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CHANGE GCC optimization level from O3 to O2 #76
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This allows fillPolygon to be used with seqs and arrays, which have much better performance
oops, closing because this PR also contains other changes |
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Not sure whether I'll find the source again, but I read somewhere that O2 outperforms O3 on playdate.
This also holds true for my game; in my stress test I get 44.0 - 44.5 fps instead of 39.9 - 44.2 before this change