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This resolves a past issue where glutin would not be able to terminate a display due to risk of two displays being created from the same native display. Besides not terminating EGL raises issue with nvidia on Wayland, thus the `api::egl::Display::terminate` is added to help clients call this function when calling `eglTerminate` is generally unsafe to do automatically when dropping the `Display`. Links: alacritty/alacritty#7146 Fixes: #1588
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