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Welcome to the WinBoyEmulator wiki!
I write here stuff related Game Boy and emulation. At the moment I don't maintain this. I am focusing the actual work of game boy emulation. On the future I may write here How to: write (Game Boy emulator).
- Run, Reset - methods
- Registers as properties
- Instruction set
I haven't decided how to implement it. I think the memory must be implement first.
See IMemory.cs/Memory.cs interface/class from the source
At the moment I am doing (almost) exatcly like http://imrannazar.com/GameBoy-Emulation-in-JavaScript:-GPU-Timings https://github.com/Two9A/jsGB/blob/master/js/gpu.js It's javascript version, so it's fairly easy.
Sources I have used:
Game Boy CPU Manual
http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf
Gameboy CPU (LR35902) instruction set
http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html
Z80 OP Code for ZINT
http://www.z80.info/z80code.htm
Z80 CPU User Manual - Zilog
https://www.zilog.com/appnotes_download.php?FromPage=DirectLink&dn=UM0080&ft=User%20Manual&f=YUhSMGNEb3ZMM2QzZHk1NmFXeHZaeTVqYjIwdlpHOWpjeTk2T0RBdlZVMHdNRGd3TG5Ca1pnPT0=
VBA - a GameBoy Advance emulator
https://github.com/visualboyadvance/visualboyadvance
RealBoy
https://realboyemulator.wordpress.com/
CrystalBoy Game Boy Emulator
https://github.com/GoldenCrystal/CrystalBoy