, Rust meros olish o'rniga trait obyektlaridan foydalanish yo'lini tanlaydi. Keling, Rustda trait obyektlari qanday qilib
polimorfizmni ta'minlashini ko'rib chiqaylik.