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Make a test PR 2 #6

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Make a test PR 2

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Test steps

  • Write the steps needed to test out the changes. Include the expected result.

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Test Results

8 tests   7 ✅  7s ⏱️
1 suites  0 💤
1 files    1 ❌

For more details on these failures, see this check.

Results for commit 25f8338.

salinecitrine pushed a commit that referenced this pull request Aug 9, 2024
…nit shaders (beyond-all-reason#3536)

* Initial commit of testing Construction shader

* Use one noise channel to offset the steps

* better mixing

* grid effect

* Add selectedness to UnitBufferUniforms entry #6

* different construction patterns

* Enable on-the-fly editing of CUS GL4 shaders when autoReload.enabled is true

* Better autoreload conf for cus gl4

* move selection highlights into cus gl4 fully

* SelectedUnitGL4 manages mouseover highlight too!

* Mark usage of the HighLightUnitGL4 API as deprecated

* rewrite construction effect

* also clear normals from depth buffer

* reorder depth buffer visualizer rendering to prevent post-effects from touching them

* Move logic that updates buildprogress unit buffer uniform from healthbars gl4 to cus gl4

* Add selectionHighlight  and  mouseoverHighlight  config bools to selected units gl4

* timeInfo.z = (timeInfo.x + timeInfo.w) / 30

* fix initial damagedness of built things

* less harsh shading

* Unit heights are taken from model.maxy instead of GetUnitHeight

* demonstrate alpha modulation in the forward pass, pull back noise near completion

* document

* Put cloak effect into CUS as well.

* Make LUPS GL4 Orbs grow into place instead of popping

* Slower cloak noise effect

* tune levels

* quicker orb spinup

* Set mouseover and selection highlights in options

* Remove deprecated Highlight Unit API consumers
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