Fixed a BP compilation error (#282) #480
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name: CI | |
on: | |
push: | |
pull_request: | |
workflow_dispatch: | |
defaults: | |
run: | |
working-directory: C:/SML | |
jobs: | |
build: | |
runs-on: self-hosted | |
steps: | |
- name: Cleanup | |
run: Remove-Item * -Recurse -Force -Confirm:$false -ErrorAction Ignore | |
- uses: actions/checkout@v2 | |
with: | |
path: SML | |
- name: Copy repo to working directory | |
run: Copy-Item "$Env:GITHUB_WORKSPACE\\SML" -Destination "C:\\SML" -Recurse | |
- name: Create UE directory | |
run: mkdir ue | |
- name: Download, Extract and Setup UE | |
working-directory: C:/SML/ue | |
run: | | |
gh release download --repo satisfactorymodding/UnrealEngine -p "UnrealEngine-CSS-Editor-Win64.7z.*" | |
7z x UnrealEngine-CSS-Editor-Win64.7z.001 | |
rm UnrealEngine-CSS-Editor-Win64.7z* | |
.\\SetupScripts\\Register.bat | |
- name: Download and Extract Wwise | |
run: | | |
Invoke-WebRequest -Uri "https://github.com/Backblaze/B2_Command_Line_Tool/releases/latest/download/b2-windows.exe" -OutFile "b2.exe" | |
.\b2.exe account authorize "${{ secrets.WWISE_B2_KEY_ID }}" "${{ secrets.WWISE_B2_KEY }}" | |
.\b2.exe file download "b2://${{ secrets.WWISE_B2_BUCKET }}/Wwise.7z" "Wwise.7z" | |
7z x -aoa Wwise.7z -oSML\\Plugins\\ | |
rm Wwise.7z | |
- name: Build for Development Editor | |
run: .\\ue\\Engine\\Build\\BatchFiles\\Build.bat FactoryEditor Win64 Development -project="C:\\SML\\SML\\FactoryGame.uproject" | |
- name: Package SML Mod | |
run: .\\ue\\Engine\\Build\\BatchFiles\\RunUAT.bat -ScriptsForProject="C:\\SML\\SML\\FactoryGame.uproject" PackagePlugin -Project="C:\\SML\\SML\\FactoryGame.uproject" -dlcname=SML -build -server -clientconfig=Shipping -serverconfig=Shipping -platform=Win64 -serverplatform=Win64+Linux -nocompileeditor -installed | |
- name: Archive SML artifact | |
uses: actions/upload-artifact@v4 | |
if: ${{ github.event_name == 'push' }} | |
with: | |
name: sml | |
path: SML\\Saved\\ArchivedPlugins\\SML\\*.zip |