The game is a 2d top down RPG. One of the special things is that you can either change in the world using Tiled or do changes to in game.
The game is pre alpha.
For more info the homepage
WASD = Move
1-9,0 = Choose spell
Click = Use magic
The only supported build method is using the CMake
To build do:
./packdata.sh
cmake .
# or
# cmake -DCMAKE_BUILD_TYPE=Debug .
# or
# cmake -DCMAKE_BUILD_TYPE=Release .
make
The result should be in the build-folder. To run
./saland
As getting a C++ project with many dependencies to compile can be a daunting task then I have provided a couple of Docker images that can perform a build. Both for Windows and Linux.
On a fresh checkout you can use:
docker build . -f extra/docker/Dockerfile -t saland_test
and
docker build . -f extra/docker/Dockerfile.WindowsBuild -t saland_test
The Docker files gives a step by step guide to create a build environment.
The game is unreleased but Windows nightly builds can be found here: https://files.poulsander.com/~poul19/public_files/saland/windows_nightly/