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Update headers to CL382498
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mircearoata committed Nov 28, 2024
1 parent d42fe5f commit d734368
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Showing 91 changed files with 1,290 additions and 104 deletions.
3 changes: 3 additions & 0 deletions Source/DummyHeaders/Public/Audio/AudioMeter/IAudioMeterImpl.h
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#pragma once

class DUMMYHEADERS_API IAudioMeterImpl {};
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#include "Audio/FGVoiceChatAudioMeterSubsystem.h"

AFGVoiceChatAudioMeterSubsystem::AFGVoiceChatAudioMeterSubsystem(){ }
void AFGVoiceChatAudioMeterSubsystem::BeginPlay(){ Super::BeginPlay(); }
void AFGVoiceChatAudioMeterSubsystem::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); }
void AFGVoiceChatAudioMeterSubsystem::Tick(float DeltaTime){ Super::Tick(DeltaTime); }
void AFGVoiceChatAudioMeterSubsystem::ConvertPeakToRTPC(float peak, float DeltaTime){ }
void AFGVoiceChatAudioMeterSubsystem::SetRTPC(float AudioMeterValue){ }
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#include "AvailabilityDependencies/FGCalendarOpenedDependency.h"

bool UFGCalendarOpenedDependency::AreDependenciesMet( UObject* worldContext ) const{ return bool(); }
#if WITH_EDITOR
FString UFGCalendarOpenedDependency::ToString() const{ return FString(); }
void UFGCalendarOpenedDependency::FromString( const FString& inString ){ }
#endif
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#include "AvailabilityDependencies/FGCalendarSlotUnlockedDependency.h"

UFGCalendarSlotUnlockedDependency::UFGCalendarSlotUnlockedDependency(){ }
bool UFGCalendarSlotUnlockedDependency::AreDependenciesMet( UObject* worldContext ) const{ return bool(); }
#if WITH_EDITOR
FString UFGCalendarSlotUnlockedDependency::ToString() const{ return FString(); }
void UFGCalendarSlotUnlockedDependency::FromString( const FString& inString ){ }
#endif
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#include "AvailabilityDependencies/FGEventDisabledDependency.h"

bool UFGEventDisabledDependency::AreDependenciesMet( UObject* worldContext ) const{ return bool(); }
#if WITH_EDITOR
FString UFGEventDisabledDependency::ToString() const{ return FString(); }
void UFGEventDisabledDependency::FromString( const FString& inString ){ }
#endif
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Expand Up @@ -8,7 +8,6 @@ AFGBuildableCalendar::AFGBuildableCalendar() : Super() {
this->mInventory = CreateDefaultSubobject<UFGInventoryComponent>(TEXT("CalendarInventory"));
this->mPopulatedInitialInventory = false;
this->mNumberOfSlotsInCalendar = 25;
this->mCalendarRewardsClass = nullptr;
this->mSlotFillerItemClass = nullptr;
this->NetDormancy = ENetDormancy::DORM_Awake;
}
Expand All @@ -20,6 +19,7 @@ void AFGBuildableCalendar::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>&
DOREPLIFETIME(AFGBuildableCalendar, mOpenedSlotsInCalendar);
}
void AFGBuildableCalendar::GetDismantleRefund_Implementation(TArray< FInventoryStack >& out_refund, bool noBuildCostEnabled) const{ }
void AFGBuildableCalendar::OnUse_Implementation(class AFGCharacterPlayer* byCharacter, const FUseState& state) { }
void AFGBuildableCalendar::OpenSlot(int32 dayNumber){ }
bool AFGBuildableCalendar::GetContentOnSlot(int32 dayNumber, FInventoryStack& out_slotContent){ return bool(); }
UFGUnlock* AFGBuildableCalendar::GetUnlockOnSlot(int32 dayNumber){ return nullptr; }
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Expand Up @@ -34,9 +34,12 @@ void AFGBuildableConveyorBelt::UpdateMeshLodLevels(int32 newLodLevel){ }
TArray<FInstanceData> AFGBuildableConveyorBelt::GetActorLightweightInstanceData_Implementation(){ return TArray<FInstanceData>(); }
int32 AFGBuildableConveyorBelt::GetDismantleRefundReturnsMultiplier() const{ return int32(); }
void AFGBuildableConveyorBelt::OnBuildEffectFinished(){ }
void AFGBuildableConveyorBelt::OnSkinCustomizationApplied_Implementation(TSubclassOf<class UFGFactoryCustomizationDescriptor_Skin> skin){ }
float AFGBuildableConveyorBelt::FindOffsetClosestToLocation(const FVector& location) const{ return float(); }
void AFGBuildableConveyorBelt::GetLocationAndDirectionAtOffset(float offset, FVector& out_location, FVector& out_direction) const{ }
FVector AFGBuildableConveyorBelt::GetVelocityForBase( AActor* basedActor, UPrimitiveComponent* baseComponent) const{ return FVector(); }
TArray<FInstanceData> AFGBuildableConveyorBelt::SetupAbstractInstances(const FFactoryCustomizationData& CustomizationData) { return TArray<FInstanceData>(); }
void AFGBuildableConveyorBelt::ApplyCustomizationData_Native(const FFactoryCustomizationData& customizationData){ }
FVector AFGBuildableConveyorBelt::GetRefundSpawnLocationAndArea_Implementation(const FVector& aimHitLocation, float& out_radius) const{ return FVector(); }
void AFGBuildableConveyorBelt::Upgrade_Implementation(AActor* newActor){ }
void AFGBuildableConveyorBelt::CreateClearanceData( USplineComponent* splineComponent, const TArray< FSplinePointData >& splineData, const FTransform& conveyorTransform, TArray< FFGClearanceData >& out_clearanceData, float maxDistance){ }
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Expand Up @@ -2,6 +2,10 @@

#include "Buildables/FGBuildableGenerator.h"

void UFGGeneratorClipboardRCO::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
}
void UFGGeneratorClipboardRCO::Server_PasteSettings_Implementation(class AFGBuildableGenerator* generator, AFGCharacterPlayer* player, float overclock, float productionBoost, TSubclassOf<UFGPowerShardDescriptor> overclockingShard, TSubclassOf<UFGPowerShardDescriptor> productionBoostShard){ }
AFGBuildableGenerator::AFGBuildableGenerator() : Super() {
this->mPowerProduction = 0.0;
this->mLoadPercentage = 0.0;
Expand All @@ -12,6 +16,9 @@ void AFGBuildableGenerator::GetConditionalReplicatedProps(TArray<FFGCondReplicat
bool AFGBuildableGenerator::CanProduce_Implementation() const{ return bool(); }
bool AFGBuildableGenerator::Factory_HasPower() const{ return bool(); }
EProductionStatus AFGBuildableGenerator::GetProductionIndicatorStatus() const{ return EProductionStatus(); }
bool AFGBuildableGenerator::CanUseFactoryClipboard_Implementation() { return bool(); }
UFGFactoryClipboardSettings* AFGBuildableGenerator::CopySettings_Implementation(){ return nullptr; }
bool AFGBuildableGenerator::PasteSettings_Implementation(UFGFactoryClipboardSettings* settings){ return bool(); }
float AFGBuildableGenerator::GetPowerProductionCapacity() const{ return float(); }
float AFGBuildableGenerator::GetDefaultPowerProductionCapacity() const{ return float(); }
float AFGBuildableGenerator::CalcPowerProductionCapacityForPotential(float potential) const{ return float(); }
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3 changes: 3 additions & 0 deletions Source/FactoryGame/Private/Buildables/FGBuildablePipeBase.cpp
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Expand Up @@ -32,6 +32,8 @@ int32 AFGBuildablePipeBase::GetDismantleRefundReturnsMultiplier() const{ return
bool AFGBuildablePipeBase::ShouldBeConsideredForBase_Implementation(){ return bool(); }
void AFGBuildablePipeBase::GetClearanceData_Implementation(TArray< FFGClearanceData >& out_data) const{ }
bool AFGBuildablePipeBase::ShouldBlockGuidelinePathForHologram(const AFGHologram* hologram) const{ return bool(); }
void AFGBuildablePipeBase::OnSkinCustomizationApplied_Implementation(TSubclassOf<UFGFactoryCustomizationDescriptor_Skin> skin){ }
void AFGBuildablePipeBase::ApplyCustomizationData_Native(const FFactoryCustomizationData& customizationData){ }
void AFGBuildablePipeBase::Upgrade_Implementation(AActor* newActor){ }
void AFGBuildablePipeBase::Dismantle_Implementation(){ }
TArray<FInstanceData> AFGBuildablePipeBase::GetActorLightweightInstanceData_Implementation(){ return TArray<FInstanceData>(); }
Expand All @@ -43,6 +45,7 @@ void AFGBuildablePipeBase::SetupForSignificance(){ }
float AFGBuildablePipeBase::GetSignificanceRange(){ return float(); }
float AFGBuildablePipeBase::FindOffsetClosestToLocation(const FVector& location) const{ return float(); }
void AFGBuildablePipeBase::GetLocationAndDirectionAtOffset(float offset, FVector& out_location, FVector& out_direction) const{ }
TArray<FInstanceData> AFGBuildablePipeBase::SetupAbstractInstances(const FFactoryCustomizationData& CustomizationData){ return TArray<FInstanceData>(); }
UFGConnectionComponent* AFGBuildablePipeBase::GetSplineConnection0() const{ return nullptr; }
UFGConnectionComponent* AFGBuildablePipeBase::GetSplineConnection1() const{ return nullptr; }
void AFGBuildablePipeBase::CreateClearanceData( USplineComponent* splineComponent, const TArray< FSplinePointData >& splineData, const FTransform& pipeTransform, TArray< FFGClearanceData >& out_clearanceData, float maxDistance){ }
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Expand Up @@ -52,6 +52,7 @@ void AFGBuildablePipeline::GetLifetimeReplicatedProps(TArray< FLifetimeProperty
void AFGBuildablePipeline::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildablePipeline::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGBuildablePipeline::Factory_Tick(float dt){ }
bool AFGBuildablePipeline::ShouldRegisterToFactoryTickGroup() const { return bool(); }
void AFGBuildablePipeline::PreUpgrade_Implementation(){ }
void AFGBuildablePipeline::Upgrade_Implementation(AActor* newActor){ }
void AFGBuildablePipeline::GainedSignificance_Implementation(){ }
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Expand Up @@ -5,6 +5,10 @@
#include "Hologram/FGResourceExtractorHologram.h"
#include "Net/UnrealNetwork.h"

void UFGResourceExtractorClipboardRCO::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
}
void UFGResourceExtractorClipboardRCO::Server_PasteSettings_Implementation(class AFGBuildableResourceExtractorBase* extractor, AFGCharacterPlayer* player, float overclock, float productionBoost, TSubclassOf<UFGPowerShardDescriptor> overclockingShard, TSubclassOf<UFGPowerShardDescriptor> productionBoostShard){ }
int AFGBuildableResourceExtractorBase::GetDebugLevel(){ return int(); }
void AFGBuildableResourceExtractorBase::SetDebugLevel(int level){ }
void AFGBuildableResourceExtractorBase::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const {
Expand All @@ -27,6 +31,8 @@ void AFGBuildableResourceExtractorBase::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableResourceExtractorBase::Destroyed(){ Super::Destroyed(); }
bool AFGBuildableResourceExtractorBase::DisconnectExtractableResource(){ return bool(); }
void AFGBuildableResourceExtractorBase::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ }
UFGFactoryClipboardSettings* AFGBuildableResourceExtractorBase::CopySettings_Implementation(){ return nullptr; }
bool AFGBuildableResourceExtractorBase::PasteSettings_Implementation(UFGFactoryClipboardSettings* settings) { return bool(); }
void AFGBuildableResourceExtractorBase::SetExtractableResource(TScriptInterface< IFGExtractableResourceInterface > extractableInterface){ }
void AFGBuildableResourceExtractorBase::SetResourceNode( AFGResourceNode* resourceNode){ }
UFXSystemAsset* AFGBuildableResourceExtractorBase::GetMiningParticle(){ return nullptr; }
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#include "Buildables/FGBuildableSnowCannon.h"

AFGBuildableSnowCannon::AFGBuildableSnowCannon(){ }
void AFGBuildableSnowCannon::BeginPlay(){ Super::BeginPlay(); }
void AFGBuildableSnowCannon::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); }
void AFGBuildableSnowCannon::GainedSignificance_Implementation(){ }
void AFGBuildableSnowCannon::LostSignificance_Implementation(){ }
void AFGBuildableSnowCannon::SetCannonAngle(int32 angle){ }
void AFGBuildableSnowCannon::UpdateCannonMesh(){ }
6 changes: 5 additions & 1 deletion Source/FactoryGame/Private/Creature/FGCreatureSpawner.cpp
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Expand Up @@ -40,6 +40,9 @@ AFGCreatureSpawner::AFGCreatureSpawner() : Super() {
void AFGCreatureSpawner::BeginPlay(){ Super::BeginPlay(); }
void AFGCreatureSpawner::EndPlay(const EEndPlayReason::Type endPlayReason){ Super::EndPlay(endPlayReason); }
void AFGCreatureSpawner::Tick(float DeltaSeconds){ Super::Tick(DeltaSeconds); }
#if WITH_EDITOR
void AFGCreatureSpawner::GetActorDescProperties(FPropertyPairsMap& PropertyPairsMap) const{ }
#endif
void AFGCreatureSpawner::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ }
void AFGCreatureSpawner::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ }
void AFGCreatureSpawner::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ }
Expand All @@ -64,7 +67,8 @@ bool AFGCreatureSpawner::IsTimeForCreature() const{ return bool(); }
void AFGCreatureSpawner::CreatureDied(AActor* thisActor){ }
bool AFGCreatureSpawner::PopulateSpawnData(){ return bool(); }
float AFGCreatureSpawner::GetSpawnDistance() const{ return float(); }
void AFGCreatureSpawner::UpdateScannableState(){ }
void AFGCreatureSpawner::TryRecoupleCreatureAndSpawner(){ }
void AFGCreatureSpawner::RegisterAsNavigationInvoker(bool shouldRegister){ }
void AFGCreatureSpawner::TraceForNearbyBase(){ }

const FName AFGCreatureSpawner::CreatureClassPropertyName = FName();
3 changes: 3 additions & 0 deletions Source/FactoryGame/Private/Equipment/FGBuildGunPaint.cpp
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Expand Up @@ -36,6 +36,8 @@ void UFGBuildGunStatePaint::CreateStencilProxy(AActor* selected){ }
void UFGBuildGunStatePaint::DestroyStencilProxies(bool destroyComponents){ }
void UFGBuildGunStatePaint::Server_ExecutePrimaryFire_Implementation(){ }
void UFGBuildGunStatePaint::Server_ExecutePaint_Implementation(uint8 mode, FFactoryCustomizationData customizationData, AActor* hitActor){ }
void UFGBuildGunStatePaint::Server_SetActiveRecipe_Implementation(TSubclassOf<UFGCustomizationRecipe> customizationRecipe){ }
void UFGBuildGunStatePaint::Server_SetCustomizeClassFilter_Implementation(TSubclassOf<AActor> actorToFilter){ }
void UFGBuildGunStatePaint::SetActiveCustomization(TSubclassOf< UFGFactoryCustomizationDescriptor > customizationDesc){ }
void UFGBuildGunStatePaint::SetActiveSwatchDesc(TSubclassOf< UFGFactoryCustomizationDescriptor_Swatch > swatchDesc){ }
void UFGBuildGunStatePaint::SetActivePatternDesc(TSubclassOf< UFGFactoryCustomizationDescriptor_Pattern > patternDesc){ }
Expand All @@ -45,6 +47,7 @@ void UFGBuildGunStatePaint::RemoveCustomization(TSubclassOf< UFGFactoryCustomiza
void UFGBuildGunStatePaint::ClearAllCustomizations(){ }
void UFGBuildGunStatePaint::SetActiveRecipe(TSubclassOf< UFGCustomizationRecipe > customizationRecipe){ }
void UFGBuildGunStatePaint::SetCustomizeClassFilter(AActor* actorToFilter){ }
void UFGBuildGunStatePaint::SetCustomizeClassFilter_Internal(TSubclassOf<AActor> actorClass, TSubclassOf<UFGItemDescriptor> itemDesc){ }
bool UFGBuildGunStatePaint::IsCustomizationActive(TSubclassOf< UFGFactoryCustomizationDescriptor > customization){ return bool(); }
bool UFGBuildGunStatePaint::IsRecipeActive(TSubclassOf< UFGCustomizationRecipe > inClass){ return bool(); }
TArray< FItemAmount > UFGBuildGunStatePaint::GetCustomizationCost() const{ return TArray<FItemAmount>(); }
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1 change: 1 addition & 0 deletions Source/FactoryGame/Private/Equipment/FGWeapon.cpp
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Expand Up @@ -56,6 +56,7 @@ bool AFGWeapon::CanReload() const{ return bool(); }
float AFGWeapon::GetReloadTimeLeft() const{ return float(); }
FVector AFGWeapon::GetWeaponMeshSocketLocation_Implementation(FName socketName) const{ return FVector(); }
void AFGWeapon::Server_CycleDesiredAmmunitionType_Implementation(){ }
class UAnimSequence* AFGWeapon::GetNobeliskWeaponIdleAnimationOverride() const{ return nullptr; }
void AFGWeapon::CycleDesiredAmmunitionType(){ }
void AFGWeapon::Server_SetDesiredAmmoClass_Implementation(TSubclassOf< UFGAmmoType > newDesiredAmmoClass){ }
void AFGWeapon::SetDesiredAmmoClass(TSubclassOf< UFGAmmoType > newDesiredAmmoClass){ }
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1 change: 1 addition & 0 deletions Source/FactoryGame/Private/FGBuildableSubsystem.cpp
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Expand Up @@ -106,6 +106,7 @@ bool AFGBuildableSubsystem::RemoveConveyorFromBucket(AFGBuildableConveyorBase* c
void AFGBuildableSubsystem::RearrangeConveyorBuckets(int32 emptiedBucketID){ }
void AFGBuildableSubsystem::RemoveAndSplitConveyorBucket(AFGBuildableConveyorBase* conveyorToRemove){ }
bool AFGBuildableSubsystem::IsServerSubSystem() const{ return bool(); }
int32 AFGBuildableSubsystem::GetBuildableCount(TSubclassOf<AFGBuildable> buildableClass) const{ return int32(); }
void AFGBuildableSubsystem::GetTypedBuildable(TSubclassOf< AFGBuildable > inClass, TArray< AFGBuildable* >& out_buildables) const{ }
void AFGBuildableSubsystem::GetOcclusionAffectingBuildebles(TArray<AFGBuildable*>& Out, const FVector& RequestLocation, float Range, bool bParallel) const{ }
void AFGBuildableSubsystem::GetNearestBuildables(TArray<AFGBuildable*>& Out, const FVector& RequestLocation, float Range) const{ }
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2 changes: 2 additions & 0 deletions Source/FactoryGame/Private/FGCharacterPlayer.cpp
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Expand Up @@ -544,6 +544,8 @@ void AFGCharacterPlayer::FadeDamageIndicator(float deltaTime){ }
void AFGCharacterPlayer::TickFlashlight(){ }
void AFGCharacterPlayer::RadiationIntensityUpdated(){ }
bool AFGCharacterPlayer::IsPlayerInOrAboveWater(const FVector& hitPosition) const{ return bool(); }
void AFGCharacterPlayer::ActivateCameraComponents(){ }
void AFGCharacterPlayer::DeactivateCameraComponents(){ }
void AFGCharacterPlayer::OnActiveEquipmentChangedInSlot(EEquipmentSlot slot){ }
FOnPersistentEquipmentActivated AFGCharacterPlayer::OnPersistentEquipmentActivated = FOnPersistentEquipmentActivated();
FOnEquipmentEquipped AFGCharacterPlayer::OnEquipmentEquipped = FOnEquipmentEquipped();
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2 changes: 2 additions & 0 deletions Source/FactoryGame/Private/FGCheatManager.cpp
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Expand Up @@ -80,6 +80,8 @@ void UFGCheatManager::RunGameplayTest(TSubclassOf<class UFGGameplayTest> gamepla
void UFGCheatManager::Server_RunGameplayTest_Implementation(TSubclassOf<class UFGGameplayTest> gameplayTest){ }
void UFGCheatManager::Server_SetSAMIntensity_Implementation(int32 newSAMIntensity){ }
void UFGCheatManager::SetSAMIntensity(int32 newSAMIntensity){ }
void UFGCheatManager::SpawnFallingGiftBundle(){ }
void UFGCheatManager::Server_SpawnFallingGiftBundle_Implementation(){ }
void UFGCheatManager::Server_Creature_CanAttackEachother_Implementation(bool canAttack){ }
void UFGCheatManager::Creature_CanAttackEachother(bool canAttack){ }
void UFGCheatManager::Creature_SetStressEnabled(bool enable){ }
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2 changes: 2 additions & 0 deletions Source/FactoryGame/Private/FGConveyorChainSubsystem.cpp
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Expand Up @@ -49,3 +49,5 @@ void AFGConveyorChainSubsystem::OnRep_ServerFactoryTickTime(float oldValue){ }
float AFGConveyorChainSubsystem::GetAndConsumeClientTimeDebt(float updateDelta){ return float(); }
float AFGConveyorChainSubsystem::GetAverageServerTickDeltaTime(){ return float(); }
bool AFGConveyorChainSubsystem::IsUnusuallyLargeTickDelta(){ return bool(); }

FGetAdditionalConveyorItemDescriptors AFGConveyorChainSubsystem::GetAdditionalItemDescriptors;
2 changes: 1 addition & 1 deletion Source/FactoryGame/Private/FGCreatureSubsystem.cpp
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Expand Up @@ -33,7 +33,7 @@ TSubclassOf< class UFGNoise > AFGCreatureSubsystem::GetNoiseClassFromFName(const
TSubclassOf< class UFGNoise > AFGCreatureSubsystem::GetNoiseClassFromStimulus(const FAIStimulus& stimulus) const{ return TSubclassOf<class UFGNoise>(); }
void AFGCreatureSubsystem::AddCreatureClassOverride(TSubclassOf< AFGCreature > classToReplace, TSubclassOf< AFGCreature > overrideClass, ECreatureReplaceAction replaceAction){ }
void AFGCreatureSubsystem::AddCreatureClassOverride(const FCreatureClassOverride& creatureOverride, ECreatureReplaceAction replaceAction){ }
void AFGCreatureSubsystem::RemoveCreatureClassOverride(TSubclassOf< AFGCreature > creatureClass, bool updateScannableState){ }
void AFGCreatureSubsystem::RemoveCreatureClassOverride(TSubclassOf< AFGCreature > creatureClass){ }
AFGCreature* AFGCreatureSubsystem::BeginSpawningCreature(TSubclassOf< AFGCreature > creatureClass, const FTransform& spawnTransform){ return nullptr; }
void AFGCreatureSubsystem::SetArachnidCreaturesDisabled(bool disabled, ECreatureReplaceAction replaceAction){ }
TSubclassOf< AFGCreature > AFGCreatureSubsystem::GetOverriddenCreatureClass(TSubclassOf< AFGCreature > creatureClass) const{ return TSubclassOf<AFGCreature>(); }
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1 change: 1 addition & 0 deletions Source/FactoryGame/Private/FGDynamicStruct.cpp
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Expand Up @@ -75,6 +75,7 @@ bool FFGDynamicStruct::Serialize( FArchive& Ar )
}
return true;
}
bool FFGDynamicStruct::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess){ return bool(); }

FFGDynamicStruct::FFGDynamicStruct(){ }
FFGDynamicStruct::FFGDynamicStruct(const FFGDynamicStruct& other){ }
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