This repository has been archived by the owner on Mar 16, 2018. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 27
Cemono - Creating games using CryENGINE3, with .NET
License
samneirinck/cemono
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Cemono - Mono for CryENGINE3 by Sam Neirinck Credits: Flowgraph Plugin System - Cry-Vlok, Cry-JR FGPS Cemono integration - i59 == Description == // TODO == Compilation == It is advisable to install a stable Cemono version before compiling from source. These files can be downloaded from https://github.com/downloads/samneirinck/cemono/cemono-base.zip Open /src/Cemono.sln with Visual Studio 2010 or above, and build all projects All projects have their output set to the /output directory, look in there for the compiled assemblies. == Installation == Assuming your game is in c:\games\mygame\ (<mygamedirectory>) [NOTE: Not the /Game directory, but the root game folder) Go to the /output folder and copy the files: - Cemono.Bcl.dll -> <mygamedirectory>\engine\cemono\lib\cemono - Cemono.Manager.dll -> <mygamedirectory>\engine\cemono\lib\cemono - bin32\Cemono.dll -> <mygamedirectory>\bin32 - bin32\CryGame.dll -> <mygamedirectory>\bin32 == Using Cemono in an existing project == Cemono can be used as an extension to your existing project // TODO
About
Cemono - Creating games using CryENGINE3, with .NET
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published