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Without changing the simulation two pointmasses that normally collide might pass right through each other if zoomed out too far. I think this is because in the PhysicsJS engine, the collision would happen between frames, so it doesn't recognize it
The text was updated successfully, but these errors were encountered:
Without changing the simulation two pointmasses that normally collide might pass right through each other if zoomed out too far. I think this is because in the PhysicsJS engine, the collision would happen between frames, so it doesn't recognize it
The text was updated successfully, but these errors were encountered: